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raedor

dust transparent?

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a pic first:

ZSU_57_2_prob.jpg

i think you see what the problem is: you can't see the dust... it appears only when i'm very close to the model like on the pic. when i'm away, i can see the dust.

so it has to be a bug in the first LODs... any ideas?

sad_o.gif

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Far as I know the dust doesnt have anything to do with the model LOD its all to do with the memory.Or unless im not understanding the question correctly.

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Far as I know the dust doesnt have anything to do with the model LOD its all to do with the memory.Or unless im not understanding the question correctly.

the question is why i don't see the dust which is between "the virtual photographer" and the tank...

two more pics.

it looks like this:

t55a_problem.jpg

but it should look like this one:

t55a_desert.jpg

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I may be right but you should change the type of the texture files. I mean: if you use .paa files, try to convert them to .pac, and vica versa. It was a bit ago when I faced this problem and I think this was the solution... (???)

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it is with paa on both pics... so this can not be the problem.

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maybe a view geometry lod will help or do you already have?

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both (the working and the not working tank) do not have a view geometry lod.

but thanks for your suggestions, oyman and LizardX. smile_o.gif

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could try to cut and paste the whole model in oË› then save it and try again. A long time ago it fixed a problem i had with alpha textures on windows.

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could try to cut and paste the whole model in oË› then save it and try again. A long time ago it fixed a problem i had with alpha textures on windows.

no, i already tried that. it did not help sad_o.gif

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do you have more than 1 resolution LOD?

SelectThis

yes. 0.5, 1.0, 2.5, 5.0, 7.0

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you might of fixed this by now but i was making a tank and had the same problem as yours and i noticed when i added View-cargo and a view-pilot lod, the bug disappeared wink_o.gif

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Well maybe the memory points are backwards.Try looking at the front of the vehicle while moveing and see what that looks like.

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if you havn't fixed it already, i had the same problem and it was caused by too much textures with alfa channel. I've removed some of them and it worked.

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thanks for your hints, i'll check that (esp. the memory points!).

smile_o.gif

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