-TFF- NEO 0 Posted January 15, 2002 I guess they all have different purposes. So what do you use LAW for, and what do you use AT for, and so on? Share this post Link to post Share on other sites
R. Gerschwarzenge 0 Posted January 15, 2002 LAW is for light armored vehicles AT is for anti tank AA is for anti aircraft RPG(rocket propelled grenade) is for light armored vehicles too Share this post Link to post Share on other sites
vitoal125 0 Posted January 15, 2002 I lay down the LAW on just about anything that moves. It's so funny to see a hind get hit by one and it just rotates until it's upside down and then it falls to earth. Or, if your running away from about 10 guys that are close together, turn and law them, should buy you more time to escape. I've also launched them at the Mark IV boat in redhammer. got a rpg round right into its hull and it sunk like a stone. Share this post Link to post Share on other sites
silent wings 0 Posted January 15, 2002 incoming.................BOOOM...............HAHAHAHAHA:) Share this post Link to post Share on other sites
Sandman 0 Posted January 15, 2002 I use all of them against everything... They work best against light armoured vehicles tho...going after a tank with just one shot isnt worth the risk... APC´s just dies...like they should.... AA-weapons sux (I cant use them anyway). I rather use a LAW against a hind. Share this post Link to post Share on other sites
Antichrist 0 Posted January 15, 2002 AA is not that bad against air targets in 1.30 But LAW and RPG are still da best!!!!! Share this post Link to post Share on other sites
Mister Frag 0 Posted January 15, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sandman @ Jan. 16 2002,06:37)</td></tr><tr><td id="QUOTE">I use all of them against everything... They work best against light armoured vehicles tho...going after a tank with just one shot isnt worth the risk... APC´s just dies...like they should.... AA-weapons sux (I cant use them anyway). I rather use a LAW against a hind.<span id='postcolor'> AA weapons work OK against aircraft, but they don't do as much damage as a LAW does, for instance. In my experience, it will take three solid hits from an AA missile to take down a Hind, but only one or two hits from a LAW. Thus, I will use a LAW if I have a good clean shot at a chopper. The AA missiles have the advantage of tracking their target and correcting the trajectory as needed, so at long ranges, for perpendicular shots, or for fast-moving targets, the AA missiles have a much better chance of achieving a hit. Share this post Link to post Share on other sites
caz 0 Posted January 15, 2002 LAW for apcs's and AT for tanks? so is the AT meant to take them out in 1 go? cus i havent seen this yet Share this post Link to post Share on other sites
Mister Frag 0 Posted January 16, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (caz @ Jan. 16 2002,07:57)</td></tr><tr><td id="QUOTE">LAW for apcs's and AT for tanks? so is the AT meant to take them out in 1 go? cus i havent seen this yet <span id='postcolor'> It depends on what you are shooting at -- a T80 or M1A1 can take more damage than a T55 or M60. The later two will usually blow up with one hit from a Carl Gustav. Share this post Link to post Share on other sites
SpaceAlex 0 Posted January 16, 2002 T80 will be destroyed by two rockets. You have only one rocket in your launcher, so be sure you're standing next to an ammo crate with AT rockets in. M1A1 needs three rockets. T72, T55, M60 and all APC's are not dangerous. Just point the launcher on a tank and fire the rocket. Share this post Link to post Share on other sites
whisperFFW06 0 Posted January 16, 2002 AT launcher is just incredibly more powerfull than LAW. Never attack M1A1 or T80 with LAW, it will be a waste of time and life (yours). Usually, 2 AT are needed to destroy M1A1 or T80. 1 could disable the thing. LAW and RPG are good for every other vehicule. Often 2 needed to destroy T72. AA as a great feature : it is guided, so it is easier to hit the target. The fact is that, I suck with this, so I'm unable to hit target. And they do few damage. I prefere LAW for this Whis' Share this post Link to post Share on other sites
christophercles 0 Posted January 16, 2002 Ive sat ina castle and killed an m1a1 with law before. I had to keep running down to the bottom and dodging machine gun fire to get ammo, and it took like 7 or 8, but i did it. I then was killed by a guy with an ak47 coz i threw away all my ammo for law. Share this post Link to post Share on other sites
Antichrist 0 Posted January 16, 2002 What a load of crap ppl!!!! When was the last time u've played OFP? Any tank (even M1A1 and T80) can be completely slaughtered with 3 LAW rounds!!!!! Share this post Link to post Share on other sites
Fenix83 0 Posted January 16, 2002 In fact, the AA missile have high explosive fragmentation (HEF) warhead and this is why that does not make any dammages on tanks. But it still good to get a plane. Share this post Link to post Share on other sites
whisperFFW06 0 Posted January 16, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ Jan. 16 2002,13:22)</td></tr><tr><td id="QUOTE">What a load of crap ppl!!!! When was the last time u've played OFP? Any tank (even M1A1 and T80) can be completely slaughtered with 3 LAW rounds!!!!!<span id='postcolor'> Yep, a tank not moving, showing you its bottom, why not...Nice exercise, but rarely happens during mission. Share this post Link to post Share on other sites
slowyconection 0 Posted January 16, 2002 My thoughts: LAW and RPG r good to take out cars and shoot at a tank turret. Never used a AT before,just one time, the tank was moving backwards, i calculated his route,shoot a rocket in his butt and it stopped going back. AA is fine to finish a chopper fight,especially against AH-1s. Share this post Link to post Share on other sites
christophercles 0 Posted January 16, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ Jan. 16 2002,21:22)</td></tr><tr><td id="QUOTE">What a load of crap ppl!!!! When was the last time u've played OFP? Any tank (even M1A1 and T80) can be completely slaughtered with 3 LAW rounds!!!!!<span id='postcolor'> I was hitting it in the front and side armour, and i got 2 shots on the turret coz it was moving, it just got darker and darker, and on the 7th or 8th shot it exploded. Share this post Link to post Share on other sites
suma 8 Posted January 16, 2002 AT is guided, LAW is not. AT guiding is one of the subtle features that not many players of OFP will notice, but if they do, they usually enjoy it. AT contains more explosive and therefore causes more dammage. Share this post Link to post Share on other sites
Guest Scooby Posted January 16, 2002 The problem is that Carl Gustav is not quided in real life and AT-4 in reality is fitted on tripod and it it too heavy to carry for one man. It does not lock on either. Gunner has to lead on target when using AT-4. Share this post Link to post Share on other sites
Assault (CAN) 1 Posted January 16, 2002 The realism fades in OFP when you look at the damage rates for AFVs. When you are in SP mode and are on the U.S. side, one law will kill a BMP. When you are a Russian and inside a BMP it will take more than one LAW to kill you. The BMP can even withstand shots from an M-60 MBT when you are on the Russian side. Ditto with the M-113. In real life, the most you will ever take out with a Carl Gustav with one shot will be a T-55. Maybe, just maybe, if your lucky, a T-72. Here are some stats for the LAW (M-72 SRAAW-L in Canada) -66mm rocket -2.3kg -150m range, effective, 1200m range total -274mm of steel penetration -30 inches of concrete penetration -6 feet of earthwork penetration (sand bags, etc) -fuse arms at 99m Of course these are just general characterisics, they vary from rocket to rocket. (HE, AT, etc,) Tyler P.S. Hey, this is my 100th post!, yay! Share this post Link to post Share on other sites
Placebo 29 Posted January 16, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Assault (CAN) @ Jan. 16 2002,21:44)</td></tr><tr><td id="QUOTE">When you are in SP mode and are on the U.S. side, one law will kill a BMP. When you are a Russian and inside a BMP it will take more than one LAW to kill you.<span id='postcolor'> Is that with the "extended armour" setting enabled or disabled? Share this post Link to post Share on other sites
S_Z 0 Posted January 16, 2002 I just played around in the mission editor to check how many LAWs and CG hits a M1A1 could take... What really surprised  me was that the tank could take 7 LAWs back and only 6 in the front!!! I tried it 3 times and I got the same result every time… Is there something wrong with my OFP??   this is not realistic at all… Share this post Link to post Share on other sites
Assault (CAN) 1 Posted January 16, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (placebo @ Jan. 16 2002,22:55)</td></tr><tr><td id="QUOTE">Is that with the "extended armour" setting enabled or disabled?<span id='postcolor'> Oh Crap! I totally forgot about that! *turns brain on* *walks away in shame* Tyler Share this post Link to post Share on other sites
Placebo 29 Posted January 17, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Assault (CAN) @ Jan. 16 2002,22:46)</td></tr><tr><td id="QUOTE">Oh Crap! I totally forgot about that! *turns brain on* *walks away in shame* Tyler<span id='postcolor'> Hehehe I had a feeling I'd caught you out with that one Would be interesting to see if that is the case though? Share this post Link to post Share on other sites
bluelaser 0 Posted January 17, 2002 I seem to use the law since it is one of the most common and effective weapons. I find AA to be not as useful as the law is. Still if I am planning on fighting a number of helis or planes I would still rather have something that can home in at least. I think this game needs a bradley with SAMs on it. i know there is the vulcan. But nothing does the job like a good SAM platform. Share this post Link to post Share on other sites