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OFP photography - Questions & comments

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Thx..

Nice Screens All..

i was messing around with loads of differnt setting and now i can play my ofp with the setting you can see.. i tested the setting on the BF Map lol just got a little bit of lag..

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..sorry, I'll refrain from any more moderatly-unconstructive comments from now on smile_o.gif

- Ben

oh please tell us the story^^

i would be interested what you mean with your last post ...

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..sorry, I'll refrain from any more moderatly-unconstructive comments from now on smile_o.gif

- Ben

oh please tell us the story^^

i would be interested what you mean with your last post ...

Just saying your screenshots are consistant in quality tounge2.gif

Can I just say, these "comments" aren't directly directed at you, Mr Pavus, it's the people who don't suggest things to other people posting screenshots that annoys me

Anyway

http://www.hx3.de/files/ofpc/team/Raptor/Images/thenight02.jpg > Tis a shame you didn't use Diable-UI or paint the crosshairs out sad_o.gif

Also, is that AWACs plane released?

- Ben

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FK...OMG, that is so great, it is of better quality (imho) then the one i have in VBS1. notworthy.gif

B2O - very nice pics  thumbs-up.gif

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FK...OMG, that is so great, it is of better quality (imho) then the one i have in VBS1. notworthy.gif

B2O - very nice pics  thumbs-up.gif

agreed! (Except I dont have VBS1)

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Who needs VBS1? I like my 'plain' ol' OFP just as it is. biggrin_o.gif

Thx for the comments guys, more screenies to come soon.

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Huge thanks to Parvus for the beautiful screens !! wink_o.gif

geld_2.gif

5 Euros allright?

zahn.gif

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hey, what is the code to create a flare above ground?

I tried name = "flare" blah blah blah (and yeah I did the setpos 0 setpos 1 "height" and stuff) but there is no flare confused_o.gif

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Huge thanks to Parvus for the beautiful screens !! wink_o.gif

geld_2.gif

5 Euros allright?

zahn.gif

Parvus great screens but i didn`t give you youre money pistols.gif

tounge2.gif

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hey, what is the code to create a flare above ground?

I tried name = "flare" blah blah blah (and yeah I did the setpos 0 setpos 1 "height" and stuff) but there is no flare confused_o.gif

Place a game logic, and in the init line of this gamelogic put :

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">blabla = "flare" camcreate [(getpos this select 0), (getpos this select 1), 100]

you will have then a flare created at 100m altitude of this gamelogic.

Of course can't be visible on day hours.

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Parvus great screens but i didn`t give you youre money tounge2.gif

looks for my that you don't have understood it ...

anyway -

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hey, what is the code to create a flare above ground?

I tried name = "flare" blah blah blah (and yeah I did the setpos 0 setpos 1 "height" and stuff) but there is no flare confused_o.gif

Place a game logic, and in the init line of this gamelogic put :

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">blabla = "flare" camcreate [(getpos this select 0), (getpos this select 1), 100]

you will have then a flare created at 100m altitude of this gamelogic.

Of course can't be visible on day hours.

thank you! smile_o.gif

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The reason you didn't see it before is because it hit the ground and died before it got a chance to burn tounge2.gif

http://img68.imageshack.us/my.php?image=dxdshot1123443817sun7wt.jpg

Looks a little odd, the reflection of the sun on the water wouldn't look like that normaly tounge2.gif

Nice idea, but it doesn't look right (Way to bright, like it'd be starting in to the sun.. kinda tounge2.gif)

Try using the Lighting Effects thing to lighten the are where the sun's hitting (Can't remeber where it is, in Photoshop it's Filters > Render > Lighting Effects, and PSP it's in Effects > Lighting or something)

- Ben

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wahh  crazy_o.gif  ... very nice shot dabitup - looks like some tips here pushed you forward (imho) ...

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thank you guys soooo much! I feel so awesome to be complemented! (I am not used to it so it feels great when I do) yay.gif It is much appreciated! smile_o.gif

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Chuck's pic of his Belgian troops look awesome. Very good atmosphere. Reminds me of WW2 British troops for some reason... tounge2.gif

Warrier X's strip is cool aswell, just might wanna be carefull that some of the units seem to be ghosting out on the last pic. smile_o.gif

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Daniel @ Aug. 09 2005,22:41)]Warrier X's strip is cool aswell, just might wanna be carefull that some of the units seem to be ghosting out on the last pic. smile_o.gif

Thanx m8 i'll keep it in mind. The problem with these units is that they do not have complete textures on some of the guns (the m60 aka pig) and that shows in the last pic just under the belly of the Chinook you can see a strip of white. So i had to fade it a little so you can't see exactly what it is.

JJR made a update on his troops that i am using in those pics, but the new version makes my OFP crash, must report this to him. So i reverted back to the old units.

Greetz,

Xâ„¢ [Zeus]

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For correcting bits of texture-missing, use the clone brush, set the opacancy to 50% or something, and hardness to 0%, and the brush-size just a bit bigger than the space, and then select the area just to the side of it (With right mouse in PSP, or Alt+Click in Photoshop), then paint over the missing bit.

Works for loads of things, same idea, but using a bigger brush.

- Ben

Oh, and the JJR Veitnamy troops dont work with ECP I think

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thanks DBR. sadly, today is the last day for my 30 day trial version of photoshop. sad_o.gif

can GIMP make pics look nice like in Photoshop? confused_o.gif

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... never tried dabitup;

lovley pics Warrior - smile_o.gif

how do get it such *real manhunter (like Lupus style) ... only the dust?

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