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sander

Lowlands Warrior: Koninklijke Landmacht

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Hi,

The colours are consciously faded and desaturated somewhat to get the look of old worn fatigues of the oude hap rather than the bright radiant colours of the factory fresh uniforms of fillers.

A campaign is planned, but that is a long term project as it requires various other projects to be finished first. Various options for scenario's are currently considered.

Headgear and level of protection for all sorts of troops depends on the situation. Commandoes, like other troops, will wear body armour, helmets and berets when deployed to show the flag, and other gear in other situations. Not all operations require the same posture.

Regards,

Sander

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Yes indeed, a Lynx would be very nice. We will reskin it as soon as you have made the model. wink_o.gif

Regards,

Sander

Damb, I was going to say the same thing. biggrin_o.gif

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I'd like to know what helicopters the Dutch armed forces use.I don't know why but i love to insert (no jokes about inserting things please  tounge_o.gif )my soldiers in by helo,it makes for some kick ass scenes... biggrin_o.gif

CH-47, Super Puma, Bo-105 (might have been retired) and the AH-64D and the AB-412SP for SAR.

Edit: and the lynx offcourse but they are exclusively used by the navy smile_o.gif

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isn't it a cougar instead of a super puma  rock.gif

Cougar ... super puma .... I think that you can safely say that they look allot like each other and that you pbb wouldn't have to do too much remodelling to make it into a cougar wink_o.gif

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Bo-105 (might have been retired)

The Bo-105 ''Bolkow'' is going to be retired.

Link (in Dutch) for Supah wink_o.gif

Also shown left on that page are the other helicopters used by the Dutch Airforce.

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is this incredible aircraft carrier already released, or is it part of the Falkland progress?

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is this incredible aircraft carrier already released, or is it part of the Falkland progress?

Just check out there site Here

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is there any helicopters out we can use for these troops or trucks or anything? iam gettin tired of walked or ridein in U.S stuff biggrin_o.gif

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Wolf has not yet been released, as we are not satisfied with the LODs (like the current Leopard).

For now, you can use the following substitutes:

- BIS Chinook

- BIS M113

- BWmod Mecedes Wolf for army units

- DKM XA-188 Patria

- Tales of War LSD (as substitute for L800 Hr.Ms. Rotterdam)

- Land Rover 110GS by DeLiltMon, for marines

- G8 M113 pack as a substitute for the YPR

- Swissmod M109

- MMP Unimog for marines

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Lynx is still under construction.

Expect some updated screenshots soon smile_o.gif

Sorry for hijacking btw biggrin_o.gif

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Great work guys but.. (there´s always a but isn´t it.. hehe biggrin_o.gif )

It would be nice if you could fix your AT4 if you want it as realistic as you say it should be. It´s a disposable weapon irl that comes with only 1 round, ie you fire and throw the tube away but yours is reloadable and comes with 3 rounds.  

I would really like to see an update of the sound of the AT4 too since as it is now it´s not even close to be called realistic (as you say it should be on your homepage..). Check out this video from Saab Bofors Dynamics and listen to the sound of the AT4 HEAT (00:25 in the vid) when it´s fired to get an idea of how it should be. But do remember that it doesn´t sound very impressive on a video since the sound tend to get quite muffled. But atleast you hear it´s not a *whooosh* type of sound when it´s fired ala Quake III rocketlauncher or whatnot (Hollywood movie maybe..) but a very loud (100 dB irl atleast) bang more like a cannon..  wink_o.gif

Anyways, keep up the good work!  smile_o.gif

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arkengel do not hotlink images over 100kb please, it's been a rule of these forums for a long, long time now smile_o.gif

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Wolf has not yet been released, as we are not satisfied with the LODs (like the current Leopard).

I meant the wolf released by BW-mod and the version released by Operation Northstar. It's the only transport vehicle close to the Dutch vehicle. Only the numberplate is wrong (and some markings).

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I would like to start by saying your units are awsome.But i have two questions for anybody reading.

1) Could it be possible to have the "Helmet off" script set to "careless" instead of "safe"

2)Also could it be a possibility to have the "Camo" script to be set from "Stealth" instead of "Combat"

Just a suggestion.Maybe others feel the same way as i like to have my troops patroling with helmets on when in safe mode.

There very unique scipts by the way, good work by whoever created them... smile_o.gif

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In safe mode they have their weapons on the back.

With your weapon on the back there is also no need for a helmet. There are rules for this you know. It's not like it's a soldiers choise.

The best example is that the summer-uniform regulations state that you have to roll up your sleeves (Dutch marines have to do this). I first thought that they were just all trying to look bad-ass, but than I asked about it and found out that it's regulations. This particular rule does not apply to a combat situation like iraq, btw.

second;

I think the cammo should be activated by both. And absolutely not left out in combat-mode. In combat-mode you also need cammo.

So changing the script would actually be unrealistic.

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I like your answer for the second question Cpt. FrostBite so i'll go along with you.But i'm using "Wilco's" animation mod so my soldiers in "safe" mode have there weapons in there hands.I suppose you know what your talking about seeing as your Dutch .... tounge_o.gif

safeanim.jpg   dxdshot1094837536.jpg   

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I would like to start by saying your units are awsome.But i have two questions for anybody reading.

1) Could it be possible to have the "Helmet off" script set to "careless" instead of "safe"

2)Also could it be a possibility to have the "Camo" script to be set from "Stealth" instead of "Combat"

Just a suggestion.Maybe others feel the same way as i like to have my troops patroling with helmets on when in safe mode.

There very unique scipts by the way, good work by whoever created them... smile_o.gif

Yes, it is possible, quite simply by defining two variables in your mission.

From the readme.txt

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Array KMM_FACECAMOSTATES

 Default value: void

 When defined, this array will influence behaviour regarding facial camouflage.

 Valid elements for this array are: ["CARELESS","SAFE","AWARE",STEALTH,"COMBAT"]

 Upon a change in the current behavioural state of AI units, KMM_FACECAMOSTATES will be

 checked, to see if the new state is in the elements of this array. If so, AI units will

 apply facial camouflage.

 When not defined, behaviour defaults as if ["COMBAT","STEALTH"]

EXAMPLE:

 If you want the AI to apply facial camouflage for states "AWARE", "COMBAT", and "STEALTH",

 put the following line in your INIT script:

  KMM_FACECAMOSTATES = ["AWARE","COMBAT","STEALTH"]

Array KMM_HELMETSTATES

 Default value: void

 When defined, this array will influence behaviour regarding facial camouflage.

 Valid elements for this array are: ["CARELESS","SAFE","AWARE",STEALTH,"COMBAT"]

 Upon a change in the current behavioural state of AI units, KMM_HELMETSTATES will be

 checked, to see if the new state is in the elements of this array. If so, AI units will put

 on their helmets. If not, helmets will be taken off.

 When not defined, behaviour defaults as if ["AWARE","COMBAT","STEALTH"]

EXAMPLE:

 If you want the AI to put on helmets only for states  "AWARE" and "COMBAT", put the

 following line in your INIT script:

  KMM_HELMETSTATES = ["AWARE","COMBAT"]

So in your case, put this in some INIT line, script or whatever:

KMM_HELMETSTATES = ["CARELESS"]; KMM_FACECAMOSTATES = ["STEALTH"]

But of course you already knew that, as you checked out the readme.txt ages ago! (You did, didn't you?)

smile_o.gif

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Hot news:

Today, version 1.1 of the Leopard 2A6 was released. This version is a vast improvement over the older 1.0C variant. Improvements are:

- Model now has proper LODs, greatly improving overall performance.

- Barrel is now of proper L2A6 proportions

- Changed track and firing sounds

- Added new servo sound for turret

- Driver view now has working prismas

- Changed group name for Leopard platoon

- Skin slightly modified

Head over to http://llw.the-dropzone.net/main....d&cid=1 and get yourself a copy of the updated Leopard 2A6!

intro_img4.jpg

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