Messiah 2 Posted January 23, 2005 basically, i'm having some dedicated server crash issues, which im pretty certain is due to illegal texture sizes... now, i think i've narrowed it down to two i have at 1024*128 but what are the legal sizes allowed? Whats the biggest difference i can have? oh, and if i were to resize them, would i have to remap, or is O2 clever enough to adapt (im guessing no) Share this post Link to post Share on other sites
BraTTy 0 Posted January 23, 2005 I hope someone that knows answers,because I am working with some that are 2048 x 256.And its not ingame and I am not sure of any problems, But yes you can just switch the texture size and it will be mapped the same. If you switched to 512 x 128 it would mess up your texture dimensions,but 512 x 64 would be fine Share this post Link to post Share on other sites
Messiah 2 Posted January 23, 2005 2048x256 may be illegal... i'm going to scale down my 1024x128's, a tad im just hoping those are the only ones i'd have to do Share this post Link to post Share on other sites
nephilim 0 Posted January 23, 2005 the biggest texture size that ofp can take is 4096*4096 this is only for models max size for groudn textures is 2048*2048 at least wrptool has problems laoding bigger textures than these (and no it doesnt create any lagg at all) the minim size is 2*2 so 2048*256 is fine maybe u have misstyped sth on ur texture size like 2049 or 255 check this cheers Share this post Link to post Share on other sites
Status_cz 0 Posted January 23, 2005 GeForce cards also support 4096x4096 textures. Share this post Link to post Share on other sites
Messiah 2 Posted January 23, 2005 the biggest texture size that ofp can take is 4096*4096this is only for models max size for groudn textures is 2048*2048 at least wrptool has problems laoding bigger textures than these (and no it doesnt create any lagg at all) the minim size is 2*2 so 2048*256 is fine maybe u have misstyped sth on ur texture size like 2049 or 255 check this cheers no... my bulldozer crashes if the texture mapped isnt one of the legal dimensions (256, 512 etc) but i think the same thing happened to the Mi26 addon, they had some 512x8 textures, and those crashed the server Share this post Link to post Share on other sites
BraTTy 0 Posted January 23, 2005 My O2 crashes (Bulldozer stays open) as soon as I open a texture that has 4096 dimensions Share this post Link to post Share on other sites
kegetys 2 Posted January 23, 2005 Glide (or 3Dfx cards) require that the texture aspect ratio is lower than 8, and the dedicated server checks this for some reason. Share this post Link to post Share on other sites
nephilim 0 Posted January 24, 2005 512*8 works fine for me.. hmm strange... it woudl be intresting if an addon containing such textures that works for some one would work for someone that encounters taht problem Share this post Link to post Share on other sites