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HKFlash

Helicopters and aircraft: HUD and instruments?

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Hi there guys,

I was thinking, about the helicopters/gunships and the aircraft cockpits and I was thinking, if we could make use of them.

Maybe some of you have already played a modern combat flight sim, such as Lock On Modern Air Combat or Falcon 4.0, Longbow II a simulator of gunships. These are simulators and one of their objective is recreate the cockpits inside the aircraft as better as possible.

Do you think the same should be applied in OFP2?

This is my main question, and it is for you to answer. Now my opinion.

As you know in Operation Flashpoint, when you board a gunship or an modern combat jet, you will not have a HUD (Heads Up Display) yet an interface that helps you to face your opponents by displaying their positions. Yet I would like some changes.

Let me just make a point in this discussion: I do not want a flight simulator in this game.

There are 2 changes that I want:

1- Cockpit instruments that are usefull not just textures. Horizontal horizon, altitude indicator (or altimeter), speed indicator, etc. I want them to be usefull and I dont an interface indicating my speed and altitude otherwise the instruments would useless.

2- HUD. I want some HUD that look like the reality ones, but dont have diferent combat and flights modes. You know just a small HUD indicating my altitude and my Speed, my heading. Combat systems too, but very basic, like lock and fire. Not much complicated. (although this for me is "piece of cake")

Just one more thing: when hit and not destroyed our aircraft HUD should disable itself.

Why these changes? Well, before I state my reasons I should warn you that I never played in multi player this game.

These changes have a simple porpose: to distinguish pilots from infantry men. In OFP an Infantry man can use an Helicopter, but they may not be pilots because 1- there are too many pilots 2- They prefer gunfights on the ground.

By adding these changes many "happy triger" people that just want to pop some tanks would leave the "pilot life". After all this is a simulation, and I personnally think that gunships and aircraft with simple control management are like weapons of mass destruction in OFP1. Let's hope the sequel changes that. smile_o.gif

Well now to the moderators: sorry if this is a repost. I used the search button and I read the wishlist summary. biggrin_o.gif

Regards to all.

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Oops! Sorry guys this topic wasnt supposed to be here in the OFP2 - GENERAL yet on the OFP2 - SUGGESTIONS.

My apologies to the moderators and administrators. Please move the topic to OFP 2 - SUGGESTION.

Again my apologies.

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Well, just my idea, I think that having easier pilot huds ect would prevent helicopters full of passengers from blowing up b/c the pilot is a CS idiot...

But I would like a no hud difficulty option along with a no "target dot in vehicles" option as well.

This would make helicopter rocket targeting less accurate or more realistic. (Like how those helicopters in We Were Soldiers had those "iron sights")

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Well, just my idea, I think that having easier pilot huds ect would prevent helicopters full of passengers from blowing up b/c the pilot is a CS idiot...

But I would like a no hud difficulty option along with a no "target dot in vehicles" option as well.

This would make helicopter rocket targeting less accurate or more realistic. (Like how those helicopters in We Were Soldiers had those "iron sights")

The 'CS idiot' would crash the chopper if the controls consisted of two buttons, stop and start. The best solution is to make the piloting at least semi-realistic, so that you only get in vehicles with people you trust.

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Well, I was only making the case for the other side.  I actually want a flight system where choppers are fairly simple to control, yet the flight system should be fairly realistic.  For example, I think helicopters cannot go past a certain speed limit or else something like torque balance or air resistance would become a dangerous condition.  Also, after looking at MS flight simulator, I think helicopters must be handled delicately in the air or else they'll tip over or something.

I'm sure that BIS will find a difficulty balance that they can realistically implement.  I just don't think that people should make incredibly sharp turns in the air at dangerous velocities w/o some loss of control.

BTW: I crashed 3 times in a row trying to fly the helicopters in that Desert Combat mod at a lan party...  Does that suck?  crazy_o.gif

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