rats404 0 Posted April 1, 2005 Quote[/b] ]@Rats: of course I know. I only wanted to say that I'd like to see missions using the IEDs as something more then fireworks... getting blown up definitely is not "cool", we all know that.But with my effects it looks "cool", so I was kinda worried that some people might forget that the thing is actually devastating. I feel kinda unesasy when someone says the addon is cool. addon = cool <everyone likes it, and it should scare s*** out of people> IEDs = no fun <you gotta be careful not to make it look like fun to the player> Sorry, have absolutely no idea at all what you're talking about... The only time I've used the word cool was to describe Fat_tony developing the Cell phone jammer addons.??? Rats404 Share this post Link to post Share on other sites
Panda-PL- 0 Posted April 1, 2005 @Victor: you can host them here (like Offtime did), or send them by e-mail, anyway is fine. -I'll try to make a fireball for propane (there should be one, right?) [if anyone can tel for sure what should be the color of flames/smoke for burning propane I'll be gratefull] -And a lot of gray smoke after Tv explodes (when a bomb has weak shell the explosion is weak and a lot of powder is being burnt instead exploding). -The rest will get "standard" effects. @Rats: It was a general reflection after reading our little OT (something about games and reality and all the stuff that confuzes me). Sorry if You got impression of being critisized - that by no means wasn't my intent. And yeah: Thanks for your help&suggestions. Share this post Link to post Share on other sites
rats404 0 Posted April 7, 2005 Just a quick update- RL has got in the way so no time to work on the demo mission this week - very big job came up. But just wanted to let you know I have not forgotten it. In fact, i plan to do two versions now for insurgent and U.S., just so players can evaluate the different tactical requirements from each side. Rats404 Â Share this post Link to post Share on other sites
TA-50 0 Posted April 8, 2005 Nice Addon I'm having a bit of trouble getting IEDs 2 & 4 to blow up consistently. It's like rolling the dice, and although its neat that they don't always go off, especially on heavily travelled roads/MSR (main supply routes) in the dynamic missions from CoIN, I'd like to know if there's anything else in the scripting neccesary. So far I'm just using one west group: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">goodguys = group this One east group: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">badguy = group this And IEDs 2 & 4. Any advice? Share this post Link to post Share on other sites
-HUNTER- 1 Posted April 8, 2005 http://img.photobucket.com/albums....739.jpg http://img.photobucket.com/albums....741.jpg US army patrol gets it! Share this post Link to post Share on other sites
Panda-PL- 0 Posted April 8, 2005 So far I'm just using one west group:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">goodguys = group this One east group: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">badguy = group this And IEDs 2 & 4. Â Any advice? Check if you have: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">badguys = group this If you're having that much trouble you can set your own condition: add a trigger of your choice and type <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">$$ setdammage 1 where $$ - name of the bomb There is nothing that I didn't write in the readme. You could additionally use the IED.sqs script - so taht the bomb blows up on a certain hour even f it's not triggered. Share this post Link to post Share on other sites
TA-50 0 Posted April 8, 2005 Yeah, the emphasis on "badguys" instead of "badguy" was important. Fixed everything. Thanks for the quick feedback. Share this post Link to post Share on other sites
Kin Hil 0 Posted April 8, 2005 A carbomb I can detonate the same way I can detonate a satchel charge (but bigger explosion) would be nice. Share this post Link to post Share on other sites
Victor_S. 0 Posted April 8, 2005 I have made some bombs that are like satchel charges and ive given them to panda so If he decides to release then he can. EDIT: if you look back on page 7 you can see the ones Ive made. Share this post Link to post Share on other sites
Panda-PL- 0 Posted April 9, 2005 I'm sorry, but right now I'm on another issues. I don't think I'll meke'em in this week. Sorry Victor. Share this post Link to post Share on other sites
-HUNTER- 1 Posted April 9, 2005 I have used a trigger across the road to detonate the nr1 BIG IED! there were two and its in the pictures above, and I just made 1 of the 2 setdammage 1 and KABOOOOOOOMMMMM! Haha I tried shooting it, nice! Share this post Link to post Share on other sites
Victor_S. 0 Posted April 10, 2005 @panda, np when ever you get aroung to it Share this post Link to post Share on other sites
Monkey Lib Front 10 Posted April 10, 2005 dunnoif this has been mention but is there any chance you could take some of the standard bis civvie cars and edit so they could be remotly detonated as road side IED's?. Share this post Link to post Share on other sites
-HUNTER- 1 Posted April 10, 2005 or just chuck a truck full with explosives that can either be timed detonation or remote control or damaged! you could have the IED pack expansion with Suicide attack vehicles, either park em allong the road, or put a insurgent in which explodes either by being shot to shit by the guards, or because the time has ran out so by blocking the car you would have safed the base! Share this post Link to post Share on other sites
Panda-PL- 0 Posted April 10, 2005 dunnoif this has been mention but is there any chance you could take some of the standard bis civvie cars and edit so they could be remotly detonated as road side IED's?. You can already use any object either as a time bomb, or cellphone bomb. To use as a timebomb type either: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[this]exec"off_ied_iraq\IEDbigOnInit.sqs";[this,HH,MM]exec"off_ied_iraq\IED.sqs" to set a timer, or to use it as you do with cellphone bomb: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[this]exec"off_ied_iraq\IEDbigOnInit.sqs";[this]exec"off_ied_iraq\IEDcellOnInit.sqs" It would be good to make a cardriver the badguys group leader, then if he was killed with a headshot the car will stop and then it won't explode. If you want to detonate it using a trigger use just the first script and then setdammage 1. Share this post Link to post Share on other sites
Victor_S. 0 Posted April 12, 2005 Yea you can already make cars into bombs. Put a trigger and set it off with either a radio message or if someone gets too close to it. In the box...(cant remember what its called Its on the effects dialog anyways) type in: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"heat125" camcreate[getpos car select 0,getpos car select 1] you can change heat125 to whatever you want and car is whatever the name of your car is. or you can add an action to your player in his init with: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">bomb=player addaction["detonate car",[] exec "bomb.sqs"] .sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"laserguidedbomb" camcreate[getpos car select 0,getpos car select 1] player removeaction bomb Share this post Link to post Share on other sites
Panda-PL- 0 Posted April 14, 2005 Victor you've made a typo: shouldbe <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"laserguidedbomb" camcreate[getpos car select 0,getpos car select 1,0]And also add<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">deletevehicle carOtherwise you'll see a vreckage jumpin' all over the place. Of course you won't get the additional effects. And I've got a report on progress on your IED's Victor. I have the propane bomb finished I think: The dustclouds now start around and head towards the explosion (as propane creates vacum when burning). you'd like me to modiffy config so that the objects would also be placed from editor? Share this post Link to post Share on other sites
Victor_S. 0 Posted April 14, 2005 Very nice , oh and on the camcreate thing you actually don't need the 0. Feel free to modify the config in whatever way you please. Share this post Link to post Share on other sites
Panda-PL- 0 Posted April 29, 2005 Victor_S/Panda IED-s (BETA): http://silverkelpie.ofpbase.com/addony/custom_ied.rar The objects are set the same way as offtime's: place object and then to set the hour <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[bomb,HH,MM]exec "\custom_ied\IED.sqs" or setdammage 1 to detonate via trigger. To use with a different unit write (correct me if I'm wrong - it works in a script): <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">soldier addEventHandler ["fired",{this exec "\custom_ied\custom_ied.sqs"}] That's of course alternative to simply carrying them. Don't try to disarm them - no go. If there will be no comments/bug reports in next few days I'm adding the readme and releasing the final. Share this post Link to post Share on other sites
LtUlrich 0 Posted May 27, 2005 @ April 01 2005,13:06)][if anyone can tel for sure what should be the color of flames/smoke for burning propane I'll be gratefull] Pretty sure the hottest part - the core - will be blue, like natural gas. Â Otherwise orange/yellow like a butane lighter. Â Smoke would be brown if opaque, somewhat blueish once it dissapates. Â I'm no expert so someone is welcome to correct but there would be very little carbon burnoff (black smoke), and the smoke would dissipate quickly. Â Also any LP fuel will likely burn more slowly than solid/gaseous fuels, even if under pressure. Â Most likely you would see a huge blue flame spray from the ruptured side of the tank which would die out in a couple seconds. Â Perhaps the tank would be propelled in a random direction, spinning in the air and spraying its blue flame. Â Script THAT! Remeber, propane is not a gas, it is a compressed liquid fuel that is vaporized in the top valve thingy. Â Hope this helps. Come to think of it there is a chance that the tank rupture and resulting release of pressure would actually 'blow out' any combustion of the fuel itself, leaving a hazmat area in which you wouldn't want to smoke or shoot your M16. Explosions look great, I will check them out! Share this post Link to post Share on other sites
Sneeper 10 Posted March 5, 2010 Does anyone still have this mod? I can't find it anywhere.. Share this post Link to post Share on other sites
caleb12 10 Posted April 7, 2010 yeah does anyone have it Share this post Link to post Share on other sites
guziczek101 11 Posted April 7, 2010 Does anyone still have this mod?I can't find it anywhere.. i can send u on priv Share this post Link to post Share on other sites
rellikki 7 Posted April 7, 2010 i can send u on priv Would you mind sharing it here in the public for everyone else too? I'd be interested in this too. Share this post Link to post Share on other sites
guziczek101 11 Posted April 7, 2010 (edited) Would you mind sharing it here in the public for everyone else too? I'd be interested in this too. ok that's not a problem i didn't know there is still ofp maniacs :D so here is link sorry for my bad english http://www.filefront.com/16053007/OFP_ImprovisedExplosiveDevices.zip I'm glad to i can help you Edited April 8, 2010 by Rellikki AddOn request moved to the dedicated thread Share this post Link to post Share on other sites