desantnik 0 Posted July 26, 2004 sorry should have made that more clear... I was refering to Silent_Zeros call of duty like animations... Share this post Link to post Share on other sites
Heatseeker 0 Posted July 27, 2004 I think the only ones missing are reload while standing and walking backwards, forward strafe (W+A or B) etc, wouldnt be worth the effort but the first 2 would make the pack even better . Oh and the stance is realistic, if you bend your knees too much you will shake like a leaf and fall after you shoot, the pack is awsome . Share this post Link to post Share on other sites
Landwarrior87 0 Posted July 27, 2004 Im a 56ker and the server doesnt allow "Resuming" thats B.S. how am i going to get it done? any chance anyone has another mirror.. i hate to be a pain N the ass but to get these animations to work is a pain in the ass. Share this post Link to post Share on other sites
-RuN- 0 Posted July 27, 2004 Im a 56ker and the server doesnt allow "Resuming" thats B.S. how am i going to get it done? any chance anyone has another mirror.. i hate to be a pain N the ass but to get these animations to work is a pain in the ass. True, very true. I just cannot dl this pack edgegaming refuses to let me have. Please, somebody help us. Share this post Link to post Share on other sites
zayfod 1 Posted July 27, 2004 Very nice--looking good. Now, does anyone else get a jump in the animation when going from crouch to run forward? (either normal run forward or sprint run forward) happens in both cases with me. Also when AI go from crouch to standing aware the weapon seems to flick up and down--dont mean to be picky these are indeed very good. Zay Share this post Link to post Share on other sites
Caxton Gibbet 0 Posted July 27, 2004 These are realy nice.  I've swaped these two around that was posted earlier,  walk safe: chuzebez0l.rtm    (that is" limited safe" ingame) stand safe: bezstanisTaT.rtm replacing them with "patrol" and "standready" respectivly.They work well upto a point,that point being a turn in their route at which time they shoulder their weapon briefly then resume the "patrol" anim. Ive also swaped the "sprint aware" with the "stoop and run" anim and it works well, again, until a turn in the route at which point it returns to the standard "run aware" anim till it has made the turn then it returns to the "stoop and run" anim. What im after is the filename for run aware:?.rtm (that is "normal aware" ingame) so i can try swaping it with the "stoop and run" anim. hope someone can help. cheers Share this post Link to post Share on other sites
Landwarrior87 0 Posted July 27, 2004 i let it download from 10:30 pm woke up this mornin at 8:19am and it has stopped at 83% before it was 62%.. all i need is that damned 17% but now im going to have to start all over again. This Sucks! :-( Share this post Link to post Share on other sites
oyman 0 Posted July 27, 2004 i let it download from 10:30 pm woke up this mornin at 8:19am and it has stopped at 83% before it was 62%.. all i need is that damned 17% but now im going to have to start all over again. This Sucks! :-( Â Â ya same here i left it on all night and my mom needed to use the phone now i have to wait 6 hours all over again we need a ofp.info mirror or something Share this post Link to post Share on other sites
mr burns 131 Posted July 27, 2004 Im a 56ker and the server doesnt allow "Resuming" thats B.S. how am i going to get it done? any chance anyone has another mirror.. i hate to be a pain N the ass but to get these animations to work is a pain in the ass.True, very true. I just cannot dl this pack edgegaming refuses to let me have. Please, somebody help us.  do it oldschool, just un/repbo the o.pbo yourself, it really isn´t that hard because your computer has to do all the shitty work Share this post Link to post Share on other sites
Landwarrior87 0 Posted July 27, 2004 ok i was about to do it old school but when i try to download it.. its a .txt file?? what the hell is going on here? Share this post Link to post Share on other sites
oyman 0 Posted July 27, 2004 ok i was about to do it old school but when i try to download it.. its a .txt file?? what the hell is going on here? you have to put .rar at the end of the file instead of .txt Share this post Link to post Share on other sites
Landwarrior87 0 Posted July 27, 2004 i feel stupid i dont know how to use cutpbo.. what do they mean use cutpbo.exe o.pbo theres noting to type in the msdos program got damnit im getting a headache with this... someone pm me please. Share this post Link to post Share on other sites
mr burns 131 Posted July 27, 2004 try without cutpbo .. just using pbo decryptor 1.5 worked perfectly for me. Share this post Link to post Share on other sites
Gollum1 0 Posted July 27, 2004 Yes, I LOVE THIS PACK! It's the best one out there. But, the patrol anim really needs to be changed as suggested earlier, soldiers should have the weapon slung in front of them, but TAKE NOTE: It can't be too close to the body or it will cut through the pouches of units like BAS, UKF and a lot others... BTW doing it the "hard" way took a few minutes with PBO tool and PBO decryptor 1.5. O.pbo didn't cause any problems whatsoever. Share this post Link to post Share on other sites
Landwarrior87 0 Posted July 27, 2004 it did for me.. i finally got cutpbo working.. i didnt know when they said "run it with cutpbo.exe o.pbo" they meant goto Windows Run and type that in... anyways its working now.. yeh patrol anims should be infront of the person.. but great anims overall! Share this post Link to post Share on other sites
crassus 0 Posted July 28, 2004 Excellent work, Dreamy Knight. The anims are great. I've not read the whole Thread completely....but after messing around with the demo mission, once in "Patrol" they cannot be killed! I've hammered them with machineguns, hand grenades, and direct fire from a T80! They just fly away and continue marching! The Patrol anim makes for great screenshots and cutscenes though. Oh, if none of you have tried this yet, put down a squad of infantry in the editor, and put the following in the waypoint at which you want the patrol anim to execute: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">someName="patrol"; "_x switchMove someName" forEach units group this Then the whole squad will execute the anim upon reaching the waypont. Share this post Link to post Share on other sites
Gollum1 0 Posted July 28, 2004 I've not read the whole Thread completely....but after messing around with the demo mission, once in "Patrol" they cannot be killed! I've hammered them with machineguns, hand grenades, and direct fire from a T80! They just fly away and continue marching! That's the case with all switchmoved anims, those soldiers are dead but the animation is being played on their corpses. It's just an OFP "bug" but the anims are just meant for cutscenes anyway. Share this post Link to post Share on other sites
Mohadib 0 Posted July 29, 2004 These are realy nice.  I've swaped these two around that was posted earlier,  walk safe: chuzebez0l.rtm    (that is" limited safe" ingame) stand safe: bezstanisTaT.rtm replacing them with "patrol" and "standready" respectivly.They work well upto a point,that point being a turn in their route at which time they shoulder their weapon briefly then resume the "patrol" anim. Ive also swaped the "sprint aware" with the "stoop and run" anim and it works well, again, until a turn in the route at which point it returns to the standard "run aware" anim till it has made the turn then it returns to the "stoop and run" anim. What im after is the filename for run aware:?.rtm (that is "normal aware" ingame) so i can try swaping it with the "stoop and run" anim. hope someone can help. cheers it doesent work.I´ve changed the rth´s like you.The only thing that happends is that the men wil sink down in the ground to the Helf of his Body. Share this post Link to post Share on other sites
Heatseeker 0 Posted July 29, 2004 those soldiers are dead but the animation is being played on their corpses. Eeeek, now theres a creppy sentence . Share this post Link to post Share on other sites
Gollum1 0 Posted July 29, 2004 those soldiers are dead but the animation is being played on their corpses. Eeeek, now theres a creppy sentence . Share this post Link to post Share on other sites
Silent_Zero 0 Posted July 29, 2004 sorry should have made that more clear... I was refering to Silent_Zeros call of duty like animations... it isint my anim it came in the pack here u go Share this post Link to post Share on other sites
mr burns 131 Posted July 29, 2004 sorry should have made that more clear... I was refering to Silent_Zeros call of duty like animations... it isint my anim it came in the pack here u go http://server6.uploadit.org/files/SilentZero-COD.jpg how can i change my running animation to this one ? Share this post Link to post Share on other sites
Caxton Gibbet 0 Posted July 29, 2004 These are realy nice.  I've swaped these two around that was posted earlier,  walk safe: chuzebez0l.rtm    (that is" limited safe" ingame) stand safe: bezstanisTaT.rtm replacing them with "patrol" and "standready" respectivly.They work well upto a point,that point being a turn in their route at which time they shoulder their weapon briefly then resume the "patrol" anim. Ive also swaped the "sprint aware" with the "stoop and run" anim and it works well, again, until a turn in the route at which point it returns to the standard "run aware" anim till it has made the turn then it returns to the "stoop and run" anim. What im after is the filename for run aware:?.rtm (that is "normal aware" ingame) so i can try swaping it with the "stoop and run" anim. hope someone can help. cheers it doesent work.I´ve changed the rth´s like you.The only thing that happends is that the men wil sink down in the ground to the Helf of his Body. have you also replaced the original 0.pbo with the one that comes with the download? that is the only other thing i did and it works fine. Share this post Link to post Share on other sites
desantnik 0 Posted July 29, 2004 Hey can anyone tell me the name for the walk safe jog animation? Share this post Link to post Share on other sites
Mohadib 0 Posted July 29, 2004 These are realy nice.  I've swaped these two around that was posted earlier,  walk safe: chuzebez0l.rtm    (that is" limited safe" ingame) stand safe: bezstanisTaT.rtm replacing them with "patrol" and "standready" respectivly.They work well upto a point,that point being a turn in their route at which time they shoulder their weapon briefly then resume the "patrol" anim. Ive also swaped the "sprint aware" with the "stoop and run" anim and it works well, again, until a turn in the route at which point it returns to the standard "run aware" anim till it has made the turn then it returns to the "stoop and run" anim. What im after is the filename for run aware:?.rtm (that is "normal aware" ingame) so i can try swaping it with the "stoop and run" anim. hope someone can help. cheers it doesent work.I´ve changed the rth´s like you.The only thing that happends is that the men wil sink down in the ground to the Helf of his Body. have you also replaced the original 0.pbo with the one that comes with the download? that is the only other thing i did and it works fine. Jay....i´ve changed tho O.pbo to......i´ve followed the orders in the Readme.....so...dont know why it doesent work.I´ll give it up now. i think,that it´s stupid to bring out some god new Things without a correct Readme that explain People they do not know  so mutch about it how it works. I´ll delete that exelent new Addon. Share this post Link to post Share on other sites