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Wilco

Picked up full spectrum warrior today

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Well, it looks like you can unlock a version of the game similar to the U.S. Army Version with a cheat.  It's harder then the civilian version, real harder.

You mean with a cheat you can unlock a harder version ?  I don't think the US army use this for training or anything.

yea they do or they did.

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Wow! What brilliant team AI! Watching that movie was like accompanying a squad in battle.

We once discussed improving OFP's AI's to have some elementary horse-sense but this seems to be very detailed and accurate.

Yes its fantastic. A must get.

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Screw u VBS. I know wat I'm wagging out of school tommrow for tounge_o.gif

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Well, it looks like you can unlock a version of the game similar to the U.S. Army Version with a cheat.  It's harder then the civilian version, real harder.

You mean with a cheat you can unlock a harder version ?  I don't think the US army use this for training or anything.

yea they do or they did.

Yes, that's what I've heard as well.

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We once discussed improving OFP's AI's to have some elementary horse-sense but this seems to be very detailed and accurate.

Yes please.

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I thought this was a continueing development of the simulation the US Army used, now with the purpose to make it more like a game, improve graphics and so on.

Cool if you can unlock an army version anyway of course.

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I saw the video and I am very un-impressed by this. It's more like a modification to R-6 series than anything revolutionary.

I can't see this being a good game since you're getting a cheat view and can't participate as a man, rather as an observer/god.

I can't see a lot of use for commanders either as you get the cheat view of situations. Sure it is good for one thing and one thing only: testing different MOUT tactics. Good for instructors who teach officers and whatnot, but not the officers or front line commanders themselves.

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I just got it and I'm putting it through it's paces. I'll provide a SITREP ASAP. biggrin_o.gif

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I saw the video and I am very un-impressed by this.  It's more like a modification to R-6  series than anything revolutionary.

I can't see this being a good game since you're getting a cheat view and can't participate as a man, rather as an observer/god.

I can't see a lot of use for commanders either as you get the cheat view of situations.  Sure it is good for one thing and one thing only: testing different MOUT tactics.  Good for instructors who teach officers and whatnot, but not the officers or front line commanders themselves.

wow judging a game without even playing it, it aint supposed to be an FPS so i dont even know why your complaining about that along with this "Cheat view" its hardly CnC view its just above the soldiers head height looking down on them at an angle.

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Don't forget this is a game version, the version used for actual training lacks HUD etc.

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I stand by what I said. I don't know if you even saw the video I am taliking about, I am NOT going to play this as it's a waste of my money, if you want to send me a copy I'll give you a review after playing it. However I already know what it entails from the good preview video. wink_o.gif

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you mean the video from last years E3? i have played it and its great, the Ai is superb and the gameplay is great especially playing it on hard its a tough RTS squad/commanding game its nothing like R6.

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Quote[/b] ]it is not FPS.

Either way it's doing precise quick aiming with a control pad analog joystick.

Which is in my humble opinion. Leaves a lot to be desired.

It's clunky and can't even come close to a mouse.

If I can't have a mouse. I don't want to fucking touch it.

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OK, I've gone through the first three levels.

Good: Nice graphics, atmosphere. Very nice, intuitive controls.

Bad: Repetetive (lay down a base of fire with one team, flank with another. Repeat ad nauseum.) Easy (your troops can't die unless you leave them exposed in open ground - even if they are exposed while shooting, if they are on a corner or behind an obstacle, they cannot be killed). Kind of unrealistic (only 3 M203 rounds carried - in real life, more like 40 are carried, no AT weaponry except "mortars") and a lack of detail (M-2 Bradley is actually an M-6 that fires 4 stingers at a BMP to kill it, MH-6 provides recon, etc., immediate update of GPS god-map).

Overall: 7.5/10

Maybe the military version will be better. I'll try it tonite.

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I respect your review and need to say, oh dear.

Maybe not worth the dosh.

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Maybe the military version will be better. I'll try it tonite.

Yes. No more "cadet" mode. biggrin_o.gif

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It's an interesting concept, but overall I'm sceptical to the amount and accuracy of orders that you can give by using a console controller.

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Honestly, I think they did a good job with the controller aspect. You don't give specific orders, but rather order the team to look here, grenade there, move elsewhere, etc. There wasn't a command that I wanted to give that I couldn't give.

Check out the demo for the PC version, if and when it comes out. Should be at least similarly streamlined and you can see how a console controller (especially one with as many buttons and gadgets as the Xbox one).

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I think I'm going to hold out for the PC version, but that's only because I don't have the cash to go and make an impulse buy that, under other circumstances, I already would've made.

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i was impressed with the game but i think ill hold out for the PC version also in that i want to play the game with extended playability (MODS) so i can control Rangers or maybe even different nations other than guest appearences.

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There wasn't a command that I wanted to give that I couldn't give.

I don't know. From what I've seen on the video setting up fire zones for larger areas seems like an impossibility. Also MOUT on squad level is.. well not very probable. Due to the restrictive environment of an urban center planning is of great importance. You have to in advance know of lines of communications, important buildings etc

MOUT is generally planned on both operational and tactical levels.

Armor, air and artillery support are very important. I don't think anybody today does MOUT without using combined arms. Synchronization between attacking elements is vital. You have to set up both defensive and offensive elements as penetration doesn't mean you actually hold any ground.

On the squad level the situation is at least equally complex as key terrain (i.e various buildings) can be used in an infinite amount of ways, which I doubt can be encoded into a console controller.

What about recon? What about performing a sequence of tasks?

Anyway, the whole thing looks pretty interesting, I'll try it out once it comes to the PC.

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What about recon? What about performing a sequence of tasks?

Anyway, the whole thing looks pretty interesting, I'll try it out once it comes to the PC.

You have occasional access to a Little Bird for recon (even though the 160th SOAR is the only Army unit that uses these and I really doubt they'd be supporting a line infantry unit - an OH-58 would be better) but that's it. Otherwise, the game channels you into specific courses of action. There's no A, B or C way to solve a problem - there's only A, so to speak. Definately not a freestyle game play here.

Sequences of tasks? Probably not on the level you're thinking. First you have to move to an objective, then take the objective, then move to another objective given to you via radio message, take that objective and then yet another radio message tells you to move to and secure another objective. Then you're done with the level.

There's no fighting indoors - this is all steet fights using dumpsters, cars, building corners and obstacles as cover.

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