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frankie2spankie

Firing the kozlice

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ok, ive tried many ways to make a unit fire the kozlice.

i tried

unit fire ["kozlice","kozliceball"] - but it didnt work.

Has anyone got any idea how you get a unit to fire this weapon?

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wonder what where the others of many ways?

unit fire "kozlice"

or

unit fire ["kozlice","kozliceball","kozliceball"]

might work

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Nope that doesnt seem to work either.

This is very frustrating not being able to do something so insignificant!

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Just out of curiousity, your guy is called unit, isn't he?

And does he have the kozlice, and if yes, is it loaded (did you add the kozlice via commands)?

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no he isnt called unit, he is called "bartender", but ive been tryin out the commands with a Res Hunter.

Yes the weapon is loaded.

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Then change the code from unit to bartender

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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">unit fire ["kozliceballmuzzle","kozliceball"]

and

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">unit fire ["kozliceshellmuzzle","kozliceshell"]tested

Look to comref at event handler "fired" description and then look at fire command. When you combine it you can find how to make unit fire from (almost*) any weapon.

*I don't know how to make AI fire from A-10's cannon

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