PureMassacre 0 Posted May 8, 2005 Vit Labs - Download (fixed the link - Shads) Share this post Link to post Share on other sites
sgt_savage 586 Posted May 8, 2005 Excellent work Are you thinking about putting some stingers on your multi role versions? I love the others and thanks for listening to us. By the way I have a sound recording of a real AH64 good clear recording. Email me if you want it , Share this post Link to post Share on other sites
PureMassacre 0 Posted May 8, 2005 Opflashpoint.org: Mirror Share this post Link to post Share on other sites
Oeil2Lynx 0 Posted May 8, 2005 does apache is really loaded with AA missiles IRL? Share this post Link to post Share on other sites
shadow 6 Posted May 8, 2005 does apache is really loaded with AA missiles IRL? The short answer: yes. But they are rarely if ever used. That topic has been discussed to death. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 8, 2005 does apache is really loaded with AA missiles IRL? The short answer: yes. But they are rarely if ever used. That topic has been discussed to death. Hehe, lets not have a repeat of that  . I really do hope [-HW-] Marco-Polo-IV can benefit from my unfinished pack... Share this post Link to post Share on other sites
shadow 6 Posted May 9, 2005 Quote[/b] ]fixed: Total mass know set to 2600 for better handling Because of the low weight now the top-speed now is low. I'm struggling to keep it level at 250 km/h. I recommend increasing the mass to ~2800 for a nice trade-off between agility and speed. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted May 9, 2005 actualy i find that to be a HUGE benifit. especialy for the mission "air superiority" form the 1985 campaign... because now i dont fail the mission for "not returning to formation" becuz the AH64 has a top speed of 632 and the AH1 had a top speed of only 250 (in game). i was able to fly a night tight formation all the way back to base without issue. first time since the release of OFP i have not had the leader bitchin at me for being out of formation Share this post Link to post Share on other sites
marco-polo-iv 0 Posted May 9, 2005 Hi, totalmass fixed to 2850 mpiv_ah64_me.pbo fix MPIV AH64 Pack 1.21 regreetz Marco Share this post Link to post Share on other sites
Harmed 0 Posted May 9, 2005 Marco polo, plz go and use the scripts of kyle sarnik Share this post Link to post Share on other sites
shadow 6 Posted May 9, 2005 WOW! Thats was fast Thanks. Feels more stable to fly too. Share this post Link to post Share on other sites
343rdBadger 0 Posted May 9, 2005 There seems to be something wrong with the gun sound...you hear the fireing..when you've released you finger off the trigger?...the pack just before this latest upgrade sounded ok?..did you change something or leave something out? Share this post Link to post Share on other sites
marco-polo-iv 0 Posted May 9, 2005 MPIV_Air_Weap.pbo are not modified regreetz Marco Share this post Link to post Share on other sites
shadow 6 Posted May 9, 2005 There seems to be something wrong with the gun sound...you hear the fireing..when you've released you finger off the trigger? Its because he set soundcontinuous=0; and the rate of fire of the 4-round burst is shorter (faster) than the audio-file. Two possible-fixes: A: (easiest) keep soundcontinuous=0; but set burst=1; (instead of 4) or B: adapt the rate of fire to correspond to the audio-file and set soundcontinuous=1; Personally I'd go with 'A' <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">count=1200; soundContinuous=0; multiplier=1; burst=1; dispersion=0.001; reloadTime=0.09; Quite close to the real M230 ROF. edit: I don't see any definitions for the M230 ammo. Would be nice to get rid of the yellow impact-explosions. Just my opinion. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">explosive=false; Which of the Apaches uses that Harpoon of yours? I have to play with that. Some insane indirecthit value there  and somewhat crazy hit-value too  I feel sorry for anything within that 5 meter radius.  <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class MPIV_Harpoon : Hellfire { hit = 30000; indirectHit = 150000; indirectHitRange = 5; Share this post Link to post Share on other sites
marco-polo-iv 0 Posted May 9, 2005 @Shadow the Harpoon is for the next chopper Addon regreetz Marco then you have senn the AGM119B and the AIM 120 too they was secret thist time Share this post Link to post Share on other sites
shadow 6 Posted May 9, 2005 Marco-Polo-IV @ May 09 2005,23:34)]@Shadowthe Harpoon is for the next chopper Addon regreetz Marco You are aware you defined the indirecthit value to 150.000 right? Kinda like 5 times more powerful than the direct hit.... Share this post Link to post Share on other sites
marco-polo-iv 0 Posted May 9, 2005 THX Shadow, one 0 too match regreetz Marco Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 9, 2005 Hey, I was wondering Marco, have you received any of my e-mails? Not sure if they were getting to you, or if I even had the right address... Share this post Link to post Share on other sites
Pappy Boyington 0 Posted May 9, 2005 Marco-Polo-IV @ May 09 2005,17:34)]too they was secre thist time they know too much.. they must be killed now Share this post Link to post Share on other sites
343rdBadger 0 Posted May 9, 2005 I changed the multiplier to 1..much much better now...however..i also noticed it has the annoying chopper sound from the hokum...as much as i love to fly the hokum i have to say it needs a re-do for the sound...and applying it to the apaches is a bad idea....after just a short time flying them you'll start to hear its rythum...and it gets to be like white noise....doo doo de doo doo...doduumm.....doo doo de doo doo.....doduumm.......and so on.Tell me i'm wrong.It absolutly drives me nuts  Share this post Link to post Share on other sites
Scrub 0 Posted May 10, 2005 Quote[/b] ]343rdBadger Posted on May 09 2005,18:44-------------------------------------------------------------------------------- I changed the multiplier to 1..much much better now...however..i also noticed it has the annoying chopper sound from the hokum...as much as i love to fly the hokum i have to say it needs a re-do for the sound...and applying it to the apaches is a bad idea....after just a short time flying them you'll start to hear its rythum...and it gets to be like white noise....doo doo de doo doo...doduumm.....doo doo de doo doo.....doduumm.......and so on.Tell me i'm wrong.It absolutly drives me nuts I'd recommend PM'ing Somebloke for new sounds, if you wish. He's quite good at it, and damn fast. Share this post Link to post Share on other sites
marco-polo-iv 0 Posted May 16, 2005 Hi All, Weapons pbo fix Harpoon and Pingune Rockets deleted M230 ammo now explosive = false M230 sound reworked new air weapons pbo some new screen by Parvus fom version 1.2.1 larger version regreetz Marco P.S.: next version in work: features: tailrotor fail script by BigDawgKS fuellost script by BigDawgKS new model for WAH new model and camo israel AH64 variants new wrecks new MDF functions Share this post Link to post Share on other sites
lee_h._oswald 0 Posted May 16, 2005 THX for the update! MfG Lee Share this post Link to post Share on other sites
shadow 6 Posted May 17, 2005 Any plans to make a new crew for this baby? Share this post Link to post Share on other sites
Parvus 0 Posted May 17, 2005 any special ideas? i would like to prefer BAS SOAR des/green or are you thinking about RZNfpilots? Share this post Link to post Share on other sites