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pexmo

Need serious help on texture conversion

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Ok i usualy make textures for other engines but this one gives me shity results.

Well this is my problem:

When i save the pictures from photoshop to .tga or eaven if i use highest quality .jpg from photoshop, i have real good quality.

But now comes the part that kills me:

If i convert with paatool/texview i get crap results, alot of wierd colors and my shadowlines gets f***ed.

the same thing happens if i use my high quality jpgs directly into the game.

So:

Is there a special palette to folow or is there something else i should do to get alot better results?

I use the best compression possible in paatoll and texview.

cheers and beers!

/Pexmo over and out

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Hi,

It may help limit, but not remedy entirely, your conversion problems to make the textures in a 256 colour palette. In my experience converting a .tga file already limited to 256 colours to .paa or .pac will result in fewer undesirable conversion effects than a .tga file that uses more colours. To combat blurring effects around edges of two similar, but not identical shades a solution can be to increase the contrast between those shades to a point where the side-effects of converting can be predicted.

Regards,

Sander

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it is also possible to leave them in the jpg format, but many here don't want to do it, dunno why, must havt to do with performance

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