jaakko 0 Posted January 15, 2005 I have a strange problem. My model (a large building) has a working gemoetry as long as i test it in Mission Editor but when i test it with a friend in MultiPlayer some walls become passable. Wierdest is that only parts of the model has a solid wall, and the area where the passing trough the wall starts is im the middle of a component (so the component is solid as one end ond passable at the other end). I have tried to solve this by reading previous posts here and these things i checked that i have done right: 1. Components are convex and all have a component name selection (Component1 etc..). 2. Geometry is not bigger than 64m x 64m, its something like 40m x 40m. 3. All components have a weight (total mass 20000). And i really need to point out that the model works perfectly in MissionEditor and the problem is only in MultiPlayer. The model has a door animation in that end where the problem occurs, just to mention if someone knows that this can cause problems... Share this post Link to post Share on other sites
jaakko 0 Posted January 17, 2005 Well i solved it. It turned out that if i place the whole building at Z-axis on the positive side ( Z > 0 ), then it works.. Share this post Link to post Share on other sites