FischKopp 0 Posted July 31, 2004 Hi guys, at first i stll working on the hmmwvs´ . The soldier based on HYK soldiers with some changes. I thought about a creating Marine whereas i create USMC hmmws cois they need a marine driver:P . At the moment I´m have to create the selection. I hope i get some ingame shots soon. Click me! Click me! Further units are planed espeially Force Recon. Share this post Link to post Share on other sites
mr burns 131 Posted July 31, 2004 yeah give us more reasons not to spend a big bunch of money on vbs Share this post Link to post Share on other sites
ebns72 0 Posted July 31, 2004 Nice!!!!! Imo, they look better than Earl and suchey's MAP.... Share this post Link to post Share on other sites
Heatseeker 0 Posted July 31, 2004 Looks good, please dont misunderstand my opinion when i say that its not very likely that any other units will replace Suchey's units from my game, in the marine department all i find missing are vehicals, choppers, etc. Good job though Fischkopp, i hope you will continue making marine stuff for OPF. I also hope you will make a marine sniper . Share this post Link to post Share on other sites
CounterForce 0 Posted July 31, 2004 looks great good work Share this post Link to post Share on other sites
uscg pilot 12 37 Posted July 31, 2004 right on go fischkopp Share this post Link to post Share on other sites
Landwarrior87 0 Posted July 31, 2004 man you are the best.. keep it up. Remember the Desert Vests are Tan and not woodland!! Share this post Link to post Share on other sites
UsMarine408 0 Posted July 31, 2004 remember another thing we use coyote interceptors now with the woodland marpat and desert cammis Share this post Link to post Share on other sites
MontyVCB 0 Posted August 1, 2004 Nice!!!!!Imo, they look better than Earl and suchey's MAP.... i douun about that, there good but i like E&S better its the same when people saw VBS1 marines they where like 'OMG so much better!!!!' but when i got it apart from adding some cool things like grenades on the vests and stuff they wern't that much more impressive. goodwork tho Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted August 1, 2004 US marines indeed ues the coyote interceptor instead of the woodland one. Good point. The coyote was foud to be very effective in both desert and woodland areas. Suchey had some nice texures for em on the "modern Marine' addon. (not MAP). check it out. I'm sure if you ask, you can use the texture. The MARPAT pattern looks 'strange'. I'm not sure what's so wrong about it, but it doesn't look like the real thing. Share this post Link to post Share on other sites
GoOB 0 Posted August 1, 2004 Will be used side by side with Suchey's marines for missions taking place in times where the MARPAT hadn't been invented yet. Looking great! EDIT: My eyes must be messed up.... So much for sleeping till one o'clock in the err... "Morning"*.... *Morning = Afternoon. Share this post Link to post Share on other sites
MSpencer 0 Posted August 1, 2004 Uhm yeah... it's in MARPAT Goob... Usmarine, don't say "we", you know why. Looks better than E&S MARPAT in my opinion. Good texturing, but I'd lighten it up just a little bit. Share this post Link to post Share on other sites
Gordy 0 Posted August 1, 2004 Uhm yeah... it's in MARPAT Goob...Usmarine, don't say "we", you know why. Looks better than E&S MARPAT in my opinion. Good texturing, but I'd lighten it up just a little bit. they would be lighten up in the game. For some reason the buldozer image is darker then ingame one. Share this post Link to post Share on other sites
miss_cleo 0 Posted August 3, 2004 looking good... although id probably rather have some woodland marines, as we already have marpat ones. Share this post Link to post Share on other sites
GoOB 0 Posted August 3, 2004 looking good... although id probably rather have some woodland marines, as we already have marpat ones. I'd join you in that request. TOW's marine units are still nice, but I would like some updates on the models/textures. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted August 3, 2004 Fishkopp would like to make Marines for a jungle island. Now in a jungle area marines won't wear MARPAT, because the main background color (coyote brown; the same color as the coyote intercepter) doesn't really match the bright green of a jungle. For now I think Marines will use the old M82 woodland for te jungle, untill the get (if they ever will) a jungle variant of MARPAT. Note; there's a very nice commercial jungle version of MARPAT, called 'jungle stalker'. Check it out: http://graywolftradingco.com/mcart/index.cgi?code=3&cat=15 Share this post Link to post Share on other sites
Darryl 0 Posted August 11, 2004 change the front pouches, i dunno, but the grenades look kinda wierd... but thats me talking, its nice Share this post Link to post Share on other sites
FischKopp 0 Posted August 11, 2004 The grenades already placed by better looking one (like vbs 1). But i stopped it so far cos i have some problem with the selections. itÃs the first time i made a soldier and it´is ahrd to find somebody which help. maybe somebody want to help me. Share this post Link to post Share on other sites
UsMarine408 0 Posted August 11, 2004 what do you need help with? Share this post Link to post Share on other sites
Wilco 944 Posted August 11, 2004 Keep the color where it is, it's perfect, not to bright or not to dark. That's the color/contrast of MARPAT: http://www.mcaroy.com/camo/marpat001.JPG Share this post Link to post Share on other sites
FischKopp 0 Posted August 11, 2004 Look on the pic. The Body (selection) don´t move. In Pilotview I shot with the weapon in the other direction. Share this post Link to post Share on other sites
UsMarine408 0 Posted August 11, 2004 woah lmao uuhhh hahaha someone else wanna take this one. Share this post Link to post Share on other sites
Wilco 944 Posted August 11, 2004 Look on the pic.http://www.opsosite.de/upload/data/media/38/Mbug.jpg The Body (selection) don´t move. In Pilotview I shot with the weapon in the other direction. LOD problem? List the LOD's then see if someone can help out. Share this post Link to post Share on other sites
Donnervogel 0 Posted August 11, 2004 I had that problem too once. I don't remember the problem exactly but I solved it. IIRCit was basicly a problem with selections and hiddenselection. like if you've got visible selections that are joined trough faces with selections that are hidden it happens. not 100% sure though. Share this post Link to post Share on other sites
FischKopp 0 Posted August 11, 2004 LOD 1.00 Geometry mass 90 kg Fire Geometry LandContact HitPoints View-PilotView ViewGeometry Share this post Link to post Share on other sites