Indy 0 Posted July 6, 2004 Using paatool1.1 i've noticed something really strange. I was trying to convert a 512x512 weapon texture in tga 32 bit format. Once i've loaded it in the utility it crashed so i've changed the destination format to DXT1 5:5:5:1 (even if i don't know what does this mean) this time the texture conversion worked... and how it worked  i've opened the texture with textureviewer and the quality was almost the same as the original TGA, the difference was really small (the paa was just a bit darker). So i've decided to do this again... but now with the same texture and same settings in paatool doesn't work animore. http://ofp.gamezone.cz/_hosted/ophusky/images/strange.jpg the texture in the right is the first conversion that worked, the middle texture is the original TGA, and the texture in the left is how paatool converts the texture now. I havn't changed any impostation, and the texture is the same. Does someone know how to let the "miracle" happen again? My settings in paatool1.1 are: Destination Format: DXT1 5:5:5:1 Dithering: on Mipmap Filtering: Default (box) Sharpen Effects: None Share this post Link to post Share on other sites
feersum.endjinn 6 Posted July 7, 2004 Well, this is something I don't really know without getting actual source .tga files to test myself. As stated in readme, actual conversion library is provided by nVidia - so if identical source files converted with identical parameters produces different results, there's not much I can do about it. Share this post Link to post Share on other sites
Indy 0 Posted July 8, 2004 Thx for reply, if you want to do some tests here is the original tga file with the paa texture http://ofp.gamezone.cz/_hosted/ophusky/files/test.rar Share this post Link to post Share on other sites