Commando84 0 Posted March 11, 2005 Yeah it would be cool if ag_smith would make a remake of this island   he got skillz with buildings n stuff   screens look great and reminds me abit of GTA vice city or San andreas  some really cool games me as a mission makers sees the potential of some great urban combat and also "civilian life" missions and similar  yeah i got a question i get a error for missing art.mp5.cfg or something, anyone have any idea what mp5 addon it can be? Share this post Link to post Share on other sites
eestikas88 0 Posted March 14, 2005 no entry config ArtMP5 where can i find it? edit* modelspecial with swat van Share this post Link to post Share on other sites
ShadowY 0 Posted March 14, 2005 The art_mp5 is stored in the van...better edit it out or replace it with a other mp5, because I also could not find it Share this post Link to post Share on other sites
Delta Hawk 1829 Posted March 14, 2005 The Mp5 addon is apart of art's character pack (july 2004), I guess this pack doesn't have it. Okay, now we have an american island, who wants to texture american cars like a cop car, or ambulance or fire truck??? Share this post Link to post Share on other sites
ExtracTioN 0 Posted March 14, 2005 The other units working, more or less. The police cruisers have no engine sound by now, and only the MP version have the siren  sound. I`m waiting for the final of this vehicles. Keep it up. For the engine sounds for the police cruisers they need for the engine sound Mehanic's LincolnLS addon try a search on ofp.info Share this post Link to post Share on other sites
ExtracTioN 0 Posted March 14, 2005 For the Swat Van here is a fixed config version I take no credit only done it for you guys who don't understand much of config.cpp files removed the added weapons lines and it works Fixed Swat Van Share this post Link to post Share on other sites
black dragon 0 Posted March 14, 2005 Nice Island its like south america Share this post Link to post Share on other sites
lennin 0 Posted March 14, 2005 Great island. but now we have to make it better. It's our duty to. BTW, don't mean to nitpick, but whoever takes over check out the biker bar. The problem is the NRA logo is the wrong one. You wanted National Rifle Association and accidently put the "National Revovery Accosiation", a short lived department of the US government that was ruled to be unconstitutional by determining prices during the Great Depression. Keep up the good work. Any one else have a problem with "Bank robber" unit? Share this post Link to post Share on other sites
Baphomet 0 Posted March 15, 2005 This island is fun, but it really needs to have certain unfinished objects finished or removed for the time being. It's detracting from the overall experience. Any objects, such as houses, or parking garages or skyscrapers that don't obstruct things like vehicles, people, or bullets aren't very functional. I think that single island as-is with some added objects and some that don't work properly, removed. Would make for great deathmatching. I would advise against making the island too huge. Simply because it would make most pcs work harder just rendering the island/objects. Let alone handling a decent amount of entities. Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted March 15, 2005 That Island is cool... The Buildings and Sidewalks are totally awesome I hope you keep on working them. But I don't like the Police Cars...they are looking like shit, sorry, but they need many work, so keep it up m8 Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 16, 2005 i love this island. its really great. the AI cant run around it but place some static AI soldiers in the streets and allys and you are fucked only thing that buggs me is the credit union building sits about 15m above the ground. would be nice to have a working elevator (simple script to "Set pos" the activator (person chosing the option/script) or at least a big ass ladder oh and i noticed ALOT of textures from GTA vice city.. YOU HAX0RS! lol looks awesomly great i love it all Share this post Link to post Share on other sites
Baphomet 0 Posted March 16, 2005 Quote[/b] ]only thing that buggs me is the credit union building sits about 15m above the ground. He mentions in the readme I think, that the building is missing it's lobby. I think someone should make an interim update to the map that just removes the parking garage, that unfinished building and any other half-finished objects so it can operate as a small yet unique and "functional" DM, CTF, etc map. I've been playing the map some more. It's just really really fun. Only the fence surrounding the biker bar doesn't stop personnel from passing straight through it. One more thing to fix, but this map even bugged as it is has proved to be very fun. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 23, 2005 ok i pmed whacky and got no response yet so im gonna ask here. theres some things id like to do to this island. right now for private use but if it turns out good then ill talk to whoever i need to for release. having said that i downloaded wrp editor, it seems easy enough for even me to use. but it "cannot load world" and visitor2 doesnt even load wrp files. so my question for those who know: what is the best tool to use to edit this island? and how would i go about editing this island since i cant load it in any tool known to island editing. Share this post Link to post Share on other sites
MontyVCB 0 Posted March 23, 2005 he did say several times people can use it as long as he and usmc sniper are given credit Share this post Link to post Share on other sites
Ironsight 1 Posted March 23, 2005 having said that i downloaded wrp editor, it seems easy enough for even me to use. but it "cannot load world" and visitor2 doesnt even load wrp files. so my question for those who know: what is the best tool to use to edit this island? and how would i go about editing this island since i cant load it in any tool known to island editing. You have to use WRPtool or binairize this map if you want to load it in Visitor Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 24, 2005 having said that i downloaded wrp editor, it seems easy enough for even me to use. but it "cannot load world" and visitor2 doesnt even load wrp files. so my question for those who know: what is the best tool to use to edit this island? and how would i go about editing this island since i cant load it in any tool known to island editing. You have to use WRPtool or binairize this map if you want to load it in Visitor  ahh thank you kindly. just the answer i was looking for. ok well im slowly learning the whole shabang but i think im off to a good start. gonna work on making the city a lil more populated (with buildings) and that little island become an airport and please dont hound me with requests or PM me with suggestions. cuz first off im still figureing out exactly what to do and how to do it. and second off. id rather this be a "trail and error" thing. and if/when i release it, ill be sure and name it something differnt as not to clash with this version Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 25, 2005 ok this seems incredibly easy! question is. does anyone care for updates? or should i just continue the world secretly Share this post Link to post Share on other sites
WackyIraqi 2 Posted March 25, 2005 i believe they have answered your opening question in your pm pappy, and please, give us updates and tell us how you are going along with it Share this post Link to post Share on other sites
Baphomet 0 Posted March 25, 2005 Any chance of a modder fixing certain buildings? Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 25, 2005 Any chance of a modder fixing certain buildings? ok i wasnt gonna do this but heres some beta images. i plan on updating (overwriting) the orginal release of this island with the new version. addon dependancy: bas_o.pbo no longer needed (took out powerlines and palm trees) added: ags_port (port pack) ags_build (city pack) f3wx_o1 (3rd world explosion mod object pack) aces_it (runway textures) and i used more objects from the orginal art_bd.pbo changes thus far and planned: -sky scraper block now has more large sky scraper type buildings for a more city look. -more buildings downtown -8 more houses and a church for the residential neighborhood. -soccer field (football for yall overseas) -small military base for the National Gaurd -port -big airport planned: (means im working on it within the next 15 minutes ) an industrial area at the end of the highway away from downtown this island does only have that one military base becuz this is the dream that i think they had and a dream that i had too.. one that i wnat to see relaized and this islands potential used. this island should be where all the civi addons go, where the fta mod (thats that civi mod right?) would go, an island where after the years of war fighting to liberate malden and everon and nogova, now.. we can finnaly come home and live our lives once more. where the biggest threat we face here is a bank robbery or small terrorist actions (hint hint WYW_opfor). i think the national gaurd should be to contain riots and protect from the wyw opfor other then that this is a quiet lil place to live. having said that. heres some beta pics.. that some things have changed and i will mention that with each pic. Airport: the Airport, with 2 runways, 3 parking pads, and 4 hangers (one out of veiw due to view distance/lod when i took the pic). airport terminal and control tower (fit to look ajoined) and a small concrete pad for parking cars and busses. Changed since the pic was takin: that concrete running up the left runway there is changed to grass. the concrete pad is a perfect rectangle. other then that, the airport is final. Downtown Part I: this pic is self explainitory really. note the sky scraper with the penthouse that was once missing a lobby... now has a fixed lobby! special thanks fo agent smith for his "building11" whose enterable lobby was EXACTLY the size i needed. i basicly stuck a building inside the old one using the island editor.. and althou it sticks out slightly.. it does look natural. the u shaped building with the hot pink sign on top is the motel, with 6 apartment buildings around it. the lone building you see is suppose to be like a "city hall". its non enterable but it does have a heli pad behind it. thats all thats goin on that block changed: the cinema on the left hand side has been repostionied and givin a concrete pad around it and the "admin building" on the street across from is has been repostioned 180° Downtown Part II: the other side of what you saw above. again the admin building is been reversed and the cinema repostioned and ground around it changed. also the fuel station you see there has been moved to a new block and is no longer on that one. the best buy was moved down a bit, and that building cut off at the bottem is actualy the car showroom, with a fenced off area for the new and used cars with the opening/closing gate. around town i placed several phone booths at differnt places. for realisum. also i palced a couple radio towers in differnt areas for realisum sake. the biker bar area has been left as it is. i figured biker bar = trouble and noone really wants to put up business in a trouble spot. oh man after that tour im hungry, you hungry? lets go to the McDonalds drive thru once again i ask that you not pester me with requests, and suggestions and ideas, cuz im molding this in my own dream's image, and im sure that you all will be pleased with the final result. i also want to point out the FPS rate in teh corner there is based off my system which uses 256 ram currently. on the desert island with just me i get 35fps. and on this island with only 2 people, helo, and a car i get between 17 and 30 fps. which is absolutly incredible for my system, so on better ones i assure you the rate better. i put in quite a few enterable buildings but not many due to the fact that if u can go in it.. it will lagg the area just a bit. so 1 in 4 buildings is enterable. so thats my update. i just finished the military base and tweaked the port (hopefuly). now im about to get started on the last and final area... the industrial zone. and please keep in mind this is the first time ive EVER edited an island. so i know how to place objects and a handful of other small tasks. so "landing auto pilot" probably wont work here, so learn to fly damnit! cuz i dont know how to do that. someone who knows how to do that let me know how i can do it with wrptool and i will do it. 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eestikas88 0 Posted March 25, 2005 Can we buy hamburgers from McDonald's in the future updates? That looks great! Hope to see more soon. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 25, 2005 Can we buy hamburgers from McDonald's in the future updates? That looks great! Hope to see more soon. hamburgers from mcdonalds and flashpoint games from bestbuy i also added a nice forest away from, but parelle to the highway so that you have some scenery im 99% sure.. before i boot up my game and check... that i have indeed finished all that i wanted to finish. added all i wanted to add. and tweaked what i wanted to tweak. you will have a MUCH noticable differnce in teh release version and this one Share this post Link to post Share on other sites
astatine 0 Posted March 25, 2005 Hello, quite co-incidentally and somewhat ironically Ive been modifying this island too in wrpedit! Maybe we could work together on this venture? Ive added more buildings downtown and greatly expanded the residential areas. I too have also added a forest parallel to the highway. Some screens of my work In the residential area, near the downtown bit, Im using the FML house for this. Driving on the highway parallell to some apartments (from BAS) Shootout above some houses in the residential area Austrailian Blackhawk surveys the downtown area at night (taken from the top of the skyscraper) A daytime shot of the main downtown buildings Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 25, 2005 wow. that looks. rather laggy. at least for me anyway. Â you look like your goin with more of a jungle-ey theme for yours whilst i kept mine urban. wow this is uncomfortable. ok well we have 2 completly differnt ideas here, and since im naturaly hard headed and stubborn, i can really see how our attempt to combin forces would probably end very badly. Â and please, im just being honest here. i have only one thing left to do and thats the ILS (ai landing) system which ive read tutorials on how to do and belive i can do it. so the question here is are you gonna rename your version? or should i rename mine? as not to clash for users who have a differnt preferance? edit: i mean no disprespect by declining your ofer, its just once i have my mind set on something.. well you know how it is. but i will say this much mine should be released either tonight or tomorrow depending on the ILS thing. and once that happens you can feel free to use parts from it (such as the port or the factory) for your version. Share this post Link to post Share on other sites
ag_smith 0 Posted March 25, 2005 Pappy, if you want to add the lobby to the skyscaper .p3d model, feel free to take that one from building11.p3d. I can even send you MLOD model of that building if you're interested. Share this post Link to post Share on other sites