iNeo 0 Posted July 24, 2004 considering that all the ofp soldiers are the same height I would go for an animation that looks better for all of them instead of the short dudes... No not all OFP soldiers are the same height, Â stand most of Lasers or CLSA's troops next to stock bis units a civies. Isn't it just that they look shorter because they're standing in a different stance? Share this post Link to post Share on other sites
Garcia 0 Posted August 1, 2004 Umm, what I think is that in safe mode the units should have the weapon on the back, while in aware mode he should have the weapon slung across their front. It would be ok to have the weapon on back anim, but the one with the weapon across your front is so sweet Besides, when your at guard duty and things like that you got to be aware, so put him in aware mode, when your somewhere totally safe where you don't really need a weapon at all, you can have it on your back, so put him in safe mode ;) Garcia Share this post Link to post Share on other sites
Wilco 944 Posted August 1, 2004 I revamped some of the animations, sorry for the huge lack of updates, but I will try to do something to get this thing going on the road again. Share this post Link to post Share on other sites
mr burns 132 Posted August 1, 2004 I revamped some of the animations, sorry for the huge lack of updates, but I will try to do something to get this thing going on the road again. really nice to hear that but which anims did you improve ?  yours or dreamy knights ? me´s confused edit: nvm.. *makesnotetoreadthreadtitlesmoreoften* Share this post Link to post Share on other sites
Wilco 944 Posted August 1, 2004 Plan is to have Dreamyknights anim.pbo to hold you guys off until I get a good enough version to contend with his. Share this post Link to post Share on other sites
Gordy 0 Posted August 1, 2004 U could make a safe stand anim, where the operators left hand stand loosened up and only right is kept on the grip. The whole weapon is on the chest rest position. Uhh, I'd better show u a pic of that. Guy to our left. Share this post Link to post Share on other sites
Wilco 944 Posted August 1, 2004 I actually have had something like that in my static rest animation pack, check it out sometime. Share this post Link to post Share on other sites
Gordy 0 Posted August 1, 2004 I actually have had something like that in my static rest animation pack, check it out sometime. Still, it is static anim only. Share this post Link to post Share on other sites
Wilco 944 Posted August 1, 2004 True, but if you plan to use it for Combat Photography, it will look the same even if it wasn't static. Share this post Link to post Share on other sites
Gordy 0 Posted August 1, 2004 True, but if you plan to use it for Combat Photography, it will look the same even if it wasn't static. What about a game? It'd look amazing ingame. combat poto isn't everything. Share this post Link to post Share on other sites
Wilco 944 Posted August 21, 2004 Been working on some stuff lately, mostly touching up certain things, like the sprint, and the new reload animation. Video of showing the new reload animation: http://www.edgefiles.com/file.x?....nim.rar Sprint video up in a few Share this post Link to post Share on other sites
adumb 0 Posted August 21, 2004 fuckin A man nice job Share this post Link to post Share on other sites
Wilco 944 Posted August 21, 2004 http://www.edgefiles.com/files/16353.html Here you go, new video showing off the new sprint. Share this post Link to post Share on other sites
MrZig 0 Posted August 21, 2004 That reload looks like a robot IMHO, it's too "slow", I can't really exaplain it. Share this post Link to post Share on other sites
Wilco 944 Posted August 21, 2004 Yeah I know, it's a start though, plan to make it more fluid hopefully. Share this post Link to post Share on other sites
bugkill 7 Posted August 21, 2004 nice job on reload anim, but i got an idea for you. how about making a reload animation while on the run? we train to change mags while moving (so that you will be able to get behind cover and return fire quickly for your teammates so that they can move while you provide cover fire) and i think that it would be more realistic if it could be implemented. Share this post Link to post Share on other sites
DracoPaladore 0 Posted August 21, 2004 You can't reload while on the run in the game. Share this post Link to post Share on other sites
bugkill 7 Posted August 21, 2004 i know you can't, but is it possible to change it? just an idea to be explored. Share this post Link to post Share on other sites
Wilco 944 Posted August 21, 2004 You can't reload while on the run in the game. It's possible if you make the animation move foward. Share this post Link to post Share on other sites
Zombie_Mod 0 Posted August 21, 2004 Oh Wilco, if only you'd make a run animation for the zombie mod ... <sobs> <sniffs> Nice work BTW. Share this post Link to post Share on other sites
Wilco 944 Posted August 21, 2004 Give me an idea of what you mean and I'll do it Also, about the reload animation, would you guys want it at the sprint speed, or the regular running speed? If I make him run while reloading, then when he stands still and he needs to reload he will run also, which do you want? Share this post Link to post Share on other sites
4 IN 1 0 Posted August 21, 2004 the new sprint/run anime looks a little bit.......erm........dumb (=_=) Share this post Link to post Share on other sites
bugkill 7 Posted August 21, 2004 wilco, definitely at regular run animation. it shows more control and it is like that in real life. also, check your messenger, i sent you a message Share this post Link to post Share on other sites
mr burns 132 Posted August 22, 2004 good job on the reload anim wilco, can´t wait to d/l it atm i´m tailoring together my own little "best of" of anim pack and i need to know the name of this anim: and if possible the names of reload anims too, any help is appreciated Share this post Link to post Share on other sites
Wilco 944 Posted August 22, 2004 That one is "Klek", stand up reload is SNABIJ. Â If you want, I can hand over some unreleased stuff to you over MSN? Share this post Link to post Share on other sites