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kegetys

DXDLL 1.0 (not Geforce MX compatible)

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Wouldn't they then be entitled to a fraction of every copy sold? If so, then you lucky f#$%ers. tounge_o.gif

Cap.

They wouldnt get a cent out of it because when you make OFP addons, you have to agree that Codemasters and BIS owns the rights to anything connected to OFP....thats how they ripped off all of the cool addons of OFP like BAS and put them into VBS1.....if i was them I would be real mad...... crazy_o.gif

Cut this fucking crap - neither BIS or BIA has ripped anyone off.

OFP tinfoil hat folks need to relax, most of addon makers are educated people perfectly cabable of looking after their rights. As far as I know all concerned parties who've contributed to VBS have received compensation for their troubles.

DXDLL is free to uses for non-commercial purposes - which includes OFP enthusiasts playing around with VBS and taking screenshots.

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Wouldn't they then be entitled to a fraction of every copy sold? If so, then you lucky f#$%ers. tounge_o.gif

Cap.

They wouldnt get a cent out of it because when you make OFP addons, you have to agree that Codemasters and BIS owns the rights to anything connected to OFP....thats how they ripped off all of the cool addons of OFP like BAS and put them into VBS1.....if i was them I would be real mad...... crazy_o.gif

Cut this fucking crap - neither BIS or BIA has ripped anyone off.

I agree. BIS, to my knowledge, has done nothing but support this community. These kinds of comments are not needed or wanted. mad_o.gif

Cap.

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Relax...he didnt know, i dont think many people do? Hm... ever since this mod( rock.gif ) came out everytime i play OPF i feel this urgent, obsessive need to move close to the water, and i just found that Homers weapon pack dont show reflections, this is the first addon i try that doesnt reflect in DXDLL water, i wonder why rock.gif .

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First off Nice job Kegetys! this adds a whole new dimension to the game, it looks so killer at night, I’m going to be taking screen shots for the next two weeks.

There was one question I had: When I load  OFP it says it wants version 1.92 however when I search the net for this particular version I only find the server update, will the 1.94 beta version be ok to use?

I mean I’m using 1.94 now and it seems to be working great, however I still get the message when loading OFP Resistance.

By the way, Thanks!

It’s nice to see someone breaking the boundaries and reaching new limits. This looks so cool when your out on the water driving the Mark-II during dusk.

Nice work!

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Quote[/b] ]Relax...he didnt know, i dont think many people do?

If he didn't know, why was he flinging around stupid allegations like that?

Wouldn't the sane thing be to ask before having a tizzy about it?

But yes, I agree it is immensely cool that Bohemia Interactive are now paying some of my favourite addon makers to produce cool stuff for VBS1. I heard tell of a SF2 pack biggrin_o.gif

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... i just found that Homers weapon pack dont show reflections, this is the first addon i try that doesnt reflect in DXDLL water, i wonder why rock.gif .

could this be a problem with addons in MLOD (Unbinarized) ?

couse i've binarized the HEP-Weapons and they are working fine

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... i just found that Homers weapon pack dont show reflections, this is the first addon i try that doesnt reflect in DXDLL water, i wonder why rock.gif .

could this be a problem with addons in MLOD (Unbinarized) ?

couse i've binarized the HEP-Weapons and they are working fine

I read they were unbinarized and i thought about that, now im sure, thanks smile_o.gif .

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Quote[/b] ]I'd try turning off postprocessing first.

Thx Crowley that fixed my probs biggrin_o.gif

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Hello

Im having trouble getting the water to reflect, all the other effects work perfectly i have tried everything suggested in the readme but still no joy. Also i dont think i have any custom water textures installed although i do have some mods installed (ecp y2k3 fdf) any help would be appreciated.

My specs:

amd64 3200

ati 9800 pro

win xp

cats 4.7 (i have tried diff cats)

1gb ram

Edit: fixed!. i had a htwl folder inside a dta folder that was causing the problem. rock.gif

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I cant get postprocessing to work, everything else will but with postprocessing on I get large semi-transparent multiple images on everything, looks like you very drunk and wearing thick glasses I have a p4 3.0ghz with a ati 9200 SE I have tryed 512 textures and have multitexures and HW T&L on?

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I cant get postprocessing to work, everything else will but with postprocessing on I get large semi-transparent multiple images on everything, looks like you very drunk and wearing thick glasses I have a p4 3.0ghz with a ati 9200 SE I have tryed 512 textures and have multitexures and HW T&L on?

Glare is probably causing that, try reducing its strength in the configuration program by a lot, and if that doesn't work you should try disabling it...

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Meekong Delta looks awesome. Thx so much for Dxdll !

<img src="http://danielschimanski.gmxhome.de/bin/meekong.jpg

" border="0">

<span id='ME'><center>placebo slaps )rStrangelove, don't hotlink images over 100kb please </center></span>

Sorry. Better? biggrin_o.gif

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I cant get postprocessing to work, everything else will but with postprocessing on I get large semi-transparent multiple images on everything, looks like you very drunk and wearing thick glasses I have a p4 3.0ghz with a ati 9200 SE I have tryed 512 textures and have multitexures and HW T&L on?

Yeh, i think glare doesnt work at all with 9200 cards, i have a similar problem. You'll have to disable it in the config program.

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I cant get postprocessing to work, everything else will but with postprocessing on I get large semi-transparent multiple images on everything, looks like you very drunk and wearing thick glasses I have a p4 3.0ghz with a ati 9200 SE I have tryed 512 textures and have multitexures and HW T&L on?

Yeh, i think glare doesnt work at all with 9200 cards, i have a similar problem. You'll have to disable it in the config program.

Did you try reducing the size/strength?

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Strenght was pretty low, i didnt try and edit it.

Will test it out now.

*EDIT*

Okay, lowered strenght to 0.05 and it still didnt work. Then i changed the size and it worked okay, thank you so much gollum smile_o.gif

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Nice shot StrangeLove!

Did you guys try playing with your FSAA settings? I noticed my screen would freak out when I turned it on but I was turning things on and off in the counsel and it fixed most of that.

[mg]http://mgiese1.home.comcast.net/water_big/water_08.jpg[/img]>100kb

[mg]http://mgiese1.home.comcast.net/water_big/water_07.jpg[/img]>100kb

[mg]http://mgiese1.home.comcast.net/water_big/water_04.jpg[/img]>100kb

[mg]http://mgiese1.home.comcast.net/water_big/water_02.jpg[/img]>100kb

<span id='ME'><center>placebo slaps starstreams, don't hotlink images over 100kb</center></span>

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Next person to post an image over 100kb in this thread gets a 1 week PR and WL+2.

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I always get this error "ProxyDLL"  [Postprocessing CreateTexture failed!]

Even when I turn off postprocessing.... kinda strange  crazy_o.gif

Help plz

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I always get this error "ProxyDLL"  [Postprocessing CreateTexture failed!]

Even when I turn off postprocessing.... kinda strange  crazy_o.gif

Help plz

I also had a similar Proxy Dll error. I couldn´t find any solution and i was lokking in all forums and getting crazy. At last i found the solution, and i realized that when descompress the zip file i hadnt activated "use folder names". So, when descompress the zip file, be sure that in OFp folder u have a "d3d8.dll" archive and a folder named "dxdll" (this folder must contain 2 foldersmore (screenshots and textures) and 2 archives (configurator.exe and config.cfg).

I hope this could be ur solution. wink_o.gif

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