Drongo69 117 Posted March 20, 2005 Thanks for the testing and feedback. It seems like I took a few steps back with the functionality this time. Ah well, back to the drawing board... Share this post Link to post Share on other sites
mr burns 131 Posted March 21, 2005 yesterday i slaved some of our coop gamers to test your mission. things i noticed: -no transport vehicles at the base ? a was lucky enough to catch the a-10 but several others were forced to run -first time we made a patrol mission. we flew the apache and a-10 over the designated area .. and at some point both vehicles exploded (without collision of course ). -we gave it another try and again, got the patrol mission. this time our air vehicles survived. my copilot and me landed near the patrol area and made a closer observation on foot.. after some time of walking (and being strafed by our own a-10 buddy  ) we found out that we were alone in that forest near the nogovan factory....at the way back to our chopper we got the "mission succesfull" message, not very satisfying but succesful at least. when i arrived at the chopper there was some guy sitting in my place so i had to tk him. -lag wasn´t really noticeable all in all there´s a lot of potential in this mission, i can already imagine just playing this mission for some hours instead of several others Share this post Link to post Share on other sites
honchoblack 2 Posted March 21, 2005 so here i go, but only testet in the editor, because my girlfriend doesnt have ofp installed, she only plays joint operation anyway, i played a patrol mission, a raid mission and a search and destroy mission i used the great CAS feature in every mission and i must say its a great feature, nice to have some birds flying over the head, gives such a secure feeling patrol mission: the patroling squads should be pulled farer away from each other, they feel kind of bunched up in the moment, but they were wandering patrol like which is good raid mission: i think it would be nice to have 2 squads wander the perimeter and only the leader squad should be standing around, give the leader squad a setbehaviour safe command and let them walk some meter they spread nicer, and dont look like in the static bis formation search and destroy: well like in the 2 missions before i send the CAS to scout the area, did i mention what a great feature this is, and let my squad be inserted by chopper, but CAS didnt clean out good so our heli was downed by enemy AA to conclude i would like to mention the CAS, its a great feature, adds a lot of athmosphere, cant wait to see the final product Share this post Link to post Share on other sites
Drongo69 117 Posted March 21, 2005 @ Mr Burns, did you have the same problems as rekster? Were you able to get a second mission assigned? Did the enemy shoot at you? BTW, you could have used the Moveout and RTB functions, they've been tested. Just click them and click the map. Thanks for testing folks Share this post Link to post Share on other sites
Commando84 0 Posted March 21, 2005 oh damn i didn't knew the dynamic aghanistan and dynamic usmc missions had the same developers i'll see if i can get some friends over in a 2-3 player game next weekend some cola , beers and ofp Share this post Link to post Share on other sites
bunkerslusken 1 Posted April 2, 2005 So, which is the latest version? and where can I find it? The links in the first post are dead. Share this post Link to post Share on other sites
honchoblack 2 Posted April 2, 2005 Bunkerslusken - you can find it here http://www.k2.dion.ne.jp/~badtac/index.html but the version of "Dynamic Afghanistan" ist outdated on the page, it is still version 1.0, go here to get version 1.2 http://www.flashpoint1985.com/cgi-bin....;st=120 consult this thread for updates on Dynamic Missions http://www.flashpoint1985.com/cgi-bin....97;st=0 greets Honcho Share this post Link to post Share on other sites
Rommel 2 Posted May 3, 2005 Hey Tacrod any change you could send/upload your Coin Coop I'd like to try it out, the current links are broken Share this post Link to post Share on other sites
Drongo69 117 Posted May 3, 2005 This version of Coin never acheived working Coop. However, details of the version I am currently working on can be found here (see the first post). I am expecting to release a limited test version within a week or two. I am currently in the "reinstalling OFP after a hard drive failure" stage of development. * sigh * Thank goodness for backups. Share this post Link to post Share on other sites
deathsai 0 Posted May 13, 2005 Whenever I try to start this mission, I get a CTD and an error: Operation Flashpoint Preprocessor failed on file missions\Counter-Insurgency.mungari\description.ext - error 1 Any help? Share this post Link to post Share on other sites
honchoblack 2 Posted May 24, 2005 do you have the Snypir's SP/MP support pack installed? http://www.ofpec.com/editors/spt_pack.php since the only thing written in the description.ext is <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> // include spt pack dialog definitions in SNYSptPack.pbo #include <SNYSptPack\dialogs.h> or do you use the respawn description.ext called "description with respawn (crashes my ofp).ext", i guess that should not be used anyway Share this post Link to post Share on other sites
deathsai 0 Posted May 26, 2005 do you have the Snypir's SP/MP support pack installed?http://www.ofpec.com/editors/spt_pack.php since the only thing written in the description.ext is <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> // include spt pack dialog definitions in SNYSptPack.pbo #include <SNYSptPack\dialogs.h> or do you use the respawn description.ext called "description with respawn (crashes my ofp).ext", i guess that should not be used anyway Installed that, now it just goes back to the main menu. Share this post Link to post Share on other sites
sanctuary 19 Posted May 27, 2005 when playing a mission, i had seen this preprocessing error. If i remember well, i finally found that i had forgot to download an addon needed by the missions and its scripts. You should check again if you have everything required (and installed correctly), sometime it can be a small .pbo that is not there despite you were sure to have it or placed in a wrong folder. Share this post Link to post Share on other sites
Fullspectrum 0 Posted June 10, 2005 Quick question was there ever a ver made that used the Insertion ideas that honchoblack used in his Dynamic Afghanistan campain like being able to be inserted by a paradrop or by heli. Share this post Link to post Share on other sites
Drongo69 117 Posted June 11, 2005 Sorry, no. But it shouldn't be too hard to copy the scripts from Dynamic Afghanistan. Share this post Link to post Share on other sites
exigent 0 Posted June 11, 2005 Where do i get the arab faces from? The egfiles website doesn't have working links, the fourms doesn't have working pictures? Can someone please help me find them and install them? Also how do i install the mission? I'm confused lol . Share this post Link to post Share on other sites
Drongo69 117 Posted June 12, 2005 You can get the faces HERE. As for installation, copy the folder into your user missions folder. Then open the the mission in the mission editor. Save it as a single player mission. I would pbo it myself, but I no longer have all of those addons due to a HDD failure some time back. Also, if you haven't played it yet, try Honchoblack's Dynamic Afghanistan. It is the same concept with more polish, more options and more efficient code. Share this post Link to post Share on other sites
exigent 0 Posted June 12, 2005 O, ok. Thank you so much! If i have more questions, i'll just ask here . Share this post Link to post Share on other sites
exigent 0 Posted June 12, 2005 Hey, i have more questions/problems lol: I was playing an attack mission, and i wanted to use the "Move Out" command, but when i used it nothing happened. Same with when i use the Medivac command and any other command like support for air support when im getting attacked. Also no one has ammo in the begginning, and throughout the mission, they stay without ammo, only some though. In the loadout screen it says i have several m203's, but i don't when im playing? Can someone please help? Share this post Link to post Share on other sites
sanctuary 19 Posted June 12, 2005 Quote[/b] ]I was playing an attack mission, and i wanted to use the "Move Out" command, but when i used it nothing happened. Same with when i use the Medivac command and any other command like support for air support when im getting attacked. Have you tried to click on the map ? Several of the options available for the player need you to click on the map to where you want your support / insertion to go. Quote[/b] ]Also no one has ammo in the begginning, and throughout the mission, they stay without ammo, only some though. In the loadout screen it says i have several m203's, but i don't when im playing? Certainly a problem with the weapon being added before adding a magazine, so you have to reload manually before using the gun. This is fixed in Honchoblack released Afghan mission and is fixed in current other DMA work in progress. Share this post Link to post Share on other sites
exigent 0 Posted June 12, 2005 Aright i got the ammo thing and the move out thing to work. But how the when you call in support? Can you help on how to use it? Cause the menu is kinda of confusing. I was ordered to attack a town with rebals, i told them to provide me an air strike, but nothing happened? Hey, when i try loading a saved game from the COIN mission, the game shuts down and says cannot load. I'm using ECP at the moment. Thanks so far for your help . Share this post Link to post Share on other sites
honchoblack 2 Posted June 14, 2005 i think you cant reload a mission because you are using the ECP mod, that mod has problems with savegames (too many parameters have to be saved, that corrupts the savefile), they seem to appear quite frequently (its know as the "ECP-savegamebug") this bug seems to be squashed in the latest ECP version that will be released shortly (?) Share this post Link to post Share on other sites