Showtek 0 Posted January 13, 2005 damn! Nice Units ! Share this post Link to post Share on other sites
Monkey Lib Front 10 Posted January 13, 2005 WOW Â can't say anything more. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted January 13, 2005 OMG? Looks bloody awesome!!! Very nice units. I love the backpacks aswell. Totaly awesome, dude. Can't wait to do some 'lynx down' action missions with them On a sidenote; normally you must edit your post instead of posting a bunch after eachother, but since they were used to show us some very nice pictures, you won't hear me complaining me about it Share this post Link to post Share on other sites
Munk 0 Posted January 13, 2005 Im sure RAAB wouldnt mind giving these some MP beta testing... Share this post Link to post Share on other sites
Rhodite 3 Posted January 13, 2005 wow very nice looking units mate Share this post Link to post Share on other sites
Billabong81 0 Posted January 13, 2005 Looking great Blackblood! Finally some good SAS units for OFP . Share this post Link to post Share on other sites
CanadianTerror 0 Posted January 13, 2005 tally ho chaps! Share this post Link to post Share on other sites
The Englishman 0 Posted January 13, 2005 very nice units i must say. just an idea, why do you ask UKF if they will let you use their weapons (sa80,LSW,ect) in a public release for a authentic look? Share this post Link to post Share on other sites
Silent N Deadly 0 Posted January 13, 2005 Those look *Mr.Burns Voice* Excellent */Mr.Burns Voice* Share this post Link to post Share on other sites
Blackblood 0 Posted January 14, 2005 very nice units i must say.just an idea, why do you ask UKF if they will let you use their weapons (sa80,LSW,ect) in a public release for a authentic look? Actually you must have "ukf_ukweps.pbo" and "ukf_slmg.pbo" in your addon folder. They are required addons. And superb I might add... My odd little way of saying thanks to a great modelling team. Share this post Link to post Share on other sites
Billabong81 0 Posted January 14, 2005 very nice units i must say.just an idea, why do you ask UKF if they will let you use their weapons (sa80,LSW,ect) in a public release for a authentic look? Actually you must have "ukf_ukweps.pbo" and "ukf_slmg.pbo" in your addon folder. They are required addons. And superb I might add... My odd little way of saying thanks to a great modelling team. Terrific! So how close are you to release? You've had more than enough time to work on them . Contact either I or Silent N Deadly when they are ready and we will set you up with a mirror @ ofp.info ASAP . Share this post Link to post Share on other sites
Silent N Deadly 0 Posted January 14, 2005 You've had more than enough time to work on them . There is never enough time, when trying to perfect something. Share this post Link to post Share on other sites
CanadianTerror 0 Posted January 14, 2005 Quote[/b] ]You've had more than enough time to work on them Are you paying for this or sumthin? Share this post Link to post Share on other sites
mr reality 0 Posted January 14, 2005 Just typical that is. Theres been no news on the development of these desert units and PUKF desert units and WAM they post within a day of each other with news on there upcoming units. God how i love this community . Share this post Link to post Share on other sites
somebloke 0 Posted January 14, 2005 Whats the betting UKF have secretly recruited blackblood. Share this post Link to post Share on other sites
Jonno 0 Posted January 14, 2005 Believe me I tried to some time back, the UKF Desert units are the last releases with any of mine and Vade_101's work though. But have since been bug tested, fixed and tweaked by VCB, Rhodite and co. Im sure the UKF guys would love to recruit Blackblodd still. *kiss* *kiss* Share this post Link to post Share on other sites
tankieboy 0 Posted January 14, 2005 Just typical that is. Theres been no news on the development of these desert units and PUKF desert units and WAM they post within a day of each other with news on there upcoming units. God how i love this community . Aye, just like WW2 stuff... Share this post Link to post Share on other sites
ZIKAN 0 Posted January 14, 2005 Nice work Blackblood, they look fantastic! I was wondering regards the SAS units, have you made a dedicated medic amongst them? or pehaps heal functions for them all? Share this post Link to post Share on other sites
Blackblood 0 Posted January 15, 2005 I was wondering regards the SAS units, have you made a dedicated medic amongst them? or pehaps heal functions for them all? That's up to you folks since it's only a matter of cpp coding. I think BAS had the "heal myself every once in a while regardless of incoming fire"-problem in MP (nice tech. term there). If that's still an issue, i'd better give 'em a dedicated medic and remove "canheal=true" for the rest. That's another reason why I need to test it in MP. Terrific! Â So how close are you to release? Â You've had more than enough time to work on them . Â Contact either I or Silent N Deadly when they are ready and we will set you up with a mirror @ ofp.info ASAP. As always you will be my nr 1 choice for hosting. Â Share this post Link to post Share on other sites
MrZig 0 Posted January 15, 2005 These look really good Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted January 15, 2005 @blackblood; You're right about the BAS units. I think it's better to have a real medic. Share this post Link to post Share on other sites
ZIKAN 0 Posted January 15, 2005 I agree. it would be better to have a dedicated unit as a team medic. However I hope you can make it so the unit has full gear load out slots, unlike the default BI medic, which is limited to what it can carry Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted January 15, 2005 yes, that should indeed be the case. Although even in SF the medic is NOT a combat-unit and will not engage in combat unless he really has to. But in this case you can make an exception Share this post Link to post Share on other sites
Munk 0 Posted January 15, 2005 That's another reason why I need to test it in MP. Like I said, Im sure RAAB wouldnt mind helping out with MP testing Share this post Link to post Share on other sites
Blackblood 0 Posted January 15, 2005 However I hope you can make it so the unit has  full gear load out slots, unlike the default BI medic, which is limited to what it can carry  Almost forgot about the BIS medic limits. Will get right on it. @Munk You asked for it. Expect a BETA package Saturday night (CET). And that goes for the rest of you applicants that I've already talked to. Bear in mind, this is NOT the final release you'll get. Ignore the most common things like texture transitions etc. I'm only interested in how "random appearence" behaves during MP. The rest has a lower - but not forgotten - priority. Share this post Link to post Share on other sites