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gazmen

Realistic Stuff

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Realistic stuff to add in OFP2 engine PLEASE DO IT !

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1. "Ghoul III engine" to add realistic wounds to soldier (Look Soldier of Fortune 2 - Raven Software)

2. "Thermal view" (Like Project I.G.I II or Splinter Cell 3)

3. "Realistic materiel" [wood, rock, metal] for building, to be able to shoot even if they are behind (Look Project I.G.I II - Innerloop)

4. Hability to use knife [Like Soldier], swords [Like Ninja], bow [Like Rambo] and other weapons [Axe, Hammer like Viking] (for anim to be in engine so addon creating is better)

5. Tweakable gun (camo, optic, silencer), bipod automatik when your crouched (Like Sniper in Raven Shield 3), and the most important the same ammo for a weapon model even if he is using SD or different rate of fire, it would be cool to have a lot of magazine in game (those in J.A.M) so it would be easyer for addon-maker

6. Add "Year=rock.gif?" in Mission Editor and in Config.cpp "YearOfService=rock.gif?" so when you put 19?? all unit after this date are not avaible in editor, you can also add "YearObsolete" => when the unit is not using in the army anymore, and In the editor those unit who are after this date are not avaible in Editor

7. Put "Version=?.??" in config.cpp for unit, Island, Campaign so when "OFP watch" check the addon I can see what version you are using, and update it if new version is released you can create some kind of addon installer to do so

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I'd kill for shots like these. but remember that SOFII was a FPS, and kept everything on 1KMË› , OFP has a far larger scale, and the computer does not have to calculate what happens when 1 guy shoots 1 guy, but what happens when 12 guys open fire on 12 other guys using grenades, .50's, 7.62 ammo, etc. it's just too much for any PC I think sad_o.gif .

The era idea is "okay" , but can easely be screwed up, maybe just make it more easy to filter out country's / classes? also note that this only improves EDITING a mission...

EDIT:

Quote[/b] ]Realistic stuff
Quote[/b] ]like rambo

rock.gifbiggrin_o.gif

and they are focussing on "engine possibilities", so the material thing will prolly be done... smile_o.gif

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