Jump to content
Sign in to follow this  
Fab.

WWIIEC : Caen 1944

Recommended Posts

Nice nice, so very very nice. notworthy.gifsmile_o.gif

Share this post


Link to post
Share on other sites

You make a good point about the heels, there was a bunch constructive comments when i posted these screenshots on ww2ec forums a while ago (the anims ones that is) and i'm definitly going to correct these little imperfections...

And yeah Battling Bitch never cease to amaze me... if it wasnt for him that ground texture in the garden would look totally crappy

Share this post


Link to post
Share on other sites

absolutely amazing...I really am speachless. It looks like a whole new game! Finally some good commonwealth models to put those yanks to shame!

After these are released, is there any hope of canadian infantry in the invasion boots, mk3 helmets and green uniforms? I'd love to be running around on the outskirts of Caen mowing down 12th SS as a Queen's Own Rifles...

drool

Share this post


Link to post
Share on other sites

we're basically going to do all the units who fought in the west side of caen, the map going from Bayeux in the north west to Caen in the east, and hill 212 + viller bocage in the south.

So for the allied its mainly going to be canadians and british troups.

Its fairly easy to change the colour of a uniform, my only concern is that god damn mkIII helmet, if i could find a descent picture front/side/bottom, i would be able to use them as blueprints and be sure to get it right... that helmet is just too odd looking but well i'll have to do it someday...

Share this post


Link to post
Share on other sites

Love the pics but there is no way you could shoot the k98 with your hands that close together and hit anything. Need to fix that. Keep up the good work though.

Share this post


Link to post
Share on other sites

I duno about that, whenever I'm lying down with my rifle it feels a lot more comfortable the way it is being done in the pic rather than having your arm outstretched more.

sim

Share this post


Link to post
Share on other sites

@Warrior X : hey thanks some of these pics i didnt have... still dont have a perfect side view but the top and bottom views are pretty good smile_o.gif

Ok here's something i made after work, a set of Ash trees. After that i think i'll only do a couple more species and that'll be enough trees for the moment...

post-52-1121891586.jpg

another shot : http://dynamic.gamespy.com/~ww2ec/forum/uploads/post-52-1121891548.jpg

Share this post


Link to post
Share on other sites

you should make an animation, or WHATEVER its called, forgive me, so when a certain sniper goes prone, his camo tent roll, & all of the gear go in the ground in front of him, to act as something to sit his rifle on, to stabalize it... snipers normally just dont randomly run around, they stay back & would most likely always have something to rest their rifle on.

Share this post


Link to post
Share on other sites

can we expect all of these addons released as one mod or seperatly?, i hope they come soon either way biggrin_o.gif

Share this post


Link to post
Share on other sites

One simple question smile_o.gif WHEEEEEEEEEEEEEEEEEEEEEN?

[i forgot to say: New screens are beatiful]

Share this post


Link to post
Share on other sites

once you guys will release your mod i think i will start making polish addons pack for WWII, something like a mod for a mod :-)

any chances for Monte Casino "island" ? biggrin_o.gif

Share this post


Link to post
Share on other sites

Thanks for your comments,

to answer your questions quickly :

I spent ages to make a grass that would not kill the perfs and i can tell you i'm very pleased with the results... i made a few tests to compare what we used to have, which was basically no grass at all and BIS bushes + trees as edgerows compared to the new edgerows + grass and i do the same FPS on both of them... The goal isnt to do the best looking vegetation ever but to have a descent looking vegetation while keeping the game as smooth as possible... and i think so far this has been achieved pretty well.

It'll be released as a mod, not separate addons and we wont be releasing betas like we did for the US pack because all it does is have people complaint and make us frustrated... so no release till it is done, but things are well on their way to your harddrives...

I dont think we will ever made something like monte cassino because i dont think it really suits the engine... i dont think it'll be that interesting since monte cassino was basically a hill turned into a giant german bunker in an almost wwI styled battle...

But after Caen is released we will be working on another theatre, which one i cant tell because we're not there yet but we have plans wink_o.gif

Lets finish this one before even thinking of doing something else..

Share this post


Link to post
Share on other sites

Please be Italian. The British units you're making with this pack are absolutly awsome, and I'd love to do a (sort of) battle of Ortona with these guys.

Great job, guys!

*add*

Doh, just remembered you're doin the Canadians with the Brits. So it should be all good  tounge2.gif

Ooo! Ooo! Do North Africa!

Argh banghead.gif

Share this post


Link to post
Share on other sites

@ Offtime

Looky here!

It only uses one addon (Team Yankee Bridge pack) so the  rest is all OFP buildings. Not an exact replication, but good enough for OFP.

Wadmann

Share this post


Link to post
Share on other sites

I'm back from holidays, you might want to check this out :

ww2ec_boltaction.avi (DivX, 578k)

to read the video you need DivX 5.2.1+, sound is mp3.

been trying to get that to work for almost a year... banghead.gif

Share this post


Link to post
Share on other sites

very nice animation of the bolt action and of the raised/ducked running, also the look of the units and objects is very good thumbs-up.gif

but a question relating the bolt action, what if the soldier picks up a machinegun, wouldnt he make the same animations (on every shot)?

or did you find a way to bypass the OFP limitation of animations being hooked to the soldier model, instead to the weapon?

Share this post


Link to post
Share on other sites

nah i didnt bypass that problem but still the script wont start if the weapon isnt a bolt action riffle so it wont play if he picks up a mg or whatever...

Share this post


Link to post
Share on other sites

that is great to hear, once again, those are very nice animations, looking forward to your mod thumbs-up.gif

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×