Rune 0 Posted March 4, 2005 I am experiencing regular crashing with new PC, especially with a certain friend playing, and about 1-2 hours into long RTS mission such as mfcti or crcti...makes me think of memory...do anyone know enough to say if this is a hardware issue or not? Server is a Celeron 2.8 224MB RAM WinXP From Flashpoint.rpt <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ===================================================================== == C:\Flashpoint\OFP1.96Server\OFPR_Server.exe ===================================================================== Exe version: Mon Jan 26 07:23:00 2004 graphics: Â No resolution: Â 160x120x32 Addons: Â VoiceRH in voicerh\, Bizon in bizon\, Su25 in su25\, 6G30 in 6g30\ Â BIS_WeaponPack in o_wp\, BMP2 in bmp2\, Kozlice in kozl\, MFCTI115 in mfcti1.15\ Â Steyr in steyr\, AH64 in apac\, MFCTI116 in mfcti1.16\, MFCTI10 in mfcti1.0\ Â RTS3Units in rts3coreaddon\, Vulcan in vulcan\, MFCTI11 in mfcti1.1\ Â Hunter in hunter\, Kolo in kolo\, Mini in mini\, RTS3Vehicles in rts3corevehicles\ Â Trabant in trab\, G36a in g36a\, BRDM in brmd\, Ch47D in ch47\, HMMWV in humr\ Â LaserGuided in laserguided\, Noe in noe\, OH58 in oh58\, XMS in xms\ Â BIS_Resistance in o\, Flags1 in flags\, MM1 in mm-1\, Bradley in m2a2\ Mods: RES ======================================================= Date: 02/28/05 Â Time: 20:58:38 ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 0062E3AB Version 1.96 Fault address: Â 0062E3AB 01:0022D3AB C:\Flashpoint\OFP1.96Server\OFPR_Server.exe file: Â Â SOW_DevelopmentVer2.1a (__cur_mp) world: Â Â Abel Prev. code bytes: 00 C3 90 90 90 8B 44 24 04 85 C0 74 05 8D 50 08 Fault code bytes: EB 02 33 D2 56 8B 71 04 89 16 8B 51 04 89 50 0C Registers: EAX:04F65100 EBX:00000000 ECX:0103D190 EDX:04F65108 ESI:04F65100 EDI:0103D180 CS:EIP:001B:0062E3AB SS:ESP:0023:0012F8DC Â EBP:0000005A DS:0023 Â ES:0023 Â FS:003B Â GS:0000 Flags:00010206 ======================================================= Share this post Link to post Share on other sites
benu 1 Posted March 5, 2005 Can't you run task manager in background and check the memory consumption over time? And how is the swap space set up? Do you have enough of it? Our server seldom/never uses more than 400mb of memory for the ofp processes, even when running the same mission for a long time or using lots of addons. Share this post Link to post Share on other sites
Rune 0 Posted March 5, 2005 Well I have tried running cti missions and leaving the AI to it, and unused RAM goes fairly low, but even though I did this many times it only seems to crash when trying to actually play...and having to do that with more people on there only to crash it in some hours is no fun at all... Page file size is 336mb I was expecting it to fail more graciously when running out of memory - I mean at least report why it fails...could it be as simple as that, increase swap file? Or get more RAM? Share this post Link to post Share on other sites
benu 1 Posted March 6, 2005 I still think it may have something to do with "virtual memory" or something. Try setting the pagefile larger. Even if it is not used. Windows has some weird habits regarding paging and memory. Share this post Link to post Share on other sites
Rune 0 Posted March 7, 2005 Okay thanks Benu, will try that. Share this post Link to post Share on other sites