marine26thmeu 0 Posted September 12, 2006 Love the new models and sounds! Was though which game logic do I insert so the zombies attack not just the player and its group, but other units as well. Say if I have my squad as well as several other npc squads on the map how do I get it so the zombies attack all units on that side (whether it's West or East). Thanks Share this post Link to post Share on other sites
NeMeSiS 11 Posted September 12, 2006 Love the new models and sounds! Â Was though which game logic do I insert so the zombies attack not just the player and its group, but other units as well. Â Say if I have my squad as well as several other npc squads on the map how do I get it so the zombies attack all units on that side (whether it's West or East). Â Thanks Make a trigger, repeatedly, activated by west in the on actvation field type gblalltargets = thislist and place an easy/medium/hard game gamelogic Share this post Link to post Share on other sites
Zombie_Mod 0 Posted September 12, 2006 Apart the zombie knowwing where you are what else could be done with the zombies? Because i think right now they are the best. There's plenty that can be done with the zombies.. My line of thinking was that zombies can "smell" you by using the following scripts (in pseudocode): EmitSmell.sqs lp: smells = []; foreach unit in gblAllTargets smells = smells + [unit] next ~5 goto lp MoveZombie.sqs Find a target zombie knows about If no targets known about then Find nearest smell from smells[] array Move to it end if And that's it! Share this post Link to post Share on other sites
marine26thmeu 0 Posted September 12, 2006 Got it! Thanks for the help Share this post Link to post Share on other sites
Commando84 0 Posted September 12, 2006 so the new ressurect dead units script i can make say delta force dudes when killed ressurect as zombies after a certain time? Zombie who can smell you out would be really great. Maybe in Arma you can make Zombies trash down or open doors in a loud way and go into houses and attack people there Share this post Link to post Share on other sites
NeMeSiS 11 Posted September 12, 2006 Apart the zombie knowwing where you are what else could be done with the zombies? Because i think right now they are the best. There's plenty that can be done with the zombies.. My line of thinking was that zombies can "smell" you by using the following scripts (in pseudocode): EmitSmell.sqs lp: smells = []; foreach unit in gblAllTargets smells = smells + [unit] next ~5 goto lp MoveZombie.sqs Find a target zombie knows about If no targets known about then   Find nearest smell from smells[] array   Move to it end if And that's it! wouldnt it be easier to increase their hearing ability? that way it could still detect enemies without seeing them? Share this post Link to post Share on other sites
DarkTerritory3 0 Posted September 12, 2006 Maybe in Arma you can make Zombies trash down or open doors in a loud way and go into houses and attack people there  lol john matrix, you are as crazy as i am. Zombie attacking in a house could be fun. Share this post Link to post Share on other sites
biggerdave 56 Posted September 12, 2006 wouldnt it be easier to increase their hearing ability? that way it could still detect enemies without seeing them? The zombies don't detect enemies the same way as normal solders, it can be eating you and still not know about you in the traditional OFP sense (although, admittedly it is quite unlikely) (Is he John Matrix? ) Share this post Link to post Share on other sites
DarkTerritory3 0 Posted September 12, 2006 (Is he John Matrix? ) Not yet but soon 2 Questions, 1: I was wondering what island do you guys play the most with the zombies? 2: I saw on a video that theres a addon that make some kind of fog atmosphere but i can't find it. Please help Share this post Link to post Share on other sites
madmedic 0 Posted September 13, 2006 I would REALLY like to make the zombies only attack people they can see (know about)... If someone would be so kind as to give me an idea how to do that, I would be eternally gratefull no matter what I try, the zombies keep running directly to the closest living as soon as they spawn (no matter how far away it is) I want to make them roam around like...well, like zombies, attacking only those that cross their paths. Any help will be met with extreme gratitude. (excellent mod, by the way) Share this post Link to post Share on other sites
POPKA 0 Posted September 13, 2006 I play on Malden alot with Zombies, mainly because its my favorate island though not for logistical reasons. Share this post Link to post Share on other sites
DarkTerritory3 0 Posted September 13, 2006 Commando84 having zombie attacking in a house its possible  On farmland island there's a big house somewhere and the zombies did enter inside lol I even use some sound effects from night of the living dead and its like if i was in the movie. really cool actually. I will problably make a little video. Yikes is Fraps good for capturing video because for only 30 second my video is 69mb lol Share this post Link to post Share on other sites
zombie1 0 Posted September 13, 2006 That's very uncompressed. My 5 minutes video is 18mb. Quote[/b] ]2: I saw on a video that theres a addon that make some kind of fog atmosphere but i can't find it. Please help It's just heavy fog. Share this post Link to post Share on other sites
Commando84 0 Posted September 13, 2006 maybe i'll release a small mission tonight or tomorow with the zombies on the flooded ocean island, its a Mp mission so it will work best if you are at least people playing it. But it will feature policie pack and zombies and jam soldiers and also trying to figure out if i should add some fire truck or something in the mess. but addons only seen once in a mission could be a bit wasted maybe. anyways the mission has one dude as a spy and 2 dudes as police men and then 4 dudes as soldiers. Share this post Link to post Share on other sites
Gorgi Knootewoot 0 Posted September 13, 2006 FML_HP3_slow_Zombie3 is the unit.The script I use is: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_location = _this select 0 "FML_HP3_slow_Zombie3" CreateUnit [getpos _location,_location,"",1,"PRIVATE"] _location has to be a unit aswell. If you call him "Spawn1 " his init should be: [spawn1] exec "spawn.sqs" FML_HP3_slow_Zombie1 to FML_HP3_slow_Zombie11 and FML_HP3_slow_Zombiewoman1 to FML_HP3_slow_Zombiewoman5 and FML_HP3_slow_skullhead FML_HP3_slow_skeleton work also with fast But what is the code for prostitute zombie? FML_HP3_slow_prostitute and FML_HP3_slow_zombieprostitute dont work. Share this post Link to post Share on other sites
zombie1 0 Posted September 13, 2006 FML_HP3_slow_Prositute Share this post Link to post Share on other sites
Gorgi Knootewoot 0 Posted September 13, 2006 Thx rofl Share this post Link to post Share on other sites
zombie1 0 Posted September 13, 2006 Oh nowonder you got it wrong, I missed a 't' in the config. Share this post Link to post Share on other sites
NeMeSiS 11 Posted September 13, 2006 wouldnt it be easier to increase their hearing ability? that way it could still detect enemies without seeing them? Â The zombies don't detect enemies the same way as normal solders, it can be eating you and still not know about you in the traditional OFP sense (although, admittedly it is quite unlikely) (Is he John Matrix? ) I was assuming that there would be a simple knowsabout check to check if the zombie knows his target (zombie gets target assigned by script->knowsabout check (which would be easily passed with improved ability, if it fails assign new target)->zombie attacks) Share this post Link to post Share on other sites
NeilReed101 0 Posted September 13, 2006 Hi guys i was thinking of releasing some more zombie faces to use on the pack i have several still on my hard drive , i would also like to improve the actual model graphics when i get chance , if people would would like? Share this post Link to post Share on other sites
DarkTerritory3 0 Posted September 13, 2006 Ok i got it. Its a little video of 13mb. Commando84 you were asking about zombie attacking in a (2-3) stories house. Its possible. ClickMe Share this post Link to post Share on other sites
Gorgi Knootewoot 0 Posted September 13, 2006 Oh nowonder you got it wrong, I missed a 't' in the config. Hehe, but now it works The zombies are very hard to kill, but if they are all slow it isn't so bad. In fact it is great this way. Sometimes i put a fast one in between. Share this post Link to post Share on other sites
william1 0 Posted September 13, 2006 the fast ones have a strange manner of moving their arms while running , it is like they are dancing the "mambo" Share this post Link to post Share on other sites
Deathstruck 375 Posted September 13, 2006 will you replace that punch animation? for example in Half-Life zombies have nice attack anims,maybe you can use it as an example Yeah,I know its lot of things,you cant make everything BTW:Sry for my bad english Share this post Link to post Share on other sites
Deathstruck 375 Posted September 13, 2006 and the HP3 pack isnt compabile with ROFL addon(it crashes if you try launch the editor with zombie dog) Share this post Link to post Share on other sites