TheUndeadSoldier 0 Posted August 3, 2004 After texturing my entire map, testing it frequently to ensure that it was appearing the way I wanted it, I pbo'd it and took it to another computer to show it off. In OFP, there were no textures, just white! I returned home, loaded Visitor, re-pbo'd it and it worked in-game perfectly. After a lot of checking, I discovered that the virtual drive I was using ( Z:\) had to be running for my textures to appear in the game. The pbo is looking in z:\ for the textures, even though they're actually IN the pbo! Â Â Checking the pbo in a text editor, I can see that all textures have the "z:\" path in front of them. Naturally I need to make the game look in the pbo instead. Can someone help with ways that I may fix this problem, as I don't fancy re-texturing the map! Â The rest of the island is complete and ready for beta testing. Need help! Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted August 4, 2004 Simple point the texture path to where the textures are.Did you use the textures from O.pbo if so than all you have to do is change it to the o folder that is located in your viewer folder and reload your map in buldozer to make sure.Should work.Remember to change the path in the "Tools - Project Preferences". Share this post Link to post Share on other sites
TheUndeadSoldier 0 Posted August 4, 2004 Simple point the texture path to where the textures are.Did you use the textures from O.pbo if so than all you have to do is change it to the o folder that is located in your viewer folder and reload your map in buldozer to make sure.Should work.Remember to change the path in the "Tools - Project Preferences". The textures used are mostly custom textures generated by Visitor, which I keep in the root folder (z:\). I included these in the pbo, but are not being used by OFP. It appears to only want to use the ones in the virtual z:\ drive.... Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted August 4, 2004 Why virtual drive?Why dont you point the texture paths in Visitor. Share this post Link to post Share on other sites
TheUndeadSoldier 0 Posted August 4, 2004 I set up Visitor to be able to use objects from both Data3D and O, as described in the forum thread below, and as used by BIS map creators. http://www.flashpoint1985.com/cgi-bin....t=34103 z:\ is the drive suggested to use. Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted August 4, 2004 hmm,Well I would have to say that ive never tried the virtual drive thingy.Guess ill look into it.Im kinda just now getting into fully using Visitor.The only problem im haveing is getting the blending to show in game.It shows in buldozer fine but not in game.you know anything about that? Share this post Link to post Share on other sites
TheUndeadSoldier 0 Posted August 4, 2004 hmm,Well I would have to say that ive never tried the virtual drive thingy.Guess ill look into it.Im kinda just now getting into fully using Visitor.The only problem im haveing is getting the blending to show in game.It shows in buldozer fine but not in game.you know anything about that? I had that problem before I added the virtual drive. Do you mean that the game shows the main textures but the blends are patches of white? Â The z:\ fixed it, but being a non-tech noob I can't explain why.... Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted August 4, 2004 guess i will really need to look into the z: virtual thingy.thanks Share this post Link to post Share on other sites
surpher 1 Posted September 18, 2004 I'm getting the same problem. As you can see most of the blending works, for some reason other bits don't. Anyone got a solution? Share this post Link to post Share on other sites