Jump to content
Sign in to follow this  
DanAK47

M14 Pack

Recommended Posts

First mission as in the range or toybreaker?

Any error message?

Edit: Think I found the problem. If you can depbo/unpbo it, just open the mission.sqm and take danweapons out of the addons part. I'll try and get another version hosted soon.

Edit 2: Try DLing the pack again. I uploaded a new version. Should work.

Kinda sucks that the range mission didn't work.

Share this post


Link to post
Share on other sites

This puppy is now in the hands of my designated marksman with the USMC. Excellent work

Share this post


Link to post
Share on other sites

They are really awsome rifles, seem detailed enough for me and the textures are nice and actualy fit with OPF wink_o.gif .

These rifles work good along with Earl's and from what i have tested so far dont lag, my tiny nitpick would be the lack of a custom reload sound.

A must have and permanent adition to my folder, well worth the time waiting, superb work DanAK47, thank you alot smile_o.gif .

Share this post


Link to post
Share on other sites

- Recoil is WAAAY to high

- AI boys use single rounds too often (instead of firing full-auto, especially when you have M14A2 LSW)

- SD versions are not really "silenced"...

Other than that it's a perfect pack.

Share this post


Link to post
Share on other sites
- Recoil is WAAAY to high

- AI boys use single rounds too often (instead of firing full-auto, especially when you have M14A2 LSW)

- SD versions are not really "silenced"...

Other than that it's a perfect pack.

Recoil is supposed to be high on an M-14. rock.gif

That was part of the reason the US military switched to 5.56, I believe. More controllability in full-auto. Even highly trained soldiers would find it difficult to control an M-14 on full-auto. That's why most kept the rifle on semi-auto a lot of the time in Vietnam.

I like the recoil just the way it is. tounge_o.gif

Share this post


Link to post
Share on other sites

Fixed, replaced it with Ofp.info's as Blackdog seems to be playing with his server smile_o.gif

Share this post


Link to post
Share on other sites
- Recoil is WAAAY to high

- AI boys use single rounds too often (instead of firing full-auto, especially when you have M14A2 LSW)

- SD versions are not really "silenced"...

Other than that it's a perfect pack.

its not silenced, its supressed, as in muffled and hiding the muzzle flash...it should sound louder than silenced but i agree, it does sound loud, if this ever get fixed please also reduce\get rid of muzzle flash on supressed version.

all in all this is one hell of a release which is on my All mod folder, the folder i never turn off tounge_o.gif

Share this post


Link to post
Share on other sites

Dunno what's going on with the server.

Hopefully ofp.info has the updated version of the pack, in which I fixed the first mission. If not you will have to depbo it and take the danWeapons thing out of the addon part of the .sqm.

The recoil is realistically way too low. I had to balance it out to make the M14 useful in the double-tap M16 at 500m world of OFP.

Muzzle flash should have been removed on the suppressed weapons, if I ever release an update (probably won't) they will go..

Thanks,

Dan

Share this post


Link to post
Share on other sites

on recoil;

can we ever get this right in a game? I don't think so. Recoil in RL is very different from a game. But the fight in RL is also very diferent. In OFP the AI can hit everything, while in the real world this take either a lot of round or a very good aim (which takes a lot of time when in a fight).

Share this post


Link to post
Share on other sites

Thanks for the wonderful pack! This fills a gap that's existed for too long in OFP.

My only complaint is I now have to update all my missions to add these fine weapons in! smile_o.gif

Outstanding job. I look forward to more addons from you in the future.

Regards,

Kammak

Share this post


Link to post
Share on other sites

yea ive been meaning to mention that i replaced the M21 with this in my personal customized version of Y2K3. the sound it ok but im not a fan of it. i liked INQ's m14 sound better personal so i left that in. but im usin your new M21 to replace the orginal smile_o.gif

Share this post


Link to post
Share on other sites

Great stuff!!!

Hope to see more excellent addons coming from you in the future wink_o.gif

Share this post


Link to post
Share on other sites

Hey, can I do it in some program so that one unit of the resistance is equipped with M14?

Share this post


Link to post
Share on other sites

You could create an addon with a resistance unit that uses the m14s as a dependency.

Share this post


Link to post
Share on other sites

It's just a simple config.cpp with a single unit that you equip the M14. Any text editor can do this.

Share this post


Link to post
Share on other sites

Yes. Use any text editor to create the config and pack that into a pbo. That will be your addon. There's no problem with permissions and all that stuff, as long as you're just using the original PBO as a dependency. Which is not the same as editing them. If you need a little assistance setting it up you can feel free to send me a PM.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×