sanctuary 19 Posted April 19, 2005 Hello, Despite what i hoped, i finally worked on the version 1.6 of my pack since several nights and i reached the point of what i think to be worthy of a release (becoming really allergic to OFPAnim for a less technical explanation). This time it should be really the final, final, final release ... oh well, until the next time . Here is the changes since the version 1.5 Quote[/b] ]The updated version 1.6 is featuring replacement and tweaked animations and interpolations for the AT stances for a total of 16 new animations that are now added to the other.Several other animations already present have been retouched a bit. The animation pack 1.6 is coming in 3 versions this time -The Classic version , that have the normal weapon on back -The Patrol version , that have the patrol stance instead of weapon on back to simulate a patrol walk instead of a weapon on back classic walk -The Handgun version , that is featuring the BIS civilian animations instead of the weapon on back, this way if the unit is armed with a handgun it will use the same animation as an unit without any weapons, so you should not be able to notice who has a handgun and who has no weapons, making some missions even more interesting. Notice that you can only use one version of the 1.6 pack at a time, use the one you need or prefer. that should make t more complete than the previous version You can download from the following place (there should be more mirrors to come) Pack 1.6 version "Classic" thanks to xela89 Pack 1.6 version "Patrol" thanks to xela89 Pack 1.6 version "Handgun" thanks to xela89 OFP.info mirrors thanks to Silent N Deadly Stealth-Net 3 versions in 1 download thanks to StealthTiger Have fun. PS : and thanks to Dschulle the author of OFPAnim, despite the headaches i had with the limitations of it, i would have made no animations without his program. PS 2 : notice that no lean animations and crouch walk are in those pack. If you want to use them, you can download them from the sharing animation thread from my signature and add them yourself, following instructions i put there. Or just use that is compatible with my pack. PS 3 : Wrote something like this in the readme, but maybe some people will not see it , so here it is : You are totally free to use/modify any of the animations from those pack -without- having to ask me first. It means you can convert them to anything you want, you can use only a part of them, you can mix them, you can rework them etc... without requesting my permission or something like that PS 4 : that should be all, stop wasting your time in reading those last useless lines that i just wrote there because i previously wanted to discuss about the time that can be sunny but not always or that necessary need to breath that can be a problem when we are swimming underwater and .....and go download then play. Share this post Link to post Share on other sites
ni-mh 0 Posted April 19, 2005 very nice! looking forward to the final^4 release Share this post Link to post Share on other sites
Acecombat 0 Posted April 19, 2005 The new file is smaller then the old one? Is this ok? Thanks for the update though , i really like your anims and use them all the time . Share this post Link to post Share on other sites
mr burns 132 Posted April 20, 2005 wow, congratz to your final final final version, downloading now  Share this post Link to post Share on other sites
sanctuary 19 Posted April 20, 2005 Some of the animations of 1.6 are using less frames than the BIS ones they are replacing, so it is normal that the final anim.pbo is smaller than the previous pack. There are some minor undocumented changes that maybe you can see ingame. Share this post Link to post Share on other sites
Commando84 0 Posted April 20, 2005 undocumented features...ohh easter eggs? Share this post Link to post Share on other sites
Mohadib 0 Posted April 20, 2005 Hey Sanctuary, first i will give you an big Honor for your great new Animations.Good Work  But i´ve got one ....öhm....or two Questions. First....the Patrolanim: Is it posible to use those Anim seperatly to the Anim with the Gun on the Back?Just like,when the Soldiers Wolk on a Way or e Field that the Soldiers doesent look like the same.For Example: Ini: this exec "Animpatrol.sqs" (big sry for my terrible English.....German  ) Second.... Carrelesanim: I´ve made a Intro with Soldiers who stands in carrles Position. Some of them doesent turn into this Anim.I can do what i want....it doesent seems to work....why?(oh i´ve used the Soldiers of I44). Ok.....i hope you´ve understand what i mean with this english Words i wrote.......(shame on me  ) Share this post Link to post Share on other sites
sanctuary 19 Posted April 20, 2005 Undocumented not in the sense of easter eggs, just in the sense of several minor "esthetic" differences and tweaks since 1.5 that i didn't listed in the included text files Some are obvious, some are less noticable until you really watch them. Quote[/b] ]Is it posible to use those Anim seperatly to the Anim with the Gun on the Back?Just like,when the Soldiers Wolk on a Way or e Field that the Soldiers doesent look like the same.For Example:Ini: this exec "Animpatrol.sqs" If you rename the animations you want to be played in a script -AND- create a config to define them, you should be able to use them in a script, like any additional animations. There is a link to a tutorial in my signature where you can find a part dealing with the config.cpp you need to write when making additional animations Quote[/b] ]I´ve made a Intro with Soldiers who stands in carrles Position.Some of them doesent turn into this Anim.I can do what i want....it doesent seems to work....why?(oh i´ve used the Soldiers of I44). It depends of the version of the 1.6 animation pack you are using. when careless the soldier will use an animation "weapon on back" , but the Patrol pack use a patrol stance to replace it, and the Handgun pack use another stance to replace it. To achieve what you want to do, use the Classic version of the 1.6 animation pack, as the weapon on back is really a weapon on back there , a simple modified version of the default BIS "weapon on back" Share this post Link to post Share on other sites
pajama 0 Posted April 20, 2005 Nice work Sanctuary! Hmmmm just wondering though... While playing FSW, I notice the diffrent idle animations that would loop through each soldier. Would this be possible to implement in OFP? Share this post Link to post Share on other sites
sanctuary 19 Posted April 20, 2005 Quote[/b] ]While playing FSW, I notice the diffrent idle animations that would loop through each soldier. Would this be possible to implement in OFP? Actually, it used to be exactly like this in OFP 1.46. Sometime i noticed when in formation that some of the AI had a different idle (they moved like if they were a bit nervous instead of being immobile) position. Why this does not occur anymore in Resistance, i don't know. The alternatives for the AI in "idle" position (and in some other positions) are always defined in the main config. Something has certainly changed that broke this , but is it inside the config (and so someone can remake this alternative AI animation being supported) or is it hardcoded ? Share this post Link to post Share on other sites
AiRBLaDE 0 Posted April 20, 2005 Hey, very nice work on your pack Sanctuary. Â I like it very much. Â I have one suggestion thought, if it isnt too much trouble, for the animations of holding the AT or RPG/LAW just when your about to fire it, the weapon on your back looks a little bit out of place if you know what I mean? Â Could you make another version of this that puts the gun on back like the BIS default (or something that looks better), but still with the new holding position of the AT? Share this post Link to post Share on other sites
sanctuary 19 Posted April 20, 2005 No, i prefer the weapon where it is now, sorry. You can modify it for yourself with OFPAnim it is not that hard (tutorials in my signature) , but there is a lot of frames to modify if you want to get it right and it can be very long. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 20, 2005 what are the "pistol" animation names? so that i may change extract them from the pistol one and add it to the patrol one. Â whoops you included a list. my bad Share this post Link to post Share on other sites
sanctuary 19 Posted April 20, 2005 Animations names can be found in the text files that are included in each of those packs. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 20, 2005 whats the crawling animation name? cuz i dont like the new one at all Share this post Link to post Share on other sites
dob 0 Posted April 20, 2005 i m surprised to see that but that perhaps funy for some one just look where is the M16 (98.72kb) Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 20, 2005 nevermind i found it. ill shut up and go away to my corner now oh and i found the crawling animations and ive customized my version to everything i wanted. thanks for the update sanct, mixed with your 1.5 patrol and some personal tweaks i now have a very beautiful animation pack that i think i will release with Y2K3 7.1 Final patch (the current is a beta patch) Share this post Link to post Share on other sites
ruff 102 Posted April 20, 2005 thanks bro just wanted to say thank you for your commitment to ofp love the animations Share this post Link to post Share on other sites
hardrock 1 Posted April 20, 2005 PS 4 : that should be all, stop wasting your time in reading those last useless lines that i just wrote there because i previously wanted to discuss about the time that can be sunny but not always or that necessary need to breath that can be a problem when we are swimming underwater and .....and go download then play. You definitely stayed awake for too long Thanks for putting so much time in these awesome animations! A thing that I already noticed in your previous patrol version, is it possible that people without weapons have a different animation than the patrol anim? Civilians f.i. look very weird when they're standing that way, without weapons . . . Share this post Link to post Share on other sites
bonko the sane 2 Posted April 20, 2005 Txs for all the hard work and dedication Excellent stuff! i cant play OFP without these. Share this post Link to post Share on other sites
action man 0 Posted April 20, 2005 Sorry to ask this but what are the crawling anims names.I looked in the text files in your download but can't find the crawl anim name Share this post Link to post Share on other sites
sanctuary 19 Posted April 20, 2005 Quote[/b] ]Sorry to ask this but what are the crawling anims names.I looked in the text files in your download but can't find the crawl anim name I put back the prone moving animation animation to BIS default one, as i found the head a bit more exposed in the Dreamy Knight anim that was used before the animation name for the prone/forward is plaznI0L.rtm the other prone moving directions are PLIZENI135l.rtm PLIZENI-135l.rtm PLIZENI45L.rtm PLIZENI-45L.rtm plizeni180l.rtm plizeni90l.rtm plizeni-90l.rtm And the "prone turn around" ones for left and right PLIZENIDOLEVA.rtm PLIZENIDOPRAVA.rtm to be more complete Quote[/b] ]A thing that I already noticed in your previous patrol version, is it possible that people without weapons have a different animation than the patrol anim? Civilians f.i. look very weird when they're standing that way, without weapons . . . Will need a config work, as by default civilians or any units are using the "weapon on back" animation as soon as they have a handgun hidden on them. As this lead to the visual problem you can see, that' s why i released a "handgun" version of my pack, until someone modify a config to give units using handgun the normal civilian standing when they put it on back instead of the soldier weapon on back animation Share this post Link to post Share on other sites
hardrock 1 Posted April 20, 2005 Will need a config work, as by default civilians or any units are using the "weapon on back" animation as soon as they have a handgun hidden on them.As this lead to the visual problem you can see, that' s why i released a "handgun" version of my pack, until someone modify a config to give units using handgun the normal civilian standing when they put it on back instead of the soldier weapon on back animation So is the handgun version using the patrol anims? I wasn't really sure about that, that's why I downloaded the patrol only version by now... ?! Share this post Link to post Share on other sites
sanctuary 19 Posted April 20, 2005 "handgun" version is using civilian animations for weapon back stances "patrol" version is using patrol animations for weapon on back stances "classic" version is using a modified weapon on back animations for weapon on back stances Share this post Link to post Share on other sites