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5133p39

XM-109 Antimaterial Rifle

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The only ammunition that I'm sure of so far, is 25mm APHE-T, and training practice. Work is being done on sister projects like the XM25, XM29 OICW, and XM307 OCSW, which also fire APHE, air-bursting APERS, and thermobaric 25mm rounds. So in theory, it could fire these different types as well. The latest .PPT briefing I've read stated six months to prepare the prototype for testing with airbursting ammo. I don't know if thats meant to be a standard mission capability, but if I'm not mistaken, the XM-109 is intended to be a dedicated AMR. The other three weapons are multi-purpose AFV killers, and troop mowers.

And BTW, the weapon tested at about 2.5 MOA @ 600m, and 3.3 MOA @ 800m.This was done from prone/ in a soft mount, without the BORS. Stadard Leupold Mk series scope fitted. The bipod wasn't used.

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any feedback to the textures would also be nice  tounge_o.gif   about the other stuff:

1. muzzle flash : if there are pics or something similar i can do a flash for it.

2. same to the scope or should i use the normal USArmy one (see page 3 guess it was there)

3. smoke, too much like i told you 5133p39 ;-) bit less and a flash and it will look kickass  biggrin_o.gif

any others? and plz feedback to the textures D

Greetz

Ville :

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The textures are very nice you've done a very jod job there Ville

I wonder if you can make AI target vehicles with this weapon

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No, the AI will use the various .50 AMRs to engage vehicles. They shouldn't have any problem with this thing.

The textures look fine, although I'd like to see it fitted with the BORS weapon sight, and have the carrying handle attached.

My only problem I have with the addon as is, is the sound. That boom is the same used with the M109, and is disproportionately loud compared to the sizes of the weapon. Granted, 25mm is enormous for a shoulder-fired weapon, but I think the sound you are looking for is that of an M203, the MK19, or perhaps even the Bushmaster guns of the Bradley.

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Some problems:

The ammo do not exploded when hit the ground

The ammo kills a T-72 very easy (3 shots)

The AI fired at a Mi-24 (it´s good)

G-LOC

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Quote[/b] ]The ammo do not exploded when hit the ground
...well, as for now, it's using only one ammo type, and it is not explosive. This will be solved later by creating more ammo types.
Quote[/b] ]The ammo kills a T-72 very easy (3 shots)
...so how many shots it would take? and with what ammo?
Quote[/b] ]The AI fired at a Mi-24 (it´s good)
...glad to hear that. I didn't tested this.

I am really sorry, but right now, i have absolutely no time to work on it. Maybe next week, or so, i hope.

Meanwhile, keep posting tips, please.

And if anyone feels he can make a good config for this weapon, do not hesitate.

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Quote[/b] ]The textures look fine, although I'd like to see it fitted with the BORS weapon sight, and have the carrying handle attached.
BORS - maybe later smile_o.gif
Quote[/b] ]My only problem I have with the addon as is, is the sound. That boom is the same used with the M109, and is disproportionately loud compared to the sizes of the weapon. Granted, 25mm is enormous for a shoulder-fired weapon, but I think the sound you are looking for is that of an M203, the MK19, or perhaps even the Bushmaster guns of the Bradley.
well, the sound i am looking for, is the sound of the XM-109 itself. But i don't think i will ever find some, so thanks for the tips. I'll try those sounds.

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As far as this weapon taking out a T-72, Idon't think that's likely at all. The 25mm HEAP ammo is a lower velocity variant of the Apache's cannon ammo. It's probably never going to penetrate the crew compartment. That said, it COULD be used to cause serious damage to the tanks exterior equipment, such as weapon sights, machine guns, the main gun, antenna, tracks, and possibly engine.

If the crew is turned out, it's possible they could then be injured or killed, but if they're buttoned up, it's not likely they'd be hurt.

The gun would be much more effective against light tanks, IFV's, AFV's, trucks, cars, boats, etc.

Attack against choppers is a possibility, IF the helo is low, and slow enough, ( Actually, much faster than hover is much too fast. ) and as long as it's within the range parameters of the ammo. Further, one must take into account the Hind's armor, which could likely defeat the 25mm HEAP round. Perhaps a hit against the cockpit windscreens, to the sensors, directly into an engine intake/exhaust, to the rotor hubs, or the weapons might have a effect, but that helo was meant to soak up a lot of damage from ground fire, and complete it's mission. I'd say the weapon is capable of a "mission" kill, but it's probably not going to crash the beast.

Now, a stationary Hind on the ground, is a whole 'nother Oprah. The likelyhood that a round is going to hit something vital dramatically increases, and thus, so too increases the likelyhood that the helo won't leave the ground until it's put into the shop for maintenance. A hit into an open cockpit would certainly knock the Hind out of commision for quite a while.

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Excellent weapon! Thumbs up. However it should be powered down: it should kill up to a BMP-2 or Bradley, not heavier tanks. At least not with 3 shots... rock.gif

I wish you finish this project cause this weapon is great. AT rifles are awesome!

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those are all mad and cool tips but there are only a certain amount of scripting you can put into this gun and cpp commands aswell

with the helicopter thing, in ofp you can knock them out with small arms like machine guns etc and 2 rpg hits no matter what they are flying

im just saying that the wepon shoud be powerful enough to knock out a bmp with a number shots or t72(or stop it in its tracks) with a number shots and shoot helicopters out the sky with a number shots all depending on its armour.

also in ofp the helis do not have the same armour values as the choppers

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also in ofp the helis do not have the same armour values as the choppers

Either I'm not getting something correctly or...

rock.gif

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I guess it depends on where you shoot it. It takes roughly three shots to kill a BMP, and say four to five at the treads on tanks.. Same with a Shilka as well.

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I tryed this weapon, not bad.

One sugestion though, have a look at King Homers Barret configuration, because in my opinion it have the right power, and the after shok script he uses can be implemented in any unit as long as you add the info in the units init.

Well, if I was you I contact King Homer.

Regards.

@CERO.

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concerning the weapon 'lethality' to tanks, etc.:

The weapon (as it is now) is configured to have 'hit=250' - the LAW have it set to 500, so i thought if the LAW can take down BMP on 1-2 shots, then half of the 'hit' number should be ok.

The problem is (as i have observed) that in OFP you can kill anything with almost any weapon - if you are firing long enough.

So, it's hard to make the weapon kill the BMP, but not tanks.

I am thinking about scripting the damage - to set the weapon's 'hit' parameter to '1' and after each shot check what type of vehicle has been hit and where it has been hit, and setDammage it accordingly.

But i don't like this idea much, because it won't work with other addons.

@cero: thanks, i will check the "King Homers Barret config"

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I dont know if this has been asked but did you set your bullets to explode.

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nope, they aren't explosive.

they will be, but after there are more ammo types.

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Do you mean they aren't explosive in real life, or in your config? In real life the XM109 fires two ammo types, 25mm high explosive armor piercing, and 25mm inert training. ( target practice )

I guarentee the HEAP will explode on impact.

Eventually, it is also planned to integrate airbursting fragmentation, and thermobaric incendiary with the weapon. At the moment these ammo types are still undergoing research and development.

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What are the training rounds made from Ferret rock.gif

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I get ya , just a low cost slug then .

I have read today that non lethal rounds are also planned for this brute ... in the form of 25mm rubber balls , would like to see one of those super bounce balls get fired from one into a squash court smile_o.gif

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I dont understand the reasoning behind non leathal rounds. There are better weapons than this to be firing them from and If you hit someone with a rubber ball from far away they would have time to recover and move away...

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Do you mean they aren't explosive in real life, or in your config? In real life the XM109 fires two ammo types, 25mm high explosive armor piercing, and 25mm inert training. ( target practice )

I guarentee the HEAP will explode on impact.

Eventually, it is also planned to integrate airbursting fragmentation, and thermobaric incendiary with the weapon. At the moment these ammo types are still undergoing research and development.

Well, i haven't configured it as an explosive, because:

1. it's Alpha version with only one type of some undefined ammo available. And when i created it, i didn't even knew what types of ammo is available for the xm109.

2. i don't think the explosive bullets in OFP looks any great. I have seen video with M82A1A firing, and there was no explosion flashes and no other explosion effects like those which can be seen in OFP when using 'explosive' bullet. So i don't think we should use the explosive bullet.

------------------------------------------------------------

And please, everyone, don't tell me what's wrong with the Alpha version - everything is wrong there, and we all know it (me too, really). It would be better to tell me, how the final version should be done.

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I dont understand the reasoning behind non leathal rounds. There are better weapons than this to be firing them from and If you hit someone with a rubber ball from far away they would have time to recover and move away...

You get hit by a rubber ball from this monster, you aren't moving anywhere fast.

It's not really about crowd dispersal, but rather targeting a suicider, hostage taker, or someone who must be apprehended before they hurt themselves, or someone else.

A non lethal hit from the XM109 means you may survive the trip to the hospital, but you are definately going down, fast and HARD.

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