Commando84 0 Posted April 26, 2005 about mission with these, i have one in the making , it uses the classic earl n suchey marines assault pack as russians and mapfact airport stuff and also baracken addon and the old kegetey editorupdate im right now tweaking the mission and thinking about custom sounds and music right now, most of the core is done and briefing and gear selection is working and all. Share this post Link to post Share on other sites
Acecombat 0 Posted April 26, 2005 For those people whom it works , can you tell me what mod combination are you using while loading OFP with these troops? I wanna see if thats the problem? Maybe some of us load some addons which these troops require and therefore are ok while some dont. Share this post Link to post Share on other sites
Commando84 0 Posted April 27, 2005 okay here's the combo! Quote[/b] ]"C:\Program files\Codemasters\Operation Flashpoint\FLASHPOINTRESISTANCE.EXE" -nosplash -nomap -mod=@EDITORADDONS;@Islands;@AIRCRAFTS;@MAPFACT;@JAM;@LSR;@HYK;@SANC;@BAS;@MAP where editoraddons are the kegeteys editor addon , agent smith industrial pack, harbor pack, city pack, farmland houses and objects pack, and something else, Islands.. well its all kinds of custom islands i got like 20'ish or so of 'em so  Aircrafts are footmunch planes and some other planes as hawk c130 and the other c130v2 and martins aircrafts and chopper addons, mapfact.. yeah kind of speaks for itself  JAM well there is jam addon got it separeted when i once felt a big need to add jam hd weapons to SEB nam pack vietnamese soldiers   LSR , yeah the laser addons go there, ruskies and deltas and stuff like that, Hyk , yeah the hyk troops, SANC its sanctuarys patrol anims mod folder , Bas yeah bas addons there like choppers , islands , deltas so on, and map goes for marines assault pack the classic earl and suchey stuff  haven't had a single crash using these units yet, but im trying to figure out some good script usage for the radio operator being able to call in a CAS from a cobra or drop in a ammo crate in a parachute with lsr weapons & ammo but i don't know much about eventhandlers and so Share this post Link to post Share on other sites
SnakeATWAR 0 Posted April 27, 2005 It's working now. @AC; I'm using FFUR. I replaced ALL the copys of the old version in all my addon folders. I've got most of EVERY addon out there. @Commando; That's good to hear man! I can't wait for it! Share this post Link to post Share on other sites
ag_smith 0 Posted April 27, 2005 Great pack, superb modeling, excellent textures. Good job, Laser and whoever helped. Little nitpick, seeing like you go after maximal realism, I tought I'll let you know that AFAIK, Rangers are not allowed to customize their weapons, which implies that desert Rangers should not be armed with camo-painted weapons. One other thing... why, oh why have you armed all of them with handguns? Everytime it comes to a CQB situation, the Artificial Imbeciles (my AI squadmates) switch to handguns and get slaughtered in a secong by any enemy armed with AK47. So for now I end up removing their handguns everytime I start the new mission. But these are just 2 little inconveniences, as I said before, overall it's an outstanding addon. Share this post Link to post Share on other sites
WindWalker 0 Posted April 27, 2005 error: NO ENTRY CONFIG.BIN/CFGWEAPONS/M16GRENADELAUNCHER.DISPLAYNAMEMAGAZINE Help!! Share this post Link to post Share on other sites
DB-ERAUPilot 0 Posted April 27, 2005 error:NO ENTRY CONFIG.BIN/CFGWEAPONS/M16GRENADELAUNCHER.DISPLAYNAMEMAGAZINE Help!! yeah, alot of people are gettin this error...im sure a fix will follow soon... Share this post Link to post Share on other sites
Landwarrior87 0 Posted April 27, 2005 i 2 have a problem with the handguns.... Man its just a ofp problem.. cuz i wouldnt put them on the rangers.. but i would have them on the delta's. Is there a simple script to how far you have to be for the handguns to engage? Ai sucks with handguns anyway... Share this post Link to post Share on other sites
ni-mh 0 Posted April 27, 2005 it appears that the shadows of these units are a bit "fuzzy". Is it a problem with my computer or is it part of the addon? Share this post Link to post Share on other sites
-HA-kgb-cccp 0 Posted April 27, 2005 Better late then never... Rangers US Weapons Share this post Link to post Share on other sites
ruff 102 Posted April 27, 2005 This sucks , i get a .model/special error.I think these errors are produced when some addon requires another to run it right and that one is missing. I got all the stuff so whats missing? I got JAM aswell but i didnt even play with the JAM ones i tried normal soldiers and error still    . your missing out it only requires jam dunno why you have these problems your the only one i think so far that cant get this to work maybe you have an old version somewhere in your mod folders or conflicting with some old modified addons tripple check man Share this post Link to post Share on other sites
Sniper_Panther 0 Posted April 27, 2005 Ace, you need to redownload and reput the addons, when you were downloading something corrupted them. @ the guy with the shadow problem: It's on my PC too don't worry. Share this post Link to post Share on other sites
MrZig 0 Posted April 27, 2005 Hmm I only get that error when I use it w/y2k3. Share this post Link to post Share on other sites
ruff 102 Posted April 27, 2005 i checked the weapons cpp and know the cause of the m16 grenade launcher problem there was a ammo mistake on the m203 define of ammo instead of "grenadelauncher" laser put "m16grenadelauncher" just trying to help Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted April 27, 2005 About the .model/special error: This means the soldiers you placed in the editor or mission needs a model (often a weapon-model) that is not defined in a config. Most of the times this means you are missing an addon. If you downloaded the entire pack than you most likely have an old version of the LSR weapons or soldiers somewhere in your addonfolders. Because the v2.0 pack has a lot of new weapons and soldiers, the old version will prevent you from using those. check you addonfolders! Share this post Link to post Share on other sites
Acecombat 0 Posted April 27, 2005 I HAVE CHECKED my AddOns folders! Theres no conflict there , i DELETED my previous version of LSR's addons just like i do with every new addon that comes in i delete the old one. I even deleted the old TACTEvents.pbo i thought maybe that was causing it. Still no go. @Sniper: This has nothing to do with data corruption , winrar tested them and no error recorded and they came out fine so its an addon fault i assume. Will i be ever able to run these addons or not? Seems everythings in order but some people get error and some dont. I am really hating this ... Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted April 27, 2005 well, sorry acecombat, but that's simply not possible. This error can only happen when you have two pbo's with the same name that conflict with eachother or that have the same classnames defined in the config. Since all weapons have the LSR-tag it can't conflict with (the config of) an other addon uless you have an old version of the LSR_uswp addon in you addon folder. Or you don't even have this addon at all, but than you would have an error message at the beginning of the game aswell. All the soldiers also have the LSR-tag, so this also can't conflict with an other addon., unless you have older version of the pbo-files somewhere in your addon folder. So with respect; check you addon folders again and chack that you have all the required addons and all the pbo's that were supposed to be in the pack. Share this post Link to post Share on other sites
swatdog 0 Posted April 27, 2005 i 2 have a problem with the handguns.... Man its just a ofp problem.. cuz i wouldnt put them on the rangers.. but i would have them on the delta's. Is there a simple script to how far you have to be for the handguns to engage? Ai sucks with handguns anyway... Oh that absolutely pisses me off... That is probably one of the biggest frustrations I have with OFP. I tried to have a unit in my squad (who is armed with a sniper rifle) shoot a guy about 200m away, but he took out his damn handgun instead! Arrrgghh.... There are obviously ways around it, but it shouldn't be like that. Share this post Link to post Share on other sites
Acecombat 0 Posted April 27, 2005 <span style='font-size:25pt;line-height:100%'>FOUND THE DAMN CULPRIT</span> YEAH ! Guess what its one of Lasers own addons which conflicts but its not LSR ranger/deltas as was being insinuated , its LSR's VDV troops and probably their weapons. PBO names: LSR_vdv.pbo ICP_rfwp.pbo Dont use those *insert loads of swearing here* with these guys it gives the .model/special error i just tested it. I was planning on using these addons together for a little mision but it seems it wont work , back to sucheys stuff i go .... . Share this post Link to post Share on other sites
BlackScorpion 0 Posted April 27, 2005 I got both and no problems? Share this post Link to post Share on other sites
sanctuary 19 Posted April 27, 2005 I noticed in the config.cpp of the lsr_uswp.pbo For several "class M203Muzzle : GrenadeLauncher" the following Quote[/b] ]magazines[] = {LSR_m203grenade, LSR_m203vest, M16GrenadeLauncher, Flare, FlareGreen, FlareRed, FlareYellow, JAM_M433grenade, JAM_M433Vest}; On the BIS config, M16GrenadeLauncher is a weapon, and its class M203Muzzle : GrenadeLauncher has the following Quote[/b] ]magazines[] = {GrenadeLauncher, Flare, FlareGreen, FlareRed, FlareYellow}; Maybe using M16GrenadeLauncher instead of GrenadeLauncher for all those lines in the config.cpp of the lsr_uswp.pbo is the cause of the M16GrenadeLauncher error message appearing in startup everytime. Share this post Link to post Share on other sites
clausewitz 1 Posted April 27, 2005 First, thanx to Laser for this excellent stuff! LSR Rangers will lead the way! Â But I have the same problem like other guys here: To make clear which Addons are in the addons folder look this: No other custom addons are in the addons or res/addons folder. I consequently made modfolders to avoid addon conflicts. My Version of OFP: GOTY patched 1.96 First "real" bug I found: the M1911 pistol is not aimable. Bullet hits approximately 1 m above the front sight. Maybe you can correct that in a future update. Share this post Link to post Share on other sites
sanctuary 19 Posted April 27, 2005 I noticed in the config.cpp of the lsr_uswp.pboFor several "class M203Muzzle : GrenadeLauncher" the following Quote[/b] ]magazines[] = {LSR_m203grenade, LSR_m203vest, M16GrenadeLauncher, Flare, FlareGreen, FlareRed, FlareYellow, JAM_M433grenade, JAM_M433Vest}; On the BIS config, M16GrenadeLauncher is a weapon, and its class M203Muzzle : GrenadeLauncher has the following Quote[/b] ]magazines[] = {GrenadeLauncher, Flare, FlareGreen, FlareRed, FlareYellow}; Maybe using M16GrenadeLauncher instead of GrenadeLauncher for all those lines in the config.cpp of the lsr_uswp.pbo is the cause of the M16GrenadeLauncher error message appearing in startup everytime. quoting myself, because like i suggested i replaced every occurances of M16GrenadeLauncher by GrenadeLauncher in the magazine=...... section of each M203 muzzle class definitions of the LSR_uswp.pbo config.cpp and there is no more error message about M16GrenadeLauncher. Why some people said they have no problem is a bit strange. Share this post Link to post Share on other sites
Commando84 0 Posted April 27, 2005 really strange why some people get loads of problems and i get none, my mission even worked with the updated deltas, intresting about that the vdv forces would give error, i had LSR_naval.pbo, LSR_gru.pbo and LSR_rfwp.pbo addons also loaded in the LSR mod folder togheter witht he deltas , rangers and i haven't had any trouble at all. Share this post Link to post Share on other sites