void_false 1 Posted May 11, 2004 Hi there ppl! i was creating another OFP cutscene end encoutered problem with showing emotions. Currently we have very few face animations. these ones that you set with setmimic command. We dont have scary or fear mimics. So I want to ask Gurus here about it. Is it possible to make new face anims? Share this post Link to post Share on other sites
Soul Catcher 0 Posted May 11, 2004 i beieve it might be possible, i've recently been making a new GUI for my mod (thanks to the author of the recent tutorial) and in mucking about with the .bin files i have found the entry's for the mimic commands. I cant see why you should'nt be able to define new ones, i noticed the originals in there and it looks like you can specify amounts to move certain sections of the face (looks similar to placing a camera around an object in a script (with x,y,z co-ordinates), obviously i dont think you can adjust Z (depth i think), but you should just have to work out what entries relate to what face parts and then adjust the amount in horizontal and vertical that you want the section to move by. I'm certainly no guru at config editing (missions and islands are more my thing) but i'll go off and have a try at editing them and see what happens, if i make any progress i'll post it in here for all to see  just had a look at un-binned OFP config and here is a small excerpt from the mimic section looks like it might be easier than i thought class Hurt { lBrow[]={0,-0.350000}; mBrow[]={0,-0.500000}; rBrow[]={0,-0.600000}; lMouth[]={0.500000,-0.300000}; mMouth[]={0,0.300000}; rMouth[]={-0.500000,-0.600000}; time to try my crapping your pants mimic Share this post Link to post Share on other sites
Soul Catcher 0 Posted May 11, 2004 after a bit of mucking around i have found it is indeed possible to make new facial animations (quite simple actually). here is the config file from a mimic pack i'm working on (just copy & paste) just remove any reference to BSF. you should be able to work it out it's all fairly self explanatory. Quote[/b] ]//CUSTOM MIMIC PACK v0.1 by Soul Catcher/BSF STUDIO's // //contact:xxxxxxxxxxx // // #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches { class BSFMimics { units[] = {}; weapons[] = {}; requiredVersion = 1.92; requiredAddons[] = {}; }; }; class CfgMimics { class states { class BSFshitit { lBrow[]={0,1}; mBrow[]={0,0.5}; rBrow[]={0,1}; lMouth[]={0.5,0.3}; mMouth[]={0,0.3}; rMouth[]={0.5,0.6}; }; }; }; Hope it helps Share this post Link to post Share on other sites
void_false 1 Posted May 11, 2004 Well, i have no clue about addon editing, so i'll wait for your full public pack. Anyway, thank you very much for quick respond Share this post Link to post Share on other sites
Eda Mrcoch 0 Posted May 11, 2004 So it is possible to make closed eyes for sleeping anim? Yay! Share this post Link to post Share on other sites
Soul Catcher 0 Posted May 11, 2004 @Eda it might be, but i don't think it would look too good. It seems the only bits you can move are the bist listed in the config i posted above. So without actually being able to move the eyelids the only way you do it would be by moving the eyebrows down over the eyes and that would probably look crap. Share this post Link to post Share on other sites
General Barron 0 Posted May 12, 2004 Hmm... I was thinking about putting some new mimics in the ECP. But does this mean they don't have to be defined in the main config.cpp; that they can be put in any other addon? Share this post Link to post Share on other sites
Soul Catcher 0 Posted May 12, 2004 @ General Baron Indeed it does, just do the config then put it in a folder and pbo it up. Share this post Link to post Share on other sites