ZiRo 0 Posted April 15, 2004 EDIT: ZIR_WGL_Config 4.11 Release. Readme: Quote[/b] ]Version 4.11 - For WGL 4.11----------------- Install: - ----------------- Replace '/wgl/addons/wgl_men_config.pbo' with the 'wgl_men_config.pbo' from this .rar ----------------- Uninstall: - ----------------- Replace '/wgl/addons/wgl_men_config.pbo' with the 'wgl_men_config.pbo' from this .rar ====== ====== ====== ====== ====== ====== ====== ALL THE GOGGLES ARE COMPATIBLE AND WORK. THIS DOES NOT HINDER THE ORIGINAL WGL ADDONS! THIS ADDS ADDITIONAL UNITS TO THE EDITOR WHO USE DIFFERENT MODELS AND KEEP THE SAME WGL WEAPONS AND CONFIGURATIONS. ====== ====== ====== ====== ====== ====== ====== //////////////////////////////////////////////////////////////////////////// Replicated Units with Alternate Models: US ARMY INFANTRY >> HYK Modern US Infantry RANGERS >> BAS Rangers Special Forces ST >> BAS Deltas LRSD >> C4P741N's USMC Force Recon ( http://www.compit.com.au/captain/FRecon.rar ) Russian Crew >> RHS Crew 0.5 Additional Units: Marines >> Marine Assault Pack //////////////////////////////////////////////////////////////////////////// Yes, i am aware that the Marines groups are the same as the Rangers, but this is simply because i didn't think the groups were that imperative to be militarily correct. ====== ====== ====== ====== ====== ====== ====== If you'd like to edit my edited config feel free. If you want to RELEASE any editorials to my edited config, please contact me first, simply because i'd like to keep it all in one place and allow for people to make addaptions and i'd rather not have 20 copies of th config with small changes running around. (See contact info below) ====== ====== ====== ====== ====== ====== ====== Contact: Luke Barton aka 'ZiRo' zpcstrike@hotmail.com MSN + Email <crap about potentially damaging your computer etc. here> </crap> --------------------------------------- Picture --------------------------------------- New File: Updated as of 21/04/04 17:54 GMT. ZIR_WGL_Config_4_11.rar [100kb] Contains: Modified PBO's Config Folders Feedback/bugs as always. Requires RED HAMMER CREW 0.5 this time aswell. Enjoy -ZiRo Share this post Link to post Share on other sites
Gordy 0 Posted April 15, 2004 Basically I did the same you did. still, i wanted to add bas helos. The model replacement worked but I lost all animations and functionality (except for flying). Any idea how to implement that? Share this post Link to post Share on other sites
ZiRo 0 Posted April 15, 2004 You have to add in the <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class animations {}; from the bas choppers, i had a mission trying to get all the goggles to work cus the HYK ones were different from the bas ones. You *might* also have to add the <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class useractions {}; well probably for the fast rope anyway. Have a scout about the bas config looking for useractions + animations. -ZiRo Share this post Link to post Share on other sites
scfan42 0 Posted April 15, 2004 you'd have to add in the init in the WGL chopper the init script for the BAS chopper, which would give it the exact same functionalities. I think. Now we need to replace the tank models with Sigma's tanks.... mmmhhh..... and maybe even CSLA's BMPs and helos..... mmmmm...... Share this post Link to post Share on other sites
ZiRo 0 Posted April 15, 2004 Sigmas tanks = lag. Try having about 10 of them on screen on gaia. Death Edit: i considered doing more but i didnt really want a required addons list breaching 100mb. -ZiRo Share this post Link to post Share on other sites
-=BT=- Matty R 0 Posted April 15, 2004 Quote[/b] ]Try having about 10 of them on screen on gaia. Death no wonder it lagged GAIA is a laggy island to start off with. Share this post Link to post Share on other sites
ZiRo 0 Posted April 15, 2004 Gaia is fine. Sigmas tanks make it go off. -ZiRo Share this post Link to post Share on other sites
Tactician 0 Posted April 15, 2004 Gaia is relatively pretty laggy, really. Share this post Link to post Share on other sites
MSpencer 0 Posted April 15, 2004 Lag is relative. Use the force Luke. Share this post Link to post Share on other sites
ZiRo 0 Posted April 16, 2004 yeah back on topic please Has anyone bothered to at least try this out? -ZiRo Share this post Link to post Share on other sites
ZiRo 0 Posted April 16, 2004 That's not a helpful analysis. You do require WGL 4.10 but i thought that would be pretty obvious. Why exactly doesnt it work? -ZiRo Extract the "Modified/wgl_men_config.pbo" to you "wgl/addons/" directory, overwriting the original wgl one, bingo. Share this post Link to post Share on other sites
Tomislav 0 Posted April 16, 2004 what does wgl mean and for what is that? Share this post Link to post Share on other sites
gunterlund 0 Posted April 16, 2004 WGL = Wargame League I Believe it was originally intended to be a set of units that would provide level play for squads in multi-player. Their parameters were tweeked to give them a more realistic feel. Because it was so good it has evolved into its own mod. Share this post Link to post Share on other sites
ZiRo 0 Posted April 16, 2004 Yes, WGL is nice, but now im just adapting it to give it somthing extra aswell as keeping the originals. -ZiRo Someone test please, im the only one thats been able to test so far. Share this post Link to post Share on other sites
bonko the sane 2 Posted April 16, 2004 Good job on this one Ziro , from what ive tested so far it works 100% fine. But its so many units that ill have to try it again. Share this post Link to post Share on other sites
ZiRo 0 Posted April 16, 2004 Yeah, im going to add the Zil 13x's when they come out (22nd april) I've also added the RHS Crew (which means adding new versions of all the east vehicles) So in the next version at least: RHS Crew Zil 13x pack I didnt add the RHS tanks cus i didnt see the point in adding 20mb extra of addons for 2 measly tanks that are used in reserves. When they release the t80 pack maybe. Taking Suggestions. -ZiRo Share this post Link to post Share on other sites
gunterlund 0 Posted April 17, 2004 Ziro Tried you new pbo and so far so good. Havent found any problems yet. Do the marines carry that big anti rocket. I cant remember the name of it.... couldnt find it in the pack.. Share this post Link to post Share on other sites
Badassdom 0 Posted April 17, 2004 javlin or javelin right? Share this post Link to post Share on other sites
ZiRo 0 Posted April 17, 2004 Sorry for the previous one word post. I wanted to keep the playability and balance of WGL Pack with this, so i didnt include any weapons or anything other than new models. plus, the AI cant use the javelin. -ZiRo Share this post Link to post Share on other sites
scfan42 0 Posted April 18, 2004 One other suggestion I have is to use the UCE Russian infantry to replace the east server. They're kinda old and aren't as nice as those west units, but still look nicer than the old BIS units. And is this MP compatiable, besides getting a modified config msg? Share this post Link to post Share on other sites
ZiRo 0 Posted April 20, 2004 ZIR_WGL_Config_4_11.rar New version out, check original post. for WGL 4.11 + Adds new Vehicle classes that use a RHS crew. So RHS crew 0.5 needed aswell now. -ZiRo Share this post Link to post Share on other sites
ZiRo 0 Posted April 20, 2004 @SCFan: no edited config message and yes its fully MP compatible - because it doesnt edit any wgl units, just adds new ones. -ZiRo Share this post Link to post Share on other sites
rgreenpc 0 Posted April 20, 2004 Any chnace you will add the ability to use the USMC pack or BAS Delta Pack ( as those are the 2 packs my clan uses ) Am I correct in assuming that your mod gives the non-egl men the ability to use to carry man portable weapons like the Mortar, etc.? Share this post Link to post Share on other sites