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mapfact releases callsigns addon

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mapfact.net releases a callsign addon, made by BadAss:

Now all NATO alphabet letters are available as well as additional Unit and function names or animal code names. Examples being: "Ranger Chalk 1", "SpetzNatz Demolitionteam 1", "Eagle Black" or "Super 62".

FunkKlein.jpg

download here.

credits go to BAS (inspirated by their Custom Callsigns) and dimitry (for the pic).

for quesitons post in this thread or here.

smile_o.gif

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Nice work smile_o.gif mirror avaible HERE

I cannot download from your mirror, neither with GetRight nor with IE's builtin download client.

What exactly does this addon do and affect? rock.gif

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it allows different group names

instead of jsut alpha-red or whatever it can be one of those listed

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Very nice one smile_o.gif

U can name your air support "hawk" and in radio messages they will be hawks not alpha red or something like this

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thx for so much positive input biggrin_o.gif

and thx for hosting, editing man.

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The ReadMe, for the benefit of all:

Quote[/b] ];Addon by BadAss, September 2004, Custom Callsigns

;www.mapfact.net

;www.mapfact.net/forum

;Contact: BadAss@mapfact.net

;-----------------------------------------------------------------------

Version: 1.2

Date: 17.10.2004

Usually in OFP units and groups are named like "Alpha Black","Foxtrott Red" or "Hotel Green".

For I think that's not very telling I created the custom callsigns. What does this Addon?

Well, it multiplies your possibilities for group IDs.

Firstly I added the rest of the NATO alphabet letters (e.g. India, Juliett, Romeo etc.).

Additionally I added some more call signs, e.g. Unit and function names (SEAL, Ranger, Recon, Scout)

There are animal code names as well, like lion, eagle, shark. The animal codenames are available in

english, french and german language.

Instead of adding more or other colours I inclueded all the NATO alphabet letters again enabling

you to have combinations of letters like Victor Uniform, Juliett Whisky and so on.

Additionally I added some numbers: zero up to nine, team names like Team A to D, Fireteam 1 to 4,

you got the idea. The numbers are available in english, french and german language, too.

Combining the standard callsigns and colours gives you a lot new possibilities in naming groups,

examples being:

"Ranger Chalk 1"

"Delta Fireteam 3"

"SpetzNatz Demolitionteam 1"

"Eagle Black"

"Super 62"

How to use these Callsigns in the editor or a script? Simply with the setGroupID command, like you're

used to: groupName SetGroupID ["CallSign","Color"]

example: mygroup SetGroupID ["MAP_Marine","MAP_Fireteam_1"]

CREDITS go to BAS, for the inspiration by their Custom Callsigns with the Tonal addon.

This is an unofficial addon, you know the drill!

Enjoy!

;-----------------------------------------------------------------------

(CallSign = Letter)

Editorname in game

MAP_India India

MAP_Juliett Juliett

MAP_Lima Lima

MAP_Mike Mike

MAP_Oskar Oskar

MAP_Papa Papa

MAP_Quebeck Quebeck

MAP_Romeo Romeo

MAP_Sierra Sierra

MAP_Tango Tango

MAP_Uniform Uniform

MAP_Viktor Victor

MAP_Whisky Whisky

MAP_Xray X-Ray

MAP_Star Star

MAP_Super Super

MAP_Trident Trident

MAP_SEAL SEAL

MAP_Delta Delta

MAF_SF Special Forces

MAP_Ranger Ranger

MAP_ODA ODA (Operational Detachment Alpha, US Army Special Forces Einheiten)

MAP_ODB ODB (Operational Detachment Bravo, US Army Special Forces Einheiten)

MAP_ODC ODC (Operational Detachment Charlie, US Army Special Forces Einheiten)

MAP_Marine Marine

MAP_SOAR SOAR (160th Special Operation Aviation Regiment - "The Nightstalkers")

MAP_NightStalker Nightstalker

MAP_SpetzNatz Spetz Natz (russian Special Forces)

MAP_Alfa Alfa (russian Special Forces)

MAP_Omon Omon (russian Special Forces)

MAP_Vympel Vympel (russian Special Forces)

MAP_CombatDiver Combat Diver

MAP_Team Team

MAP_Chalk Chalk

MAP_Fireteam Fireteam

MAP_Group Group

MAP_Squad Squad

MAP_Wing Wing

MAP_Recon Recon

MAP_Scout Scout

MAP_Sniper Sniper

MAP_Demolition Demolition

MAP_AT Anti Tank

MAP_AA Anti Air

MAP_HW Heavy Weapons

MAP_Mortar Mortar

MAP_Assault Assault

MAP_Escort Escort

MAP_Guard Guard

MAP_Support Support

MAP_Tracker Tracker

MAP_Hunter Hunter

MAP_Ghost Ghost

MAP_Com Command

MAP_FOB FOB (Forward Operation Base)

MAP_AFB AFB (Airforce Base)

MAP_Eagle Eagle

MAP_Lion Lion

MAP_Tiger Tiger

MAP_Bear Bear

MAP_Wolf Wolf

MAP_Raven Raven

MAP_Snake Snake

MAP_Shark Shark

MAP_Dolphin Dolphin

MAP_Fox Fox

MAP_Lynx Lynx

MAP_Rattlesnake Rattlesnake

MAP_Gazelle Gazelle

MAP_Antelope Antelope

MAP_Hawk Hawk

MAP_Pigeon Pigeon

MAP_Sparrow Sparrowhawk

MAP_Puma Puma

MAP_FireBase Firebase

MAP_JOC JOC (Joint Operations Center)

MAP_TaskForce Task Force

;-----------------------------------------------------------------------

Colors

Editorname in game

MAP_Alpha_1 Alpha

MAP_Bravo_1 Bravo

MAP_Charlie_1 Charlie

MAP_Delta_1 Delta

MAP_Echo_1 Echo

MAP_Foxtrott_1 Foxtrott

MAP_Golf_1 Golf

MAP_Hotel_1 Hotel

MAP_India_1 India

MAP_Juliett_1 Juliett

MAP_Kilo_1 Kilo

MAP_Lima_1 Lima

MAP_Mike_1 Mike

MAP_November_1 November

MAP_Oskar_1 Oskar

MAP_Papa_1 Papa

MAP_Quebeck_1 Quebeck

MAP_Romeo_1 Romeo

MAP_Sierra_1 Sierra

MAP_Tango_1 Tango

MAP_Uniform_1 Uniform

MAP_Viktor_1 Viktor

MAP_Whisky_1 Whisky

MAP_Xray_1 X-Ray

MAP_Yankee_1 Yankee

MAP_Zulu_1 Zulu

MAP_One One

MAP_Two Two

MAP_Three Three

MAP_Four Four

MAP_Five Five

MAP_Six Six

MAP_Seven Seven

MAP_Eight Eight

MAP_Nine Nine

MAP_ZERO Zero

MAP_41 41

MAP_42 42

MAP_43 43

MAP_44 44

MAP_45 45

MAP_51 51

MAP_52 52

MAP_53 53

MAP_54 54

MAP_55 55

MAP_61 61

MAP_62 62

MAP_63 63

MAP_64 64

MAP_65 65

MAP_Chalk_1 Chalk 1

MAP_Chalk_2 Chalk 2

MAP_Chalk_3 Chalk 3

MAP_Chalk_4 Chalk 4

MAP_Fireteam_1 Fireteam 1

MAP_Fireteam_2 Fireteam 2

MAP_Fireteam_3 Fireteam 3

MAP_Fireteam_4 Fireteam 4

MAP_Group_1 Group 1

MAP_Group_2 Group 2

MAP_Group_3 Group 3

MAP_Group_4 Group 4

MAP_Squad_1 Squad 1

MAP_Squad_2 Squad 2

MAP_Squad_3 Squad 3

MAP_Squad_4 Squad 4

MAP_Recon_1 Recon 1

MAP_Recon_2 Recon 2

MAP_Recon_3 Recon 3

MAP_Recon_4 Recon 4

MAP_Scout_1 Scout 1

MAP_Scout_2 Scout 2

MAP_Assaultteam_1 Assaultteam 1

MAP_Assaultteam_2 Assaultteam 2

MAP_Assaultteam_3 Assaultteam 3

MAP_Assaultteam_4 Assaultteam 4

MAP_Sniper_1 Sniper 1

MAP_Sniper_2 Sniper 2

MAP_Sniper_3 Sniper 3

MAP_Sniper_4 Sniper 4

MAP_Demolitionteam_1 Demolitionteam 1

MAP_Demolitionteam_2 Demolitionteam 2

MAP_Demolitionteam_3 Demolitionteam 3

MAP_Demolitionteam_4 Demolitionteam 4

MAP_TeamA Team A

MAP_TeamB Team B

MAP_TeamC Team C

MAP_TeamD Team D

MAP_Team1 Team 1

MAP_Team2 Team 2

MAP_Team3 Team 3

MAP_Team4 Team 4

MAP_Team5 Team 5

MAP_Team6 Team 6

MAP_Team7 Team 7

MAP_Team8 Team 8

MAP_Team9 Team 9

MAP_Center Center

MAP_Horst Eyrie

MAP_Hoehle Cave

MAP_Bau Burrow

MAP_Nest Nest

MAP_Basis2 Base

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just for me the demos doesnt work when i prewiev them?

get the old "Alpha Black 1" and so on...

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just for me the demos doesnt work when i prewiev them?

get the old "Alpha Black 1" and so on...

Sounds like you accidentally did not place the addon PBO file in the correct addon folder.

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just for me the demos doesnt work when i prewiev them?

get the old "Alpha Black 1" and so on...

Sounds like you accidentally did not place the addon PBO file in the correct addon folder.

exactly. you have to put the pbo in ofp\addons or ofp\res\addons. or, if you are running it with mod folders check if the mod folder is "started".

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i put the PBO in my "mapfact" folder, wich is started as i could use the other Mapfact addons

i´ll check again though, i might have put some other mapfact addon in multiple folders..

[edit] ahh, yes.. you where right... i had forgotten to start the folder..

works nice now smile_o.gif

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well, got a problem (dont know if i made it right though)

i want to use this in a mission, but the names stay the same as usual...

i have 4 squads wich uses these names..

first 3 are support squads (arty) that i want to have the callsigns EE, EF and EG..

in the editor i have named them arty1, art2 and arty3 (eg arty1 = group this in the init field)

then in my init.sqs i have put the following lines

leader arty1 setGroupID ["MAP_Echo_1","MAP_Echo_1"]

leader arty2 setGroupID ["MAP_Echo_1","MAP_Foxtrot_1"]

leader arty3 setGroupID ["MAP_Echo_1","MAP_Golf_1"]

the last squad is a FO squad (player squad, will call in the arty fire)

named OA in the editor (OA = group this)

and i put

leader OA setGroupID ["MAP_Oskar_1","MAP_Alpha_1"]

in the init.sqs.

(note, all these units got their group names in the editor way before your addon where releaced)

but, i still get names like "Alpha green 1", "Bravo Blue 1" and so on in game...

what have i made wrong?

(the "leader OA setGroupID ["MAP_Oskar_1","MAP_Alpha_1"]" is put at the top of the init.sqs since i have som other stuff in there too)

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I haven't been able to figure out this addon either???...can someone put this in layman terms for us?Maybe a step by step tutortrial,its confusing as hell trying to figure just what goes where.And the mission demo doesn't seem to work either,all I hear is a radio crackle. crazy_o.gif

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@343rdBadger: check the tutorial missions included and the readme. smile_o.gif

@the_shadow: try this:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">leader arty1 setGroupID ["MAP_HW","MAP_Echo_1"]

leader arty2 setGroupID ["MAP_FireBase","MAP_Foxtrot_1"]

leader arty3 setGroupID ["MAP_Fox","MAP_Golf_1"]

leader OA setGroupID ["MAP_Oskar","MAP_Alpha_1"]does that work out?

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i could try, but it´s not the callsigns i want ;)

the arty unit MUST have EE, EF and EG ;)

hrm.. you cant combine "colour" with "colour"

you must have "letter" "colour"

i guess ME, MF, MG will have to do then...

to bad you didnt have all Nato letters both on as letter and colour...

hope you implement that for the next version ;)

i think, A,B,C,D,E,F,G and H is missing under letter category..

but they are under colour...

thats why its not possible to have EE, EF and EG as i wanted.. sad_o.gif

*not to self, read the readme better next time*

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