ExtracTioN 0 Posted May 25, 2004 Hi all new version of USCG Jayhawk, HC-130H and a suprise by Pappy Boyington and astatine the ADF ship textured to USCG is ready the pack is still in making it better Pappy has done some script work on choppers now you can use fast insertion and ladder scripts on Jayhawk here is link SHPilot USCG Pack Pictures 1 2 3 Needed BAS Blackhawk addon cause of scripts. Some special features now the uscg pilot when he eject on water he dont die and when you get close with chopper to him you order him first to board jayhawk and than order him to disembark from invisible vehicle in water he boards in Jayahawk. And on night same as above but you must set unit to safe he use the SDU5E device in water so you can see him on night rescue. Feature plans: -The pilots are getting better textures. -The USCG ship gets some uscg crew units. -Deploy able/pickup able zodiac rescue boats from USCG ship. Have fun all  Seahawks will have all features from Jayhawk chopper + I hope a working fastrope Share this post Link to post Share on other sites
Ironsight 1 Posted May 25, 2004 Looks cool downloading now Especially those scripts sounds cool Share this post Link to post Share on other sites
ExtracTioN 0 Posted May 25, 2004 Please report any bugs you find so we can fix it on next release Share this post Link to post Share on other sites
C4P741N 0 Posted May 25, 2004 Good work Extraction and Pappy Boyington!!! Quote[/b] ]order him to disembark from invisible vehicle in water he boards in Jayahawk. If it's an invisible vehicle, does that now mean we can pick anyboy out of the water? Share this post Link to post Share on other sites
ExtracTioN 0 Posted May 25, 2004 Well I saw a script on OFPEC forums with pilots ejecting over water in a raft I made the raft invisible so it looks like pilot is in water like swimming with a life jacket and SDU3E device Oh and animation when pilot is in water will change Share this post Link to post Share on other sites
ag_smith 0 Posted May 25, 2004 Some special features now the uscg pilot when he eject on water he dont die and when you get close with chopper to him you order him first to board jayhawk and than order him to disembark from invisible vehicle in water he boards in Jayahawk.And on night same as above but you must set unit to safe he use the SDU5E device in water so you can see him on night rescue. I've been waiting for something like this for a loooong time. Thanks. Share this post Link to post Share on other sites
pajama 0 Posted May 25, 2004 WOW This looks incredible, a huge leap from your last releas Nice job Share this post Link to post Share on other sites
ExtracTioN 0 Posted May 25, 2004 You welcome m8 It is not perfect I wanted to edit the script to when order to board that he board directly but not figured it out So you must order him first to board Jayhawk but you must be reall close with the chopper to him I mean reall close 0.5 meter from him and order to board as cargo or co-pilot to chopper he says roger but does nothing than you order 2 disembark and he disembark and board chopper I know sounds abit difficult but it works hope someone find a better and easy way for pilot in water or edit the script more to only order him 2 board chopper and he directly boards chopper without ordering him to disembark from invisble vehicle Share this post Link to post Share on other sites
ExtracTioN 0 Posted May 25, 2004 WOW This looks incredible, a huge leap from your last releas Nice job Thanks m8 but retexturing Jayhawk is redone by my little brother he said on my first version that the textures was cartoon looking and I said if you can do it better go ahaed and he worked on this and I said woooooow when I saw the new textures Share this post Link to post Share on other sites
ExtracTioN 0 Posted May 25, 2004 Pappy Boyington has done great job on reconfiging scripts config file. Pappy Boyington and I will work together on feature projects Share this post Link to post Share on other sites
C4P741N 0 Posted May 25, 2004 The HC-130H and ADF ship work fine but the Jayhawk crashes to the desktop everytime . any thoughts? Share this post Link to post Share on other sites
ExtracTioN 0 Posted May 25, 2004 You got the BAS blackhawk addon  Cause it is needed for scripts. And gives it and errors Share this post Link to post Share on other sites
ExtracTioN 0 Posted May 25, 2004 I think I know why it crash Pappy Boyington if you read this the p3d of USCG pilot is in SHPilot.pbo file m8 send a link of that file m8 Place as long as Pappy post link to SHPilot.pbo file a BIS pilot and an empty Jayhawk chopper and use it It crash cause of missing pilot model I made Seahawk pilot model and Jayhawk pilot model as 1 pbo file the USCGPilot.pbo file contains only config.cpp file my mistake sorry guys Share this post Link to post Share on other sites
C4P741N 0 Posted May 25, 2004 Sorry I should have mentioned that. yes I have all the bas addons. and still with the desktop thing. Share this post Link to post Share on other sites
ExtracTioN 0 Posted May 25, 2004 Sorry I should have mentioned that. yes I have all the bas addons. and still with the desktop thing. It will work like I said place a empty chopper??? Share this post Link to post Share on other sites
hellfish6 7 Posted May 25, 2004 I like that you've stuck with this project. I see a definate improvement from the beginning and it's obvious you're becoming very talented. Great job. Share this post Link to post Share on other sites
ExtracTioN 0 Posted May 25, 2004 See first post for SHPilot link Share this post Link to post Share on other sites
ExtracTioN 0 Posted May 25, 2004 I like that you've stuck with this project. I see a definate improvement from the beginning and it's obvious you're becoming very talented. Great job. Thx m8 Share this post Link to post Share on other sites
Kuba 0 Posted May 25, 2004 Wonderfull, i am really impressed We got Chopper, Ship and Plane at once Keep up the good work! Share this post Link to post Share on other sites
ExtracTioN 0 Posted May 25, 2004 Wonderfull, i am really impressed We got Chopper, Ship and Plane at once Keep up the good work! You welcome m8 Share this post Link to post Share on other sites
ag_smith 0 Posted May 25, 2004 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches {       class HH60Jay       {             units[] = {HH60Jay,60ropeladder};             weapons[] = {};             requiredVersion = 1.91; requiredAddons[] = {"BAS_MAH60"};   // <-!!!!       }; }; Once again, your addon is missing OFPEC tags.  Share this post Link to post Share on other sites
Pappy Boyington 0 Posted May 25, 2004 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches{       class HH60Jay       {             units[] = {HH60Jay,60ropeladder};             weapons[] = {};             requiredVersion = 1.91;             requiredAddons[] = {"BAS_MAH60"};   // <-!!!!       }; }; Once again, your addon is missing OFPEC tags.  we dont need them. i found this out while playing the other day: addons without ofpec tags work just as well as the ones that do i just got up im goin back to work on retexturing the USCG pilots. ive already got better textures on the Cutter, ive got the deployable rescue boat script working. the cutter will have 5 M16's and a 5 P2A1 flare guns. 200 smokes (4 of each color) and 200 flares (4 of each color), and the the rescue raft will have 2 flare guns, 20 flares and 20 smokes. Colors for the Flares/Smokes are Red, Green, Purple, White. yes its the P2A1 flare gun form ofp.info. and yes the smokes are fire-able enjoy the beta's and sorry bout forgeting the sh60pilot Share this post Link to post Share on other sites
pajama 0 Posted May 25, 2004 Thats a lot of smoke Now all we need is some convincing waves for the Cutters to go through Share this post Link to post Share on other sites
ExtracTioN 0 Posted May 25, 2004 i just got up im goin back to work on retexturing the USCG pilots. ive already got better textures on the Cutter, ive got the deployable rescue boat script working. the cutter will have 5 M16's and a 5 P2A1 flare guns. 200 smokes (4 of each color) and 200 flares (4 of each color), and the the rescue raft will have 2 flare guns, 20 flares and 20 smokes. Colors for the Flares/Smokes are Red, Green, Purple, White. yes its the P2A1 flare gun form ofp.info. and yes the smokes are fire-able enjoy the beta's and sorry bout forgeting the sh60pilot Pappy thank you for all your help m8 Post some new screens Pappy I am curious too like all others Share this post Link to post Share on other sites