Jump to content
Sign in to follow this  
ZiRo

Zir_additional_wgl_config 1.0 release

Recommended Posts

EDIT:

ZIR_WGL_Config 4.11 Release.

Readme:

Quote[/b] ]Version 4.11 - For WGL 4.11

-----------------

Install: -

-----------------

Replace '/wgl/addons/wgl_men_config.pbo' with the 'wgl_men_config.pbo' from this .rar

-----------------

Uninstall: -

-----------------

Replace '/wgl/addons/wgl_men_config.pbo' with the 'wgl_men_config.pbo' from this .rar

====== ====== ====== ====== ====== ====== ======

ALL THE GOGGLES ARE COMPATIBLE AND WORK.

THIS DOES NOT HINDER THE ORIGINAL WGL ADDONS!

THIS ADDS ADDITIONAL UNITS TO THE EDITOR WHO USE DIFFERENT MODELS AND KEEP THE SAME WGL

WEAPONS AND CONFIGURATIONS.

====== ====== ====== ====== ====== ====== ======

////////////////////////////////////////////////////////////////////////////

Replicated Units with Alternate Models:

US ARMY INFANTRY >> HYK Modern US Infantry

RANGERS >> BAS Rangers

Special Forces ST >> BAS Deltas

LRSD >> C4P741N's USMC Force Recon (

http://www.compit.com.au/captain/FRecon.rar )

Russian Crew >> RHS Crew 0.5

Additional Units:

Marines >> Marine Assault Pack

////////////////////////////////////////////////////////////////////////////

Yes, i am aware that the Marines groups are the same as the Rangers, but this is simply

because i didn't think the groups were that imperative to be militarily correct.

====== ====== ====== ====== ====== ====== ======

If you'd like to edit my edited config feel free.

If you want to RELEASE any editorials to my edited config, please contact me first,

simply because i'd like to keep it all in one place and allow for people to make

addaptions and i'd rather not have 20 copies of th config with small changes running

around. (See contact info below)

====== ====== ====== ====== ====== ====== ======

Contact:

Luke Barton aka 'ZiRo'

zpcstrike@hotmail.com

MSN + Email

<crap about potentially damaging your computer etc. here>

</crap>

---------------------------------------

Picture

---------------------------------------

New File: Updated as of 21/04/04 17:54 GMT.

ZIR_WGL_Config_4_11.rar [100kb]

Contains:

Modified PBO's

Config Folders

Feedback/bugs as always.

Requires RED HAMMER CREW 0.5 this time aswell.

Enjoy

-ZiRo

Share this post


Link to post
Share on other sites

Basically I did the same you did.

still, i wanted to add bas helos. The model replacement worked but I lost all animations and functionality (except for flying).

Any idea how to implement that?

Share this post


Link to post
Share on other sites

You have to add in the

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class animations {};

from the bas choppers, i had a mission trying to get all the goggles to work cus the HYK ones were different from the bas ones.

You *might* also have to add the

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class useractions {};

well probably for the fast rope anyway.

Have a scout about the bas config looking for useractions + animations.

-ZiRo

Share this post


Link to post
Share on other sites

you'd have to add in the init in the WGL chopper the init script for the BAS chopper, which would give it the exact same functionalities. I think.

Now we need to replace the tank models with Sigma's tanks.... mmmhhh..... and maybe even CSLA's BMPs and helos..... mmmmm......

Share this post


Link to post
Share on other sites

Sigmas tanks = lag.

Try having about 10 of them on screen on gaia. Death

Edit:

i considered doing more but i didnt really want a required addons list breaching 100mb.

-ZiRo

Share this post


Link to post
Share on other sites
Quote[/b] ]Try having about 10 of them on screen on gaia. Death

no wonder it lagged GAIA is a laggy island to start off with.

Share this post


Link to post
Share on other sites

Gaia is fine. Sigmas tanks make it go off.

-ZiRo

Share this post


Link to post
Share on other sites

yeah back on topic please

Has anyone bothered to at least try this out?

-ZiRo

Share this post


Link to post
Share on other sites

That's not a helpful analysis.

You do require WGL 4.10 but i thought that would be pretty obvious.

Why exactly doesnt it work?

-ZiRo

Extract the "Modified/wgl_men_config.pbo" to you "wgl/addons/" directory, overwriting the original wgl one, bingo.

Share this post


Link to post
Share on other sites

WGL = Wargame League

I Believe it was originally intended to be a set of units that would provide level play for squads in multi-player. Their parameters were tweeked to give them a more realistic feel. Because it was so good it has evolved into its own mod.

Share this post


Link to post
Share on other sites

Yes, WGL is nice, but now im just adapting it to give it somthing extra aswell as keeping the originals.

-ZiRo

Someone test please, im the only one thats been able to test so far.

Share this post


Link to post
Share on other sites

Good job on this one Ziro smile_o.gif , from what ive tested so far it works 100% fine.

But its so many units that ill have to try it again.

Share this post


Link to post
Share on other sites

Yeah, im going to add the Zil 13x's when they come out (22nd april)

I've also added the RHS Crew (which means adding new versions of all the east vehicles)

So in the next version at least:

RHS Crew

Zil 13x pack

I didnt add the RHS tanks cus i didnt see the point in adding 20mb extra of addons for 2 measly tanks that are used in reserves.

When they release the t80 pack maybe.

Taking Suggestions.

-ZiRo

Share this post


Link to post
Share on other sites

Ziro

Tried you new pbo and so far so good. Havent found any problems yet. Do the marines carry that big anti rocket. I cant remember the name of it.... couldnt find it in the pack..

Share this post


Link to post
Share on other sites

Sorry for the previous one word post.

I wanted to keep the playability and balance of WGL Pack with this, so i didnt include any weapons or anything other than new models.

plus, the AI cant use the javelin.

-ZiRo

Share this post


Link to post
Share on other sites

One other suggestion I have is to use the UCE Russian infantry to replace the east server. They're kinda old and aren't as nice as those west units, but still look nicer than the old BIS units.

And is this MP compatiable, besides getting a modified config msg?

Share this post


Link to post
Share on other sites

ZIR_WGL_Config_4_11.rar

New version out, check original post.

for WGL 4.11 + Adds new Vehicle classes that use a RHS crew.

So RHS crew 0.5 needed aswell now.

-ZiRo

Share this post


Link to post
Share on other sites

@SCFan:

no edited config message smile_o.gif

and yes its fully MP compatible - because it doesnt edit any wgl units, just adds new ones.

-ZiRo

Share this post


Link to post
Share on other sites

Any chnace you will add the ability to use the USMC pack or BAS Delta Pack ( as those are the 2 packs my clan uses )

Am I correct in assuming that your mod gives the non-egl men the ability to use to carry man portable weapons like the Mortar, etc.?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×