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Trenchfeet

Mcdonnell douglas c-47

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Your probably going to be really mad at me, but would it be at all possible to see a generic Olive Drab/Sand color scheme? A lot of countries around the world used the Dak after the war and most pics I've seen have showed this OD/Sand scheme.

Please?  sad_o.gif

I second this motion, having a roundel system much like Footmunches one would be very nice. This aircraft would fit very nice on Tonal.

Also, I don't know if this is the right place to ask. But anyhoo:

Pappy Boyington, would it be possible to see the AC-47 with a "multinational" version similar to what I suggested above? Again the AC-47 is an aircraft I can picture the Tonali airforce using to squas rebels and other vermin.

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Very very nice smile_o.gif

The only bug i have found is the equipment eject thing, if you keep pressing enter for the equipment eject (like pressing it 10 times) 10 equipment bags will eject ?

Im not sure if this is a bug or just a scripting thing ?

anyway, Very nice plane. wink_o.gifsmile_o.gif

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Wow, just tried it in my immsersive mission at night where you eject with flak ect.. Impressive.

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Your probably going to be really mad at me, but would it be at all possible to see a generic Olive Drab/Sand color scheme? A lot of countries around the world used the Dak after the war and most pics I've seen have showed this OD/Sand scheme.

Please?  sad_o.gif

I second this motion, having a roundel system much like Footmunches one would be very nice. This aircraft would fit very nice on Tonal.

Also, I don't know if this is the right place to ask. But anyhoo:

Pappy Boyington, would it be possible to see the AC-47 with a "multinational" version similar to what I suggested above? Again the AC-47 is an aircraft I can picture the Tonali airforce using to squas rebels and other vermin.

then we can call it the Trenchfootmunch roundel system tounge_o.gif

i dunno we'll think about it. once we get the project nto full swing you can make that request again in the discussion thread WHEN we create it smile_o.gif

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Downloaded, and it looks amazing.

Too bad i can't test it right now, gotta listen to a program on the radio. (My fav DJ is on air)

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Tested it and it's cool ;)

However.. one small nitpick.. it's not McDonnell Douglas C-47 , it's just Douglas C-47 wink_o.gif

They became one company at this date:

Quote[/b] ]The merger of the two companies was official on April 28, 1967.

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is the compass stand in the pilot cabin missing textures or is it just white?

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after flying around, all i can say is that this plane is brilliant, and that colt 1911 is about the best handgun in ofp.

I only wish the damage script would created fire in the engines.

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Quote[/b] ]is the compass stand in the pilot cabin missing textures or is it just white?

Can you post a screen shot of it? or send me a pic

And does anyone else have this problem?

how bad is it?

to Bonko the Sane check the damage script mission

post-40-1080272189.jpg

Ok so far we got 2 bugs right?

1 this white thing and the other the cargo drop script

this below is the quick cargo script, any 1 c the prob ghostface.gif  ghostface.gif  ghostface.gif  ghostface.gif (yes i know im a lazy script writer but it sorta works crazy_o.gif )

; ****************************************************

;      McDONNELL DOUGLAS C-47 SKYTRAIN

; ****************************************************

;                              25/03/04

;          By Trenchfeet

; ****************************************************

_ju52 = vehicle (_this select 0)

~1

? (_ju52 animationPhase "c47cargochecker" < 0.2): goto "parachuteCargo"

? (_ju52 animationPhase "c47cargochecker" < 0.3): goto "parachuteCargo2"

? (_ju52 animationPhase "c47cargochecker" < 0.4): goto "parachuteCargo3"

exit

;;;;;;;;;;;;;;;;;;;;;;;;;;;;BOX1;;;;;;;;;;;;;;;;;;;;;;;;;;

#parachuteCargo

(group _ju52) setspeedmode "limited"

_ju52 animate ["mtydoor",1]

_ju52 say "C47outeropen";

_ju52 setobjecttexture [16,"\mtyc47\instra.pac"]

_ju52 say "c47wind",0.5;

_ju52 animate ["c47cargochecker",0.2];

~3

_ju52 setobjecttexture [9,""]

_c47BOX1 = "WW2EC_C47crate" createVehicle [getpos _ju52 select 0,getpos _ju52 select 1,getpos _ju52 select 2]

_x = (GetPos _ju52) Select 0

_y = (GetPos _ju52) Select 1

_z = (GetPos _ju52) Select 2

_c47BOX1 SetPos [_x -1.9, _y-3, _z +1]

_c47BOX1 setdir getdir _ju52

_c47BOX1 setvelocity (velocity _ju52)

~0.2

_chute = "ParachuteWest" createvehicle [getpos _c47BOX1 select 0,getpos _c47BOX1 select 1,getpos _c47BOX1 select 2]

_chute setpos [getpos _c47BOX1 select 0,getpos _c47BOX1 select 1,getpos _c47BOX1 select 2]

_n = 0

_ju52 say "c47wind",0.5;

#flight

_c47BOX1 setvelocity (velocity _chute)

_c47BOX1 setpos [getpos _chute select 0,getpos _chute select 1,getpos _chute select 2]

~0.05

_n = _n+1

?(_n == 10): _ju52 animate ["mtydoor",0];_ju52 setobjecttexture [16,""]; _ju52 say "C47outeropen";

? (alive _chute):goto "flight";

c47BOX1 = "WW2EC_C47GndCrate" createVehicle [getpos _c47BOX1 select 0,getpos _c47BOX1 select 1,getpos _c47BOX1 select 2]

deletevehicle _c47box1;

exit

;;;;;;;;;;;;;;;;;;;;;;;;;;;;BOX2;;;;;;;;;;;;;;;;;;;;;;;;;;

#parachuteCargo2

(group _ju52) setspeedmode "limited"

? (_ju52 animationPhase "mtydoor" > 0.1): goto "skip1"

#skip1

_ju52 animate ["mtydoor",1]

_ju52 setobjecttexture [16,"\mtyc47\instra.pac"]

_ju52 say "C47outeropen";

_ju52 say "c47wind",0.5;

_ju52 animate ["c47cargochecker",0.3];

~3

_ju52 setobjecttexture [10,""]

_c47BOX2 = "WW2EC_C47crate" createVehicle [getpos _ju52 select 0,getpos _ju52 select 1,getpos _ju52 select 2]

_x = (GetPos _ju52) Select 0

_y = (GetPos _ju52) Select 1

_z = (GetPos _ju52) Select 2

_c47BOX2 SetPos [_x -1.9, _y-3, _z +1]

_c47BOX2 setdir getdir _ju52

_c47BOX2 setvelocity (velocity _ju52)

~0.2

_chute = "ParachuteWest" createvehicle [getpos _c47BOX2 select 0,getpos _c47BOX2 select 1,getpos _c47BOX2 select 2]

_chute setpos [getpos _c47BOX2 select 0,getpos _c47BOX2 select 1,getpos _c47BOX2 select 2]

_nb = 0

_ju52 say "c47wind",0.5;

#flight2

_c47BOX2 setvelocity (velocity _chute)

_c47BOX2 setpos [getpos _chute select 0,getpos _chute select 1,getpos _chute select 2]

~0.05

_nb = _nb+1

?(_nb == 10): _ju52 animate ["mtydoor",0];_ju52 setobjecttexture [16,""]; _ju52 say "C47outeropen";

? (alive _chute):goto "flight2";

c47BOX2 = "WW2EC_C47GndCrate" createVehicle [getpos _c47BOX2 select 0,getpos _c47BOX2 select 1,getpos _c47BOX2 select 2]

deletevehicle _c47box2;

exit

;;;;;;;;;;;;;;;;;;;;;;;;;;;;BOX3;;;;;;;;;;;;;;;;;;;;;;;;;;

#parachuteCargo3

(group _ju52) setspeedmode "limited"

~3

? (_ju52 animationPhase "mtydoor" > 0.1): goto "skip2"

#skip2

_ju52 animate ["mtydoor",1]

_ju52 setobjecttexture [16,"\mtyc47\instra.pac"]

_ju52 say "C47outeropen";

_ju52 say "c47wind",0.5;

_ju52 animate ["c47cargochecker",1];

~3

_ju52 setobjecttexture [11,""]

_c47BOX3 = "WW2EC_C47crate" createVehicle [getpos _ju52 select 0,getpos _ju52 select 1,getpos _ju52 select 2]

_x = (GetPos _ju52) Select 0

_y = (GetPos _ju52) Select 1

_z = (GetPos _ju52) Select 2

_c47BOX3 SetPos [_x -1.9, _y-3, _z +1]

_c47BOX3 setdir getdir _ju52

_c47BOX3 setvelocity (velocity _ju52)

~0.2

_chute = "ParachuteWest" createvehicle [getpos _c47BOX3 select 0,getpos _c47BOX3 select 1,getpos _c47BOX3 select 2]

_chute setpos [getpos _c47BOX3 select 0,getpos _c47BOX3 select 1,getpos _c47BOX3 select 2]

_nc = 0

_ju52 say "c47wind",0.5;

#flight3

_c47BOX3 setvelocity (velocity _chute)

_c47BOX3 setpos [getpos _chute select 0,getpos _chute select 1,getpos _chute select 2]

~0.05

_nc = _nc+1

_ju52 animate ["c47cargochecker2",1];

?(_nc == 10): _ju52 animate ["mtydoor",0];_ju52 setobjecttexture [16,""]; _ju52 say "c47wind";

? (alive _chute):goto "flight3";

c47BOX3 = "WW2EC_C47GndCrate" createVehicle [getpos _c47BOX3 select 0,getpos _c47BOX3 select 1,getpos _c47BOX3 select 2]

deletevehicle _c47box3;

exit

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Compass:

compass.jpg

Looking for the problem in the script right now... Cant really find it but I suspect it has to do with "animate" and "animationphase" parts, because when i do a hint format on them, it only shows "scalar bool array 0xfcffff"

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I dont think my compass has that part of the texture missing .... il go check now

Edit: Oh i was wrong ... its the same

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Ok that texture problems fixed.

I'll upload the files later,

what i'll do is make it so there will be 3 ways of fixing the bug

1) You depbo the addon replace the old addon .p3d file with the new 1's which will be a 1.3mb dl, then you just have to pbo it again

2) I'll upload just the MTYc47.pbo file for those who dont know how to do that

3) the whole 25mb thing so new dlers dont get a f'd up version

These links are some of the skins by red devil

http://www.webhost-online.co.uk/theirfi....Day.jpg

http://www.webhost-online.co.uk/theirfi....own.jpg

http://www.webhost-online.co.uk/theirfi....een.jpg

http://www.webhost-online.co.uk/theirfi....rey.jpg

http://www.webhost-online.co.uk/theirfi....own.jpg

http://www.webhost-online.co.uk/theirfi....ica.jpg

http://www.webhost-online.co.uk/theirfi....Day.jpg

http://www.webhost-online.co.uk/theirfi....sia.jpg

http://www.webhost-online.co.uk/theirfi....een.jpg

http://www.webhost-online.co.uk/theirfi....Li2.jpg

The nam AC47 will use that roundell system for it but were still a long way from finishing that

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Ok here are the updates.

goto " TrenchfeetOFPAddons "   biggrin_o.gif  biggrin_o.gif

the 25mb file isn't uploaded yet.

I wont be fixing the cargo script till the other versions are released and because the script does work .

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Hi all if you were getting lag with the Pathfinders mission

go here to Igors website

http://www.freewebs.com/igordrukov/missions.htm

he has updated it to test the benchmark score of your pc and make the required adjustments

Ps i'll rply about the flack script when i get time, dont worry i didn't forget crazy_o.gif

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Life is very good to me sometimes - I was going to post a question about lag during Pathfinder (my poor 1.0 Gig Dell laptop takes its time...) when I see you've pre-empted me. Only one snag - the 6+ Mb download from Igor's page is zooming along at about 1.01 kb/sec! Are there any mirror opportunities out there, please?

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EXCELLENT!!!

BUT....I DID find one slightly major problem:

The AI crashes the plane while trying to land.

Looks like they come in at too steep of an angle, and the plane explodes when it touches down.

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I don't have that probelm ? what island were u on

I was on Malden.

Now, the plane WAS flying around the island at "flyinheight 400"...so, maybe it is a problem with descending from that high.

Put the plane on Malden, flying at 400, and put a get out waypoint at the airfield.

Please let me know if you are able to reproduce the problem.

edited to add: great work on the plane, by the way

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This is a magnificent addon for the ww2 genre and much needed.

Praise goes out to Trenchfeet and Martin for their hard work.

Glad that Martin has returned to the OPF community.

PH

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I still didn't get that prob MadM  crazy_o.gif  maybe try slowing the plane down by setting its speed to limited? either by a waypoint or trigger

Also i had soe more requests to have a another example mission for the ejects thing.

download this mission

here

It will show you a few ways of having yur troops already in a plane when flying.

It will also show you how to tell your troops to get in the plane when its on the ground.

Skill required to use this mission

0 / 10  biggrin_o.gif

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