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Gta san andreas

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teehee ^^

Btw i read something in Gamespot about The developers registering three new GTA names: GTA: TOKYO, GTA: BOGOTA and GTA: SIN CITY.

May be old news but still interesting.  smile_o.gif

That was a April Fools joke, check the date its April 1, 20XX

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teehee ^^

Btw i read something in Gamespot about The developers registering three new GTA names: GTA: TOKYO, GTA: BOGOTA and GTA: SIN CITY.

May be old news but still interesting.  smile_o.gif

That was a April Fools joke, check the date its April 1, 20XX

No, it's not.

GameSpot

Quote[/b] ]Besides making sense continuity-wise, San Andreas seemed a better setting than GTA: Sin City, the rumored Las Vegas setting sparked by a 2003 April Fool's joke on Shacknews. The Los Angeles/San Francisco hybrid's hilly terrain would make for awesome Bullitt-style car chases, as opposed to Las Vegas' pancake-flat landscape. The seaside San Andreas would also supply a harbor for the dreaded boat missions--something the landlocked Sin City couldn't provide.

Less than a week later, the San Andreas theory was sideswiped after it was discovered that Take-Two had indeed registered GTA: Sin City. However, more intriguing were the two other GTA titles the company trademarked--GTA: Bogota and GTA: Tokyo. The titles indicated that the GTA franchise will go international--an appealing but worrying prospect. If done properly, the descent into another country's underworld would enrich the game's story. Done poorly, and you've got the bloody awful Grand Theft Auto London, 1969.

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How about GTA: Baghdad?  biggrin_o.gif

They'd  have to change the title.

GTC: Iraq

(Grand Theft Country)

biggrin_o.gif  wink_o.gif

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Some new info and screen shots (again taken from Evo-Web where they had been taken from somewhere else).

Quote[/b] ]New Information

- Rockstar programmers told us that maybe in the final game we can change tattoos or clotes on CJ.

- All game's pedestrians have a "brain" and they react more actively respect the past GTA's, with more animations.

- Dan Houser [co-founder of Rockstar Games] says that he cannot find any way to complete the game in less than 150 hours.

- The dimensions are enormous. Keep in mind that just Los Santos is as big as the entire play area of Vice City and it is just Ľ of the dimension of the map of San Andreas. Between the three centers, there is also the famous ‘countryside’, which we didn’t see and weren’t told anything about except that the visual profundity, in the pastoral region, will be four times that seen before.

-- There are three cities and twelve small towns, such as Angel Pine and Dillamore.

-- Players will once again find themselves equipped with a camera for some missions.

- The twelve small towns often consist of only two junctions and a few buildings, featuring a liquor store, bakery, pottery and much more.

- When flying, the radar map changes into an attitude instrument (artificial horizon), so orientation is easier.

- Realistic truck trailer physics.

- You can start your own gang and get your own gang weapons and cars.

- You can train your muscles to become stronger.

Three countryside missions:

In the 1st mission CJ has to help his buddy, who is hunted by a motorbike gang and needs a diversionary maneuver. So Carl races trough the forest in a jeep, with the gang after him - since they assume the victim is in the car. CJ has to stop them from destroying the doors to keep it a secret. As soon as you pass the checkpoint race your cellphone rings - your buddy is safe, and you get the $400 reward.

The 2nd mission starts at a trailer park. CJ is blackmailed into killing an important witness, who hides in a hut on Mt. Chiliad. Carl arrives there with a Sanchez, first killing two FBI agents and then the witness. Since the blackmailer wants to see evidence, CJ takes a photo of the corpse, and drives back to the trailer park.

For the 3rd mission in the demonstration, Rockstar used a cheat to spawn a Dodo to save time (claiming that using a car would have taken them 15 minutes), and lands near a small hut in the forest. There the gas station mission starts, where CJ and the yet unknown girl try to steal the tanker.

They also wrote that the PS2 lagged during their presentation, but they hope R* get this fixed in the remaining months, as well as a few boring and stretched countryside textures.

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- Entire state of San Andreas included, meaning three cities will be present in the game, each connected by countryside. Los Santos, a fictional Los Angeles, San Fierro, a rendition of San Francisco, and La Venturra, which is the Grand Theft Auto version of Las Vegas.

- The twelve small towns often consist of only two junctions and a few buildings, featuring a liquor store, bakery, pottery and much more.

- Larger map, which is much more interesting and "alive" than Vice City. Hills have been confirmed, and even a mountain is to be included, which is tall enough to take up to Ë a minute to ascend in a helicopter.

- Tweaked Vice City engine, which can support up to four times the draw distance in rural areas compared to the previous game. Real time reflections, on metal areas of cars, and real time mirrors will be included.

- A great deal of effort has ensured that countryside areas look and feel organic, with rivers, forests, rolling fields and desert areas. The development team has also improved urban areas by rounding off what would previously be 'square', right-angled corners.

- Smog will be present in Los Santos to give it a "real life" feeling.

- In Las Venturra, set up a casino, or gamble in those owned by others.

- Countryside areas feature unique vehicles which won't appear in the urban areas, such as a quad bike.

- Improved transition between night and day, with a more immersive feeling included in each.

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Quote[/b] ]They also wrote that the PS2 lagged during their presentation, but they hope R* get this fixed in the remaining months, as well as a few boring and stretched countryside textures.

rock.gif

Releasing games "exclusively" to one system sucks, especially if it isn't the most ideal platform out there..

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Quote[/b] ]Just think about the soundtrack... all rap and hip hop music... is this set in the present or like in Vice City, 80s?  It could be the 90s.

Its for the PS2 this fall (october) and for the PC in the following Spring (May usually).

Any word on multiplayer?

It looks like it going to be set in the early 90s. Remember all those "gangsta"/"ghetto"/"urban" (Boys n the Hood and etc.) movies during the early 90s.  tounge_o.gif

Its still like that in LA, they keep the old school fashions alot of those gangs, its REALLY LIKE THAT SOMEPLACES! and its sucks.

but for a game, i say its all in good fun. smile_o.gif

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Bit more news......

Quote[/b] ]

-- Carl can attack enemies from behind, after hiding and sneaking through the shadows.

-- Carl's ability to swim and the length of time he can stay underwater for depends on his fitness and how often he practices swimming.

-- Members of The Orange Grove Families wear green clothes.

-- The Ballas gang members wear purple clothes.

-- Models will include up to 50% more polygons than Vice City.

-- Bicycles will move forward when the X button is held down, but tapping it will make the player travel faster.

-- Carl can roll to the side during combat on the press of a button.

-- Players can now pivot the camera around the car, in order to gain a better view.

-- A choice of haircuts are available, from shaven/bald heads to 'Afro' style cuts.

-- Not only can players choose new hairstyles, but choices of beards and other facial hair will be at their disposal.

-- Three franchise restaurants are to be included: Burger Shot, Well Stacked Pizza and Cluckin Bell, a Mr. Whoopee ice cream stand, as well as the Sprunk Soda brand beverage which was in Vice City.

-- A message will pop up onscreen when Carl becomes hungry. Players who ignore this message will see CJ's bodyfat reduce, with the effect of his clothes no longer fitting properly. Skininess won't just have a visual effect either, a thin Carl will be weak, unable to throw powerful punches, lift heavy boxes and will lack stamina, meaning cycling, running and swimming become difficult.

-- Conversely, eating too much will see Carl become fat, with similar effects of loss of stamina, poor fighting abilities (due to slow response times AND CJ becoming a larger object to hit). Interestingly, the walking animation will change, to a penguin style 'waddle' due to CJ's inability to put his hands by his sides while in this state.

The key thing to note is that skinny doesn't necessarily mean fit. You'll have to manage CJ's development of fat and muscle to have him be in optimal physical condition. Once you understand how the system works, you'll be able to have a custom CJ that you can physically tailor at your whim

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If they are gonna use me as a body double they could have at least asked first biggrin_o.gif

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I almost bought a PS2 yesterday, just for this game. I think I'll wait a little bit longer till the game is actually released, tho.

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Wait until October/November, then you can buy Pro Evolution s0ccer 4 (best football game), Gran Turismo 4 (best driving game) and GTA:SA (best run around acting like a psycopath with no consequences game) smile_o.gif

LOL maybe I should remove the swear filter now wink_o.gif

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Page 5, shame on you all sad_o.gif

wink_o.gif

More news, taken from GameSpot and C&VG.........

Quote[/b] ]
Quote[/b] ]

-- Carjacking will be much more difficult this time. However, Carl will have a wealth of moves at his disposal, including pistol whips, kicks, punches and banging heads off the dash to ensure he can 'borrow' a new set of wheels.

-- Stunts/Tricks are possible on the game's bicycles, including endos, wheelies, hops, 180's and 360's.

-- St. Brutus Motel isn't just part of one mission, it'll operate as a general meeting place throughout the game.

-- Carl can learn new fighting moves as his stat levels for each physical ability increase.

-- San Fierro's gym will be in the 'Dojo' style and will allow a totally different set of fighting techniques to be learned than in Los Santos's gym or the gym in Las Venturas.

-- CJ can defend himself from incoming hits, likely using his arms, legs etc.

-- The police helicopter's light affects the view of the action, looking into it will produce a 'blinding' effect.

-- Police will duck for cover and reappear during a fight.

-- Cops on motorbikes will fire their weapons while chasing.

-- Environments will contain a greater degree of interactivity, with trees swaying in the wind, heat haze and billboards which players can drive their cars through, of course destroying them in the process.

Quote[/b] ]

Tattoos:

To customize a tattoo, you must first find a tattoo parlor. The one in Los Santos is next to Reece's Hair and Facial Studio. Once you are inside, you can select the style and body part of the tattoo. Most of the tattoos will have to do with gangs (lingo and/or symbols). Most of the tattoos featured in Los Santos involve gang names, guns, and women. However, San Fierro's tattoos will feature Aztec sybmols, drug icons, and other "laid back images." In Las Venturra, on the other hand, tattoos will include things like cards, dice, and other casino-like images.

Camera Angles:

Although good gameplay and graphics are essential for a great game, camera angles are just as important. Rockstar North has realized this, and they want to make the camera angles of San Andreas as good as they can get.

In San Andreas, the right analog stick will control the camera angles. This includes free moving camera both in vehicles and on foot. Using a weapon while doing so will allow you to target your enemies. Wait, it gets better! You won't have to be standing still while aiming! While aiming with the R-Stick, players can also strafe with the Left analog stick which will provide great gun battles and all-around, better gameplay.

Car Cleanliness:

Over time your car will accumulate dirt around the wheels, muck on the windshield if you drive through dirty areas, and if you don't take your car to a car wash you will find it becoming rusty. All of this is determined by how much you drive the vehicle. Also, the vehicles of NPCs will become dirty and banged up with details like broken windows, loose bumbers, and bullet holes.

Gang Tactics:

Gang members have lives of their own, whether they are in action or not. While standing around they drink, smoke, and socialize. If you bring enemies into friendly turf any gang member in sight will instantly join in to help you, if your relation is strong enough with them. Likewise, if you go to enemy gang territory they will all team up against you - and use intelligent tactics. They learn from each encounter, so while the first time you may have outrun your attackers after they shot up your car, the second time they could send members up ahead to intercept you. Gangs communicate with each other and change tactics based on the situation.

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Quote[/b] ]

Ever felt the urge to stick a load of tattoos across your chest, back and biceps and strut your stuff down the local high-street looking like the latest release from Parkhurst? Or how about hooking up with all your mates in the local precinct to lure a rival nutter down a backstreet alley for an ungentlemanly slap round the mush?

Sound like fun to you, does it? Well that's good, because all these features are the latest goodies (or nasties?) to be wormed in the crime-a-thon epic that is GTA: San Andreas.

Tattoo You

Similar to wandering into a diner for a bite to eat, or the nearby barbers for an un-trendy Hoxton mullet, San Andreas lets you frequent the many tattoo parlours scattered about the city. Select your design, name a bodypart, splash the cash and hey presto... You'll look like a walking art gallery.

Each parlour's choice of artwork differs depending on its geographical location too. For example, the heavily rap-influenced environs of Los Santos specialise in tattoos devoted to guns, gang names and girls; San Fierro is far more fixated with Aztec signs and drug iconography; while Las Ventures focuses, quite bizarrely, on cards and dice.

However, be warned - decking yourself out like a half-man, half-graffitid underpass will make you instantly recognisable to both rival gang members and the cops, especially after you've been arrested. After all, there ain't gonna be no need for any identity parade when you've got a 12-inch, dark black dragon spread across your forehead now is there?

Wanna be in my gang?

As most of the tattoos available offer strong gang affiliations, it is understandable that gangs play a considerable role within San Andreas' gameplay. Loyalty between members is key, and can be used for your own strategic gains.

For example, got some cronies on your back and someone thinks your new hairdo makes Laurence Llewellyn-Bowen look trendy? Then get your mates involved. Whenever you're being chased, your fellow comrades will steam in with a helping hand (or crowbar), provided you have their respect. The clever player, of course, will use this to lure rivals into hostile territory while they make a hasty getaway.

Conversely, it can also work to your disadvantage. Try to outsmart your foe, and you'll up with blood... We mean egg, on your face. Cunning gangsters can lead you into traps, employ different tactics or even send out large bunches to finish you off when you're tired.

As Rockstar North's head honcho Leslie Benzies comments: "We spent a lot of time getting that level of interaction right, and making it unique. We wanted to convey very clearly that the gangs had a certain way of communicating, very definite mannerisms, and yet had to create signs and language all our own that was faithful to the world we're trying to depict."

Dirt, camera, action!

The new features don't end there, either. Rockstar has also revealed that San Andreas will employ a manual camera for added freedom. Like most top-drawer third-person games, the left analogue stick will be used to manoeuvre your character while the right analogue stick offers complete camera control, both in-vehicle and on foot.

Firing arms has also been tinkered with. Rather than being forced to shoot in a fixed position, you can centre your aim using the right analogue stick whilst running/strafing with the left analogue stick.

Finally, the level of attention to detail with regards to cars has also been ramped up a notch too. Drive about in a sparkling beauty, and it'll soon become dirtier than a monkey's botty following a severe case of the runs. Plus, if you look around, you'll also notice fellow residents with bumpers hanging off their dusty old bangers. Okay, so it may not be the most groundbreaking feature in any game ever, but it should certainly add to the overall atmosphere.

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Hairdresser next door too.

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Each week this game just gets better and better. its going to be pretty difficult for R* to top GTASA if they decide to go for another sequal. the only way they could is if they make the next GTA a MMORPG.

edit: i just hope that since you can customize CJ, that they include the ability to customize your cars as well other than just choosing your paint color, like setting the ride height, changing the rims, tinting the windows, add spoiliers, and even changing the engine.

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Each week this game just gets better and better. its going to be pretty difficult for R* to top GTASA if they decide to go for another sequal. the only way they could is if they make the next GTA a MMORPG.

A GTA MMORPG Would be like hell on earth, ultimate anarchy, and that would be awesomely fun biggrin_o.gif

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yep, sure would be. it would be greatest thing since the first true 3D games were invented and i honestly bet thats exactly what R* has in store. multiplayer is the #1 thing people want the most in GTA. and the best way to do that is make it a MMORPG. thousands of people playing a life sized versions of Liberty City, Vice City and SA. just imagine it...

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yep, sure would be. it would be greatest thing since the first true 3D games were invented and i honestly bet thats exactly what R* has in store. multiplayer is the #1 thing people want the most in GTA. and the best way to do that is make it a MMORPG. thousands of people playing a life sized versions of Liberty City, Vice City and SA. just imagine it...

Haha yeah I can imagine that, you wouldnt be able to drive 5 feet without being car-jacked, and stopping at red lights will be unheard of tounge_o.gif

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yep, sure would be. it would be greatest thing since the first true 3D games were invented and i honestly bet thats exactly what R* has in store. multiplayer is the #1 thing people want the most in GTA. and the best way to do that is make it a MMORPG. thousands of people playing a life sized versions of Liberty City, Vice City and SA. just imagine it...

Ahhhhhh... the possibilites are endless. smile_o.gif

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Quote[/b] ]A GTA MMORPG Would be like hell on earth, ultimate anarchy, and that would be awesomely fun

I don't know, hundreds of people exchanging sniper fire through the streets will quickly create a Stalingrad-class situation. And imagine what would happen if some of the CS community migrated into a GTA environment.

Quote[/b] ]Haha yeah I can imagine that, you wouldnt be able to drive 5 feet without being car-jacked, and stopping at red lights will be unheard of

But imagine the street races you could have tounge_o.gif !

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Quote[/b] ]Haha yeah I can imagine that, you wouldnt be able to drive 5 feet without being car-jacked, and stopping at red lights will be unheard of

But imagine the street races you could have tounge_o.gif !

What? Getting your tires shot by your opponent's friend or getting blowed up?? :P

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Quote[/b] ]Haha yeah I can imagine that, you wouldnt be able to drive 5 feet without being car-jacked, and stopping at red lights will be unheard of

But imagine the street races you could have tounge_o.gif !

What? Getting your tires shot by your opponent's friend or getting blowed up?? :P

Lamers! Ban them! tounge_o.gif

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