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Drakkhen

Turn edge

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Hi,

I was just wondering how to turn an edge joining two non co-planar triangles (3DS edge turn style)?

The only way I found was to move a vertex to make both triangles co-planar, squarize them (menu), split them on the other vertices pair ([\]or[/]), then move the vertex back... quite complicated.

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can u draw us a pic to explain more rock.gif

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I will be able in a while  sad_o.gif

Just to get the idea:

you have two triangles (direct way turn for angles): ABC and CBD

obviously, the edge is BC

the tool should allow us to clic on BC so it becomes AD

the resulting triangles would then be

ABD and ADC.

Edit:(information complement)

The UV conservation is only possible for two faces using the same texture and whose common vertices shares the very same UVs on both faces.

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Drak - I think the flatten, squarize, traingulate (the 'other'

way) and restore is the only possibility in O2. It does preserve

the texture mapping, which is helpful. If it is possible, I'd like

to know as well.

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