da_ofp_man 0 Posted April 22, 2004 The ZIL pack is released!!!!: GRAB IT HERE Included in the pack: Zil 130: - Zil 130 chassis - truck tractor - Zil 130 onboard - Zil 130 dumper - Zil 130 fuel tanker - Zil 130 fire engine - Zil 130 reammo/support truck Zil 131: -Zil 431412 chassis - truck tractor -Zil 131 onboard -Zil 131 covered - light canvas -Zil 131 covered - camo canvas -Zil 131 fire engine -BM-21 "Grad" MLRS on zil-131 chassis And this features: - randomly numbers of trucks - natural sound of Zil truck - highly detailed cabine interior - working special signals on fire fighting trucks Thx Nashe Orujie for this great addon.:) Now i'm going to test it out. Share this post Link to post Share on other sites
Goeth 0 Posted April 22, 2004 Very nice pack, good work. Share this post Link to post Share on other sites
ZiRo 0 Posted April 22, 2004 Yay, cant wait to use these in my campaign. Is it just me or is there a bug with all of the signals - they give a empty1 not found error. the BM21 isnt very useful other than somthing pretty for cutscenes, the ai cant use it, players have a hard time using it(smoke clouds view of impact). Maybe with some ingenuity i can get it working like the wgl mortars. I am definatly having a scene where russian Military fire crew coming to put out a chem fire with sirens going :P -ZiRo EDIT: Mirror (Europe) - Active as of 23:30 GMT Share this post Link to post Share on other sites
Blake 0 Posted April 22, 2004 Yeah very nice, rocket firing seems to work well also. Share this post Link to post Share on other sites
da_ofp_man 0 Posted April 22, 2004 been plaing around with this pack textures are great models and sounds too  the Grad louncher with it effects is cool a really good addon!!!!! Quote[/b] ]ZiRo Posted on April 23 2004,00:24 Is it just me or is there a bug with all of the signals - they give a empty1 not found error. maybe you have downloaded a corrupted file mine are working very well -no error mesage Share this post Link to post Share on other sites
ag_smith 0 Posted April 22, 2004 Cool, grabbing now! BTW. Thanks for heads up, da_ofp_man! Share this post Link to post Share on other sites
Architekt 0 Posted April 22, 2004 Sweeet. got a sizeable russian arsenal coming together now. Share this post Link to post Share on other sites
fighter 0 Posted April 23, 2004 Nice work guys !!! fighter Share this post Link to post Share on other sites
kaskad 0 Posted April 23, 2004 I've found a bug in the BM-21V version, its not a big one, but still.. When I rearm at the Zil Ammo/Repair, it only gives me 1 rocket, and then when/if I fire it, it gives me another one so, anyway, it won't give me more than 1 rocket.. and also, AI won't rearm at the Zil Ammo/Repair, the call in the support (Ammo), but won't rearm. BTW, great job, brings back the old memories Share this post Link to post Share on other sites
dinger 1 Posted April 23, 2004 heh. couldn't resist breaking it apart. also, in the fired EH: _r setpos [0,0,0] _r = "owp_bm_shell_warhead" camcreate _pos Unless I've missed something, this will create problems in MP, where a warhead is created for each client. Â Much safer to do: _r setpos [0,0,0] ?!local _r:exit deletevehicle _r _r = "owp_bm_shell_warhead" camcreate _pos ... Finally, I've had problems in MP with the fired EH triggering on all clients with more than ten magazines on a weapon. Â I haven't checked with the BM21 (yet). Does it work here? Share this post Link to post Share on other sites
Denorc-ORCS- 0 Posted April 23, 2004 130 pack is nice enough. I like this pack 'cause there is many different models. But all of them are very "middle" level... Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 23, 2004 yes it is nice. i attempted to use them to replace defualt BIS stuff unfortunitly the cargo/driver postions seemed to get FUBAR when u link the model to the config.bin just a lil difficult for me to understand why a handful of trucks is 64 megs. when the entire BAS tonal pack (the units and vehicals) is less then that. Share this post Link to post Share on other sites
Denorc-ORCS- 0 Posted April 23, 2004 'cause there is many different models of trucks. I compressed this pbo to 22 mbs... Share this post Link to post Share on other sites
waffendennis 0 Posted April 23, 2004 @ April 23 2004,06:03)]'cause there is many different models of trucks. I compressed this pbo to 22 mbs... uh?....What do you mean with that? Do you mean those models are made by you or some thing? Share this post Link to post Share on other sites
Major Fubar 0 Posted April 23, 2004 I think he means he unpbo'd it, and managed to recompress it to 22MB...(at a guess) Share this post Link to post Share on other sites
norsu 180 Posted April 23, 2004 Maybe he just opened the pbo... But 64megs is a bit too much for trucks. I would suggest to use maybe at least two pbos, one for civilian trucks and one for army ones. Still very nice models and textures . Share this post Link to post Share on other sites
DPS -CCCP- 0 Posted April 23, 2004 This is 9,6 mb. in RAR archive, so this is normal:) And small note for all: This is public beta version Wait for updates soon:) Share this post Link to post Share on other sites
miss_cleo 0 Posted April 23, 2004 this pack is great, especially the grad. onne problem.. in interior driver positions are wrong. Share this post Link to post Share on other sites
ag_smith 0 Posted April 23, 2004 After a closer look: -all the models are MLOD which is not good in terms of performance and size (45MB) and -they're not properly optimised in terms of resolution LODs, which is even worse (high poly models, 4000+ faces, only one lower res LOD). But after all, it's just a beta release, so no, I haven't said that. Share this post Link to post Share on other sites
bucket man 2 Posted April 23, 2004 So theres no way in hell I am going to get AI fire with BM-21 Grad? If so then its bad as I was looking forward to commanding my artillery to shoot some enemy positions to dust. Â Edit. Okay, AI does fire under right conditions but doesnt hit anything. A script that would allow player to click on a map the place he wanted the Grad to fire would be very nice. Share this post Link to post Share on other sites
jankyballs 0 Posted April 23, 2004 could someone make eng readme please!!! Share this post Link to post Share on other sites
calm_terror 0 Posted April 23, 2004 to bad UA has not updated yet cuz this would make a good addion to their array.. Share this post Link to post Share on other sites
cozza 24 Posted April 23, 2004 Hey...No one mentioned Concreate jumps and bikes stunts bits in the pack. I've been doinf stunts since i downloaded them. Share this post Link to post Share on other sites
r71 0 Posted April 23, 2004 Yay, cant wait to use these in my campaign.Is it just me or is there a bug with all of the signals - they give a empty1 not found error. the BM21 isnt very useful other than somthing pretty for cutscenes, the ai cant use it, players have a hard time using it(smoke clouds view of impact). Maybe with some ingenuity i can get it working like the wgl mortars. I am definatly having a scene where russian Military fire crew coming to put out a chem fire with sirens going :P -ZiRo EDIT: Mirror (Europe) - Active as of 23:30 GMT Yes, waaaaaaaaay to much smoke Share this post Link to post Share on other sites