mattxr 9 Posted October 14, 2006 For our next update people, what kind of head damage do you's prefer? 5 shots to head for a kill (what it's at atm), 4 or 3, etc? 2... 1 actually thats all it really takes Share this post Link to post Share on other sites
Commando84 0 Posted October 14, 2006 2 or 3 shots, if it could be made to depend on what difficulty logic you run like 1 easy 3 medium and 5 hard Share this post Link to post Share on other sites
Dr.Pepper 0 Posted October 14, 2006 add 3 zombie-classes with different armor-values... e.g. weak zombies (one head shot killes) for the very fresh ones, which make the largest number, medium (2 or three headshots) for more challenge, and a few hard (4 or 5 head shots) for kind of "leaders" Share this post Link to post Share on other sites
j w 0 Posted October 14, 2006 2... 1 actually thats all it really takes How many times have you shot a zombie in the head? Share this post Link to post Share on other sites
general 0 Posted October 14, 2006 2 or 3 shots, if it could be made to depend on what difficulty logic you run  like 1 easy 3 medium and 5 hard  are you mad? 1 to 5 shots. that would be like civilians going on painkillers. why don't we just use the civil armour values? comeon... It's zombies. I'd say 5 shots for the easy ones 8-10 for the medium and 15-20 for the really hard ones. if you think that the zombies are to tough, why don't u use less of them? and put some ammo here and there in your mission. you're not gonna survive on 2 glock mags are you? Share this post Link to post Share on other sites
Dr.Pepper 0 Posted October 14, 2006 comeon... It's zombies. I'd say 5 shots for the easy ones 8-10 for the medium and 15-20 for the really hard ones. Well, I thought we were talking about HEAD-shots... Are you serious with this? Quote[/b] ]if you think that the zombies are to tough, why don't u use less of them? Well I think a mission with jsut one or two zombies would be quite boring. Watch movies like Dawn of the Dead or other movies from the "George A. Romero - Universe" The atomosphere comes from the numbers, but the zombies can be killed with one headshot... In my opinion this is, how this mod should be... Share this post Link to post Share on other sites
general 0 Posted October 14, 2006 comeon... It's zombies. I'd say 5 shots for the easy ones 8-10 for the medium and 15-20 for the really hard ones. Well, I thought we were talking about HEAD-shots... Are you serious with this? Quote[/b] ]if you think that the zombies are to tough, why don't u use less of them? Well I think a mission with jsut one or two zombies would be quite boring. Watch movies like Dawn of the Dead or other movies from the "George A. Romero - Universe" The atomosphere comes from the numbers, but the zombies can be killed with one headshot... In my opinion this is, how this mod should be... well... I'm gonna tell you something funny. serveral 100s of zombies lags... no really, they do! AND, slow zombies, beleave it or not, are very slow. it is boring to just run and take them down one by one with one shot. if you can't hit the head then you got serious problems aiming. and if you noticed, spawning lots of zombies adds lagspikes. and YES I am really serious. when speaking of easy and medium I mean normal fast and zombies slow. I'm not speaking only of zombies right now. and BTW in most movies, isn't it like that, that even a roadblock full of soldiers can't stop a big horde cuz it made of serveral 1000s of zombies right? well try to put that in ofp and your comp will fry. what we can do tough is to add armour to the body and other limbs Share this post Link to post Share on other sites
mattxr 9 Posted October 14, 2006 comeon... It's zombies. I'd say 5 shots for the easy ones 8-10 for the medium and 15-20 for the really hard ones. Well, I thought we were talking about HEAD-shots... Are you serious with this? Quote[/b] ]if you think that the zombies are to tough, why don't u use less of them? Well I think a mission with jsut one or two zombies would be quite boring. Watch movies like Dawn of the Dead or other movies from the "George A. Romero - Universe" The atomosphere comes from the numbers, but the zombies can be killed with one headshot... In my opinion this is, how this mod should be... totaly agreed.. Remeber is it what the customers want, or what you want Share this post Link to post Share on other sites
general 0 Posted October 14, 2006 I'm not the one making the zombies so that decision comes from some1 ellse. so I'm really just expressing my opinion ain't I? and well it's gonna be lowered. but not to one HS. BTW I never said that there should only be two zombies more like 40+ Share this post Link to post Share on other sites
biggerdave 56 Posted October 15, 2006 In tests we found that zombies with lower health simpley died too quickly, compared to their counterparts, along with several studies into zombies we found that usually it will take 3 headshots to immobilise the zombie, as it's quite diffficult to hit the right part of the brain. There's my reasoning, if you want zombies with lower health, just setdamage them to 0.25 or something Share this post Link to post Share on other sites
mattxr 9 Posted October 15, 2006 along with several studies into zombies we found that usually it will take 3 headshots to immobilise the zombie EH! everything ive ever heard about zombies plus zombie films it takes 1 head shot.. it doesnt matter where in the brain you hit them beciase once a bullet goes into the brain it automatticly 0.01 second shuts down everything thus instantly killing, same for an alive human.. Share this post Link to post Share on other sites
mattxr 9 Posted October 15, 2006 Current Situation: I just placed 100+ Zombies on the map all targeted me.. about 10 of them were fast zombies i got totaly overrun no way in hell would ive been able to fight them all off even with 1 headshot check out the video ------ ------ and just think if you have zombie spaners so you dont need several hundred zombies on at one time.. plus 100+ wont lag when you add all the fog in and that.. Share this post Link to post Share on other sites
Blackbuck 9 Posted October 15, 2006 dude that was insane but i see your point they are a bugegr to kill, maybe it would of helped not using the M4SD though Share this post Link to post Share on other sites
DarkTerritory3 0 Posted October 15, 2006 It seems like nobody listen to me. Again... i'm speaking to anybody who want this but you can all changed your own armor in the config.cpp. Really easy. Or maybe you just don't know how and have to wait for the new update? No offence Share this post Link to post Share on other sites
Al Simmons 0 Posted October 15, 2006 Hm cant watch video Share this post Link to post Share on other sites
Blackbuck 9 Posted October 15, 2006 click it again it works well it did for me Share this post Link to post Share on other sites
NeMeSiS 11 Posted October 15, 2006 and if you noticed, spawning lots of zombies adds lagspikes. Place them on the map before you spawn them, so they are preloaded into the memory? I usually mix fast and slow zombies on a 4/1 (slow/fast) ratio, which is quite a challenge with 40-80 zombies in a city. But i changed head-armor values already so they die with 1-3 headshot, anything more and it would be impossible to finish Share this post Link to post Share on other sites
Dr.Pepper 0 Posted October 15, 2006 It seems like nobody listen to me. Again... i'm speaking to anybody who want this but you can all changed your own armor in the config.cpp. Really easy. Or maybe you just don't know how and have to wait for the new update? No offence sure I could do this. But: Do you really want that each Mission-maker has his own zombie-config and his own zombie.pbo ? Does not sound practical to me. I´d like to have one pbo that is compatible and could be used with different missions instead of one pbo for each single mission out there There's my reasoning, if you want zombies with lower health, just setdamage them to 0.25 or something Are you sure that works? Cause in the "initzombie.sqs" there already stands this line: "_z setdamage 0.7"... But i changed head-armor values already so they die with 1-3 headshot, anything more and it would be impossible to finish This is just what I mean: ofpforum has his own config, DarkTerritory3 has his own config... Matt Rochelle could make his own and me and...    everyone has his own config...  What´s there to be said against having a config.cpp with different zombie-classes for different difficulties ? Share this post Link to post Share on other sites
biggerdave 56 Posted October 15, 2006 along with several studies into zombies we found that usually it will take 3 headshots to immobilise the zombie EH! everything ive ever heard about zombies plus zombie films it takes 1 head shot.. it doesnt matter where in the brain you hit them beciase once a bullet goes into the brain it automatticly 0.01 second shuts down everything thus instantly killing, same for an alive human.. Yeah, but, yaknow, they always change stuff for the movies to make them more exciting As for the seperate config idea, well, there's already 4 classes of zombies, if we added ones with less health it'd be up to 8, then we'd have people saying they want zombies that don't have the new faces, that'd be 16 classes, then you'd have people who want zombies which can only be killed by headshots, 32 classes... Then you have people who want the addon easier to navigate Anyways, we'll see what we can do Share this post Link to post Share on other sites
Connors 0 Posted October 15, 2006 Nogova virus had zombies with very little health, yet it was still hard and not laggy Share this post Link to post Share on other sites
j w 0 Posted October 16, 2006 The new site is up! Still under construction, but atleast it's up With regards JW PS. From now on, more news will be posted on the site Share this post Link to post Share on other sites
Marcus_ 0 Posted October 16, 2006 Indeed, looking very nice Share this post Link to post Share on other sites
loony 0 Posted October 16, 2006 Yes, I love php-fusion best PHP site but, change a original icons ('site news' etc.). Anyway, great work Share this post Link to post Share on other sites
j w 0 Posted October 16, 2006 New graphics are on the way, too bad we lost Neilreed, our 2d artist Share this post Link to post Share on other sites