da12thMonkey 1943 Posted August 6, 2005 Thanks. Lot of great screens of late lads, keep it up Share this post Link to post Share on other sites
mattxr 9 Posted August 6, 2005 Thx.. Nice Screens All.. i was messing around with loads of differnt setting and now i can play my ofp with the setting you can see.. i tested the setting on the BF Map lol just got a little bit of lag.. Share this post Link to post Share on other sites
Parvus 0 Posted August 6, 2005 ..sorry, I'll refrain from any more moderatly-unconstructive comments from now on - Ben oh please tell us the story^^ i would be interested what you mean with your last post ... Share this post Link to post Share on other sites
DBR_ONIX 0 Posted August 6, 2005 ..sorry, I'll refrain from any more moderatly-unconstructive comments from now on - Ben oh please tell us the story^^ i would be interested what you mean with your last post ... Just saying your screenshots are consistant in quality Can I just say, these "comments" aren't directly directed at you, Mr Pavus, it's the people who don't suggest things to other people posting screenshots that annoys me Anyway http://www.hx3.de/files/ofpc/team/Raptor/Images/thenight02.jpg > Tis a shame you didn't use Diable-UI or paint the crosshairs out Also, is that AWACs plane released? - Ben Share this post Link to post Share on other sites
sv5000 127 Posted August 7, 2005 FK...OMG, that is so great, it is of better quality (imho) then the one i have in VBS1. B2O - very nice pics  Share this post Link to post Share on other sites
dabitup 0 Posted August 7, 2005 FK...OMG, that is so great, it is of better quality (imho) then the one i have in VBS1. B2O - very nice pics  agreed! (Except I dont have VBS1) Share this post Link to post Share on other sites
B-2-0 0 Posted August 7, 2005 Who needs VBS1? I like my 'plain' ol' OFP just as it is. Thx for the comments guys, more screenies to come soon. Share this post Link to post Share on other sites
Thunderbird 0 Posted August 7, 2005 Huge thanks to Parvus for the beautiful screens !! Share this post Link to post Share on other sites
Parvus 0 Posted August 7, 2005 Huge thanks to Parvus for the beautiful screens !! 5 Euros allright? Share this post Link to post Share on other sites
dabitup 0 Posted August 7, 2005 hey, what is the code to create a flare above ground? I tried name = "flare" blah blah blah (and yeah I did the setpos 0 setpos 1 "height" and stuff) but there is no flare Share this post Link to post Share on other sites
black dragon 0 Posted August 8, 2005 Huge thanks to Parvus for the beautiful screens !! 5 Euros allright? Parvus great screens but i didn`t give you youre money Share this post Link to post Share on other sites
sanctuary 19 Posted August 8, 2005 hey, what is the code to create a flare above ground? I tried name = "flare" blah blah blah (and yeah I did the setpos 0 setpos 1 "height" and stuff) but there is no flare Place a game logic, and in the init line of this gamelogic put : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">blabla = "flare" camcreate [(getpos this select 0), (getpos this select 1), 100] you will have then a flare created at 100m altitude of this gamelogic. Of course can't be visible on day hours. Share this post Link to post Share on other sites
Marcus-Ergalla 0 Posted August 8, 2005 Nice Screens to all of you! Share this post Link to post Share on other sites
Parvus 0 Posted August 8, 2005 Parvus great screens but i didn`t give you youre money looks for my that you don't have understood it ... anyway - Share this post Link to post Share on other sites
dabitup 0 Posted August 8, 2005 hey, what is the code to create a flare above ground? I tried name = "flare" blah blah blah (and yeah I did the setpos 0 setpos 1 "height" and stuff) but there is no flare Place a game logic, and in the init line of this gamelogic put : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">blabla = "flare" camcreate [(getpos this select 0), (getpos this select 1), 100] you will have then a flare created at 100m altitude of this gamelogic. Of course can't be visible on day hours. thank you! Share this post Link to post Share on other sites
DBR_ONIX 0 Posted August 8, 2005 The reason you didn't see it before is because it hit the ground and died before it got a chance to burn http://img68.imageshack.us/my.php?image=dxdshot1123443817sun7wt.jpg Looks a little odd, the reflection of the sun on the water wouldn't look like that normaly Nice idea, but it doesn't look right (Way to bright, like it'd be starting in to the sun.. kinda ) Try using the Lighting Effects thing to lighten the are where the sun's hitting (Can't remeber where it is, in Photoshop it's Filters > Render > Lighting Effects, and PSP it's in Effects > Lighting or something) - Ben Share this post Link to post Share on other sites
Parvus 0 Posted August 8, 2005 wahh   ... very nice shot dabitup - looks like some tips here pushed you forward (imho) ... Share this post Link to post Share on other sites
Messiah 2 Posted August 8, 2005 have to agree... awesome picture Share this post Link to post Share on other sites
dabitup 0 Posted August 9, 2005 thank you guys soooo much! I feel so awesome to be complemented! (I am not used to it so it feels great when I do) It is much appreciated! Share this post Link to post Share on other sites
Daniel 0 Posted August 9, 2005 Chuck's pic of his Belgian troops look awesome. Very good atmosphere. Reminds me of WW2 British troops for some reason... Warrier X's strip is cool aswell, just might wanna be carefull that some of the units seem to be ghosting out on the last pic. Share this post Link to post Share on other sites
Thunderbird 0 Posted August 10, 2005 Huge thanks to Parvus for the beautiful screens !! 5 Euros allright? It worths more Share this post Link to post Share on other sites
Warrior Xâ„¢ 0 Posted August 10, 2005 Daniel @ Aug. 09 2005,22:41)]Warrier X's strip is cool aswell, just might wanna be carefull that some of the units seem to be ghosting out on the last pic. Thanx m8 i'll keep it in mind. The problem with these units is that they do not have complete textures on some of the guns (the m60 aka pig) and that shows in the last pic just under the belly of the Chinook you can see a strip of white. So i had to fade it a little so you can't see exactly what it is. JJR made a update on his troops that i am using in those pics, but the new version makes my OFP crash, must report this to him. So i reverted back to the old units. Greetz, Xâ„¢ [Zeus] Share this post Link to post Share on other sites
DBR_ONIX 0 Posted August 10, 2005 For correcting bits of texture-missing, use the clone brush, set the opacancy to 50% or something, and hardness to 0%, and the brush-size just a bit bigger than the space, and then select the area just to the side of it (With right mouse in PSP, or Alt+Click in Photoshop), then paint over the missing bit. Works for loads of things, same idea, but using a bigger brush. - Ben Oh, and the JJR Veitnamy troops dont work with ECP I think Share this post Link to post Share on other sites
dabitup 0 Posted August 10, 2005 thanks DBR. sadly, today is the last day for my 30 day trial version of photoshop. can GIMP make pics look nice like in Photoshop? Share this post Link to post Share on other sites
Parvus 0 Posted August 10, 2005 ... never tried dabitup; lovley pics Warrior - how do get it such *real manhunter (like Lupus style) ... only the dust? Share this post Link to post Share on other sites