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-=BT=- Matty R

Script problem

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ok this script worked with jam men, and i wanted it for just the origonal ofp soliders

Quote[/b] ];start with

;[location of spawn,groupname,skill from 0-1,destination where group should move after creation] exec "AIspawn.sqs"

?!(local Server): exit

_location = _this select 0

_Group = _this select 1

_skill = _this select 2

_destination = _this select 3

;creating Infantry soldiers

;you can add more but use ~ delays and max. 12 units per group

~0.5

"OfficerE" CreateUnit [getpos _location, _group,"this allowfleeing 0;",_skill,"PRIVATE"]

~1

"SoldierEG" CreateUnit [getpos _location,_group,"",_skill,"PRIVATE"]

~1

"SoldierEAT" CreateUnit [getpos _location,_group,"",_skill,"PRIVATE"]

~1

"SoldierEMedic" CreateUnit [getpos _location,_group,"",_skill,"PRIVATE"]

~1

"SoldierEMG" CreateUnit [getpos _location,_group,"",_skill,"PRIVATE"]

~1

"SoldierELAW" CreateUnit [getpos _location,_group,"",_skill,"PRIVATE"]

~1

"SoldierEAT" CreateUnit [getpos _location,_group,"",_skill,"PRIVATE"]

;if you wish that the group moves to a location after creation

#Moving

~1

_group setspeedmode "normal"

_group setbehaviour "aware"

~1

_Group move (getpos _destination)

Exit

but i get an erro command thing saying OfficerE,SoldierEG so on, there something wrong with them? can any1 help..

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Make sure you exec'd it with

[Logic1,Grp1,1,Logic2] exec "AiSpawn.sqs"

NOT

[getpos logic1,grp1,1,getpos logic2] exec "AiSpawn.sqs"

where logic1 is where they are created and logic2 is where they move to.

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?? anyone ?? must be someone out there who knows, its so i can start on my 5 mission project.. for ToW:JC for the people who dont have all the good addons and that..

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Well, i tried your script in SP mode on a "clean" (no addons other than BIS) OFPR and here is the result

Ingame i create myself

I create another soldier, and in his init line , i wrote

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">TEAM1=group this; deletevehicle this

(this way TEAM1 exist as a group in the mission beginning)

Then i create a game logic , i name it THERE

I create another game logic, away , i name it OVERTHERE

Now i create a trigger activated by radio alpha

At the line On Activation i write

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[THERE,TEAM1,0.1,OVERTHERE] exec "AIspawn.sqs"  

I preview, then i type 0-0-1 to make the radio alpha call

And soldiers are spawned at the THERE position and the group is going to the OVERTHERE game logic position.

You are certainly doing something wrong, as what i wrote works perfectly for a clean OFPResistance (i keep the user addons in mods folders)

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