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hellfish6

OFP2 Q&A

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The only way to find out something now is to hijack that bus placebo and the team take to work wink_o.gif

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The only way to find out something now is to hijack that bus placebo and the team take to work wink_o.gif

Suma and Placebo are pop stars! biggrin_o.gif

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The only way to find out something now is to hijack that bus placebo and the team take to work  wink_o.gif

Suma and Placebo are pop stars! biggrin_o.gif

No i mean the public transport one , and i dont think Suma comes by BUS so the only people we're likely to catch that way are Placebo and some of our communitys own people now working for BIS plus a few other programmers and maybe a few stragglers who dont belong there ... but we'll let them off if they admit that OFP's the best game there is and they'l buy a copy of it asap and uninstall all other wannabe military games wink_o.gif

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The only way to find out something now is to hijack that bus placebo and the team take to work wink_o.gif

Suma and Placebo are pop stars! biggrin_o.gif

No i mean the public transport one , and i dont think Suma comes by BUS so the only people we're likely to catch that way are Placebo and some of our communitys own people now working for BIS plus a few other programmers and maybe a few stragglers who dont belong there ... but we'll let them off if they admit that OFP's the best game there is and they'l buy a copy of it asap and uninstall all other wannabe military games wink_o.gif

What I intentionally ment was that it isn't the regular life of a programmer that fans are running behind your bus, screaming like hell, trying to get into your house or to touch you just once, keeping this point unwashed until the rest of their life just to be able to say "And on this point I touched Maruk's jacket!!!" - "Who's Maruk?" smile_o.gif

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Don't get me wrong, I appreciate what was said.  But there's really nothing new on OFP2 to actually read here...?

amen... although very appreciated to see that flashpoint 2 is still continuing, it did seem that alot of the questions weren't answered/skirted around... although i'm sure there were reasons for this

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The only way to find out something now is to hijack that bus placebo and the team take to work  wink_o.gif

Suma and Placebo are pop stars! biggrin_o.gif

No i mean the public transport one , and i dont think Suma comes by BUS  so the only people we're likely to catch that way are Placebo and some of our communitys own people now working for BIS plus a few other programmers and maybe a few stragglers who dont belong there ... but we'll let them off if they admit that OFP's the best game there is and they'l buy a copy of it asap and uninstall all other wannabe military games  wink_o.gif

What I intentionally ment was that it isn't the regular life of a programmer that fans are running behind your bus, screaming like hell, trying to get into your house or to touch you just once, keeping this point unwashed until the rest of their life just to be able to say "And on this point I touched Maruk's jacket!!!" - "Who's Maruk?" smile_o.gif

and this is where Suma shot me with the sig gun in the window becuase I was trying to sneak in  tounge_o.gif  biggrin_o.gif

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Not much new info has expected but its always nice to hear something from the people inside, still a long way to come though, thanks smile_o.gif .

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Pop stars??  wow_o.gif

The Španel brothers are practically from a higher plane of existence!!...they have created a virtual new world, just look at their minimised config released to us - possibilities for endless  anything and everything creation! wow_o.gifwow_o.gifwow_o.gifwow_o.gif

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wait wait.. they're making operation flashpoint TWO!?

ok that made no sense.

What i hate about that interview is that everything is answered so politically. They want to answer the questions but they also want to be quiet.

Still, they words "realtime physics" and "directx9" make me want to start gathering money for a new computer

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wait wait.. they're making operation flashpoint TWO!?

Thats the reason this forum is open wink_o.gif

Expected release in 2006.

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I didn't see the sarcasm, not easy when its only text.

Maybe this would have helped tounge_o.gif or biggrin_o.gif

Sorry then. smile_o.gif

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What i hate about that interview is that everything is answered so politically.

Placebo for President! wink_o.gif

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its good to see something if even its not realy anything new.

this just shows how proficient BIS is at torturing the community wink_o.gif

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Actually, I am glad they are not saying much. That way I can keep my anticipations low and possibly be blown out of my seat upon release.

Just the fact that they said 'physics' is going to spur more radical expectations among the crowd here. Me? I'm just gonna be happy if my helo doesn't bounce like a rabbit on steriods and I can export data to a text file. That is my version of OFP2 I am hoping for! wow_o.gif

For the rest of those radicals that lurk among us: Start your expectation engines! tounge_o.gifbiggrin_o.gif

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What i hate about that interview is that everything is answered so politically.

Placebo for President!  wink_o.gif

you got my Vote. Vote Batdog for Australian Prime minister 2030 tounge_o.gif

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Ok, the other interview with placebo is online... only catch is the fact that it's only in polish so far... rock.gif

eJay has promised to put up a english version sometime over the next few days... until then; any nice polish people here who cares to give us the highlights?

Interview is here - at GRY Online!

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English version........

Quote[/b] ]1. When did you start work with Operation Flashpoint?

The concept and idea for a computer game allowing the player to move freely in large, open environments in some aspects quite similar to Operation Flashpoint arose in 1994 with a game called Gravon for the Atari Falcon. Actual work on the PC engine that was to become Flashpoint started in 1997.

2. You created new type of game - war simulator. Did you have any expectations about it?

I think rather than having expectations when you work on a project like this there is a lot of hope involved; hope that it will be possible to incorporate the ideas you have into the technology currently available, hope that the final result will incorporate as much as possible the vision and feel of the original concept, and of course most importantly hope that the vision you have for the project is matched by desire in the gaming community to buy the final product. It's no use creating the ultimate game of your imagination if you're the only person sharing that imagination.

Thankfully as was seen by the number of sales of the original Flashpoint those hopes were achieved, and those hopes were matched by the desire of the gamers out there who had waited for this type of game to come along. It goes without saying that the success of the first Flashpoint has created a huge and intense level of expectation for what will come next from Bohemia Interactive Studio.

3. Currently we can play many mods, which are better than original OFP. You also released some additions like Gold Upgrade and Resistance. Can you tell me, why this game is so elastic and changeable?

The short answer is simply that the game engine was designed in such a way as to be extremely flexible, not only does it match the desire of a community by allowing for modability, it also matches the desire of a "war gamer" by allowing for conflicts that aren't limited to sandbox size and aren't limited by the "sides" participating or the era of militaria in use.

4. Did you try other games, that are similar to your "baby" like Battlefield series or Soldner?

I think we have tried every war game available on the market, we were all fans of certain games from the past or fans of the genre. I think that all gamers that are fans of Flashpoint grew up playing games such as Airborne Ranger, Seal Team and Delta Force, whilst those games at the time were very enjoyable it was hard to escape the feeling of being "penned in". Flashpoint aimed and achieved the goal of giving the gamer freedom and of simulating combat on a large scale.

5. Is it true, that modified game engine is in use by U.S marine for training?

Yes it's true, a modified version of the Flashpoint engine called VBS1 is used by a number of military forces. Currently using VBS1 are United States Marine Corps., United States National Guard, Australian Defence Forces, US Army, US Navy, US Secret Service and Israeli Defence Forces. VBS1 is also being trialled by a number of other countries who are interested in adopting it for their training needs. For more information please visit http://www.virtualbattlespace.com/

6. Bohemia Interactive made some changes in programmers team. 3-4 years ago she was 100% Czech. How it looks now?

As is natural in any company there have been some changes in the team during the past 3-4 years, it should be noticed that the majority of the changes have been the addition of new team members to expand the various areas of the company, this represents a continuing commitment to develop games of the highest quality.

7. Let's talk about Operation Flashpoint 2. Some romours told that we have chance to play OFP 2 in late 2004. How close we were?

The current estimated release date for Flashpoint2 is 2006, of course that's a little vague but release dates can really never be anymore than "guesstimates".

8. Tell me about new engine and story. In OFP scenario allowed player to adapt to "fresh" game mechanism, for example: driving car or flying by helicopter.

The sequel will be based on a modified and enhanced version of the original Flashpoint engine, these enhancements will include many of the current Directx9 graphical effects as well as the simulation of real world physics. We also plan to greatly enhance the simulation of large-scale warfare both by improving the levels of AI as well as introducing new game play elements.

10. We know that action of game probably will take place in Vietnam. What about other places?

At this moment in time we do not wish to divulge specific details about location/storyline/characters etc. I will however say that the belief that the game will take place in Vietnam is not necessarily accurate.

11. Victor Troska was killed in Resistance. David Armstrong completed his mission in Cold War Crisis. What about new characters and heroes in OFP 2?

See above smile_o.gif

12. Can we expect release of game in this year?

As mentioned previously the current estimated release date is 2006.

Thanks to Ejay of www.gry-online.pl for interviewing me and letting me post an English version here smile_o.gif

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that interview didnt really give anymore info. And some of the question were crap ike realease date

Quote[/b] ]7. Let's talk about Operation Flashpoint 2. Some romours told that we have chance to play OFP 2 in late 2004. How close we were?

Quote[/b] ]12. Can we expect release of game in this year?

Those were the crappist question to ask, we all know Its not gonna be realease in late 2004, becuase we allready passed it.

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well said m8, seems they were so chuffed with getting the interview they just forgot to ask the right questions.

like : whats gonna be the difference between VBS and OFP2

and : is VBS1 still being supported and is that the reason OFP2 is taking so long ?

and finallly : if anyone finds a lawlauncher on hill 149 on tonal its mine.

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these enhancements will include many of the current Directx9 graphical effects as well as the simulation of real world physics. We also plan to greatly enhance the simulation of large-scale warfare both by improving the levels of AI as well as introducing new game play elements.

well that was good to hear! smile_o.gif

most likely I wont get an answer, but hey, I can try...

How far will the ragdoll go? will they only be applied to humans? or also to (rappel) ropes and maybe even clothing?

Since air transportation was playing a major role in OFP, are there plans to make choppers generate their own "wind" that affects the way trees, flags, and maybe even wather and tents behave?

*prays*

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