Gollum1 0 Posted May 26, 2004 That is the only thing I dont like about OFP. supress doesnt realy work cause AI doesnt retreat, they dont hide and keep their heads down. This would be awesome. Some could fire rounds after rounds at them and other could flank the enemy. And they can do nothing but to keep their heads down and wait to get shot! If you shoot a majority of the units in a group the rest will try to retreat and regroup. A typical infantry squad in OFP retreats and gets disorganized when their officer and at least second-in-command are killed. So when you see an enemy formation, aim for the officer (obviously) but also the two men next to him. If you get them, the squad will be unfit for combat and the firefight will turn into a turkeyshoot, dropping panicking enemies with shots to the back. Share this post Link to post Share on other sites
raedor 8 Posted May 26, 2004 That is the only thing I dont like about OFP. supress doesnt realy work cause AI doesnt retreat, they dont hide and keep their heads down. This would be awesome. Some could fire rounds after rounds at them and other could flank the enemy. And they can do nothing but to keep their heads down and wait to get shot! If you shoot a majority of the units in a group the rest will try to retreat and regroup. A typical infantry squad in OFP retreats and gets disorganized when their officer and at least second-in-command are killed. So when you see an enemy formation, aim for the officer (obviously) but also the two men next to him. If you get them, the squad will be unfit for combat and the firefight will turn into a turkeyshoot, dropping panicking enemies with shots to the back. the only prob with that: when you don't kill all those turkeys you'll meet them in the next forest. and that can get very expensive for your life insurance. Share this post Link to post Share on other sites
bn880 5 Posted May 26, 2004 Obviously you are speaking of your experience as a CO, and I as someone who has trouble following orders which sometimes are difficult to follow. Anyway if you have to kick then you have to kick...So far I've felt a much too high pace of the missions, and when I tried leading I got some subversion problem immediately, people went off doing their own things, and especially from prior knowledge of hte mission, which really angers me. What's the point of playing if you keep the mission memorized... and what's the rush. I never use the sprint button so it's not that much of a rush. And it's pretty silly to pretend that a unit is behind a tree when infact you know that it's clear. Do you? Do you really? Hehhe, yeah, half the people that get killed thought they knew, even in your server. It's all in good fun, don't get me wrong, I'm a big fan of not knowing what the enemy will do from last time i played a mission, that's why I try to make very randomized enemies. Share this post Link to post Share on other sites
llauma 0 Posted May 26, 2004 The CiA server is up. Read the server rules You will need: FDF mod 1.2 Kegetys' russian weapon pack 1.1 All get the hot fix for FDF posted **here** It's not sure we will play winter nogojev but some missions still might need it. Winter Nogojev 1.1 It's good if you get Kegs S&W revolvers as there are a couple of missions that uses them. Kegetys' Smith & Wesson Revolvers IP: ofp.ciahome.net Port: 2302 PW: ciafdf All join the Teamspeak 2 server at IP ofp.ciahome.net The password is ciafdf Share this post Link to post Share on other sites
hellfish6 7 Posted May 26, 2004 Gimme a couple of hours... Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted May 26, 2004 @bn880: if you wanna move slow but safe, learn german and join mapfact  we play about2 times a month. sometimes this can be really cool (e.g. in mission "aktion nebelreiter") cos you can never say where the enemy is and how he reacts (everything randomized). but in "normal" missions this slow movement can get very boring. cos you just never meet an enemy then...@albert: are you gonna move to us then?  who plays ofp when the final of the champions league has come? Thank you very much. But time will get spare in my future and if I have spare time I will stick loyal to the CIA server. I owe that to them! Share this post Link to post Share on other sites
bn880 5 Posted May 26, 2004 Heh Albert, I probably won't make it for a while, want to finish working on something. Share this post Link to post Share on other sites
mr burns 132 Posted May 26, 2004 waah .. i need to fix my headset but don´t have any good glue does anyone else think that this 2 component glue which came with my heatspreader will most likely eat the velours (or even the plastic) from it ? Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted May 26, 2004 I never succeed in larger squads! Seems I am not worth becoming clan member anyway! Share this post Link to post Share on other sites
hellfish6 7 Posted May 27, 2004 There were still two rambos on tonite. Share this post Link to post Share on other sites
llauma 0 Posted May 27, 2004 Thanks for the games tonight and thanks to jinef for the good leading. Nice to follow orders for a change. I like how OFP looks when flares are used.. too bad that you dont see any shadows. Share this post Link to post Share on other sites
Milkman 1 Posted May 27, 2004 Yesterday, as I recall it, Llauma killed someone who started to shoot without order. I heard the other guy firing too so I thought I missed an order and opened fire as well. But lucky me, I was behind a bush and Llauma only shot the other guy, but couldnt locate the other moron (me) who wasted bullets simultaneously. Oh, and I played innocent "who shot? who shot?" Â No offence Llauma but this was uncalled for, there was a squad of MVD less than 40 meters from us, only me and the guy who was killed saw them, they saw us and he opened fire while I tried to explain the situation on Teamspeak, then llauma pulled a NKVD on him and I decided I should start shooting. On a lighter note here is a pic from one of the missions, sorry it took me so long to post: Others: --- --- Share this post Link to post Share on other sites
llauma 0 Posted May 27, 2004 No offence Llauma but this was uncalled for, there was a squad of MVD less than 40 meters from us, only me and the guy who was killed saw them, they saw us and he opened fire while I tried to explain the situation on Teamspeak, then llauma pulled a NKVD on him and I decided I should start shooting. The first thing some of you did when we started was to not follow the orders. I told everyone to get the heavy weapons from the boat but instead a few ran straight up to engage the enemies. After 100 times of someone rushing ahead and opening fire you tend to get a little annoyed, especially when the person we are talking about knows how he should play. I have been playing with him since 2001. Share this post Link to post Share on other sites
Lobanak 0 Posted May 27, 2004 tank hitting a mine nice here... but where are the enemies? Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted May 27, 2004 Yesterday was fun ... well I mean for me it was more like watching TV since every bullet seemed to have only one destination: "Albert"! Anyhow..kind of lame screenshots but okay Llauma waiting to take pictures of tanks! Little ugly communistic village Molotov is a very impressive thing, but should hit the tank and not the snow on the sidewalk Caramba! Was it hellfish or BN880? I told one of you people that I took an image of the spetz who is about to shoot you dead. Well this here is the guy..and you are the one in the far back! Running Running Running... wish I had something like rolerblades What is tree, what is ground texture and what is human? We did well here but they didnt stop comming! Psst. And for the ones of you that do not like to be incorrectly informed. Burger King is of course from the US. Share this post Link to post Share on other sites
Jinef 2 Posted May 27, 2004 @ The CIA Crew Hmm it seems CIA is going through what Zeus was going through a few months ago. Being anally retentive about leadership and orders gets you nowhere if you have people that don't want to be lead. Shooting people and kicking anyone who doesn't do exactly what you want is really quite unconstructive, let people lead and let people fuck up, they will learn. Our attitude on Zeus is that people will respect orders and a chain of command more if they learn just how easy it is to fuck up when leading. The first step is to create a divide between officers and soldiers - Officers decide plan and the soldiers shut up and follow. Then you can try the mission again with someone else leading. As long as people want to play it in a realistic/teamplay orientated style you can go up many levels in complexity. The missions we were playing last night were really quite simplistic - with one level of command. Coordinated attacks will just happen and develop as you start to get a regular set of players who realise your goals - which I think is to achieve strong teamwork and coordination. It is not going to work if people are not patient enough to sit down and wait while the commanders try and get the teams together or decide on a route, or if people confuse everyone by interjecting alternative plans. Once you get the basic squad level movements down, SOPs and tactics then you can move onto larger scale stuff, such as tri echelon command systems - where you have an overall commander telling the squad leaders where to go, who in turn tell their squad such as is present in the mission Breakthrough. Once you get that all sorted you can remove all the markers and labels etc. It detracts from the game and is not neccessary. I had fun playing last night, I didn't know most of the missions and was going in blind - which adds to ambience. Share this post Link to post Share on other sites
bn880 5 Posted May 27, 2004 I had fun playing last night, I didn't know most of the missions and was going in blind - which adds to ambience. I wasn't there long but same. I think there was a lot less rushing/ramboing from people overall. And Albert that must be Hellfish in the pic, in that mission I was left alon throwing frags around a corner, which cost me dearly. Share this post Link to post Share on other sites
hellfish6 7 Posted May 27, 2004 I think there was a lot less rushing/ramboing from people overall. I disagree. There were two people who routinely would go off on their own playing Rambo. It irked me, especially when command on one mission passed to me and they ignored my orders. Share this post Link to post Share on other sites
bn880 5 Posted May 27, 2004 I think there was a lot less rushing/ramboing from people overall. I disagree. There were two people who routinely would go off on their own playing Rambo. It irked me, especially when command on one mission passed to me and they ignored my orders. When I was there I didn't see it. Who are you referring to? At one point in the mission where that capture comes from I talked about, sthings just broke down as almost everone got killed in the long engagement, so I don't see how it could have happened there, most obeyed until death AFAIk. Share this post Link to post Share on other sites
llauma 0 Posted May 27, 2004 @ The CIA CrewHmm it seems CIA is going through what Zeus was going through a few months ago. Being anally retentive about leadership and orders gets you nowhere if you have people that don't want to be lead. Shooting people and kicking anyone who doesn't do exactly what you want is really quite unconstructive, let people lead and let people fuck up, they will learn. Our attitude on Zeus is that people will respect orders and a chain of command more if they learn just how easy it is to fuck up when leading. The first step is to create a divide between officers and soldiers - Officers decide plan and the soldiers shut up and follow. Then you can try the mission again with someone else leading. As long as people want to play it in a realistic/teamplay orientated style you can go up many levels in complexity. The missions we were playing last night were really quite simplistic - with one level of command. Coordinated attacks will just happen and develop as you start to get a regular set of players who realise your goals - which I think is to achieve strong teamwork and coordination. It is not going to work if people are not patient enough to sit down and wait while the commanders try and get the teams together or decide on a route, or if people confuse everyone by interjecting alternative plans. Once you get the basic squad level movements down, SOPs and tactics then you can move onto larger scale stuff, such as tri echelon command systems - where you have an overall commander telling the squad leaders where to go, who in turn tell their squad such as is present in the mission Breakthrough. Once you get that all sorted you can remove all the markers and labels etc. It detracts from the game and is not neccessary. I had fun playing last night, I didn't know most of the missions and was going in blind - which adds to ambience. It's slowly getting better every time we play but still there are a few who seems to have big problems with understanding how we wanna play. If people have problems with following orders they should perhaps not join. Players running several hundred meters ahead and paying no respect to what the leader orders will still be considered hostile. We do not plan to copy what you have at your server. Everyone is allowed and should contribute in making up the plan for the mission but it will be the leader who decides on the final plan. It would be nice if others would be the leader too as I know every mission. Everyone are welcome to be the leader but once we have started the mission everyone should follow the orders the leader gives. Right now it would be impossible to remove the markers etc. as the players get's lost. I'll be glad if we can remove them some day. I'll drop by your server so I can see how you play. It would also be nice to play something else but FDF mainly cause I know all the FDF missions. Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted May 27, 2004 Hellfish and BN880, damn I dont remember who got shot shortly after I took this picture. I jsut remembered it was a very familliar name and none of the CIA guys. But the person should know cause I told him about the screenshot 1 second later over teamspeak. Shame you people didnt come for the last mission. I was piss drunk and it was realy anything but strategical but we definetly had fun (well I had). And Jinef, it is the old thing. Even an officer is preshured into taking rapid decisions when there are many subordinates around. And that causes often that the best decision is being missed even though the commander would have known very well what to do if he had a few more seconds to work on it. Rush Rush Rush! I hate it! And dont forget, missions made for excessive numbers of players are harder to organise. There is too many enemy squads around, to many multiple targets and threats.... It gets confusing and bullets can hit you from 360°. Remember that battle around the chopper at night where you and me got hit shortly before mission ended, well there was no way to master this scenario just by giving the right orders. It was just a DukeNukem shoot-out at the end. Share this post Link to post Share on other sites
llauma 0 Posted May 27, 2004 Hellfish and BN880, damn I dont remember who got shot shortly after I took this picture. I jsut remembered it was a very familliar name and none of the CIA guys. But the person should know cause I told him about the screenshot 1 second later over teamspeak. It was BN880 Share this post Link to post Share on other sites
desantnik 0 Posted May 28, 2004 Hey fellas, is it okay if I am in on the next game? Share this post Link to post Share on other sites
raedor 8 Posted May 28, 2004 Hey fellas, is it okay if I am in on the next game? why not? Share this post Link to post Share on other sites
king homer 1 Posted May 28, 2004 will there be any game tonight? Share this post Link to post Share on other sites