JGreyNemo 0 Posted March 9, 2004 Instead of thread-jacking a addons discussion thread I'll post it here. CHEMICAL/BIOLOGICAL ATTACK SCRIPT IDEA This is something that's been on my mind for a while now. Â I was thinking about how one could implement a chemical warhead attack, say a nerve-gas agent attack script. 1. Â The warhead itself can now be delivered via the BAS OPFOR SCUD launcher as SCUDS are known to be able to carry aerosol chemical dispersion warheads. 2. Â If anyone has seen CAT_SHIT_ONE's sandstorm addon which has multiple clouds of desert sand flying around the player, (used for his Black Hawk Down addon). Â What if you could make this into some eery green/blood red colour (unrealistic sure, gas is usually unseen but just for gameplay effect) - to simulate the gas from the warhead. 3. Â The effect that the gas has on player(s) is simple, it would cause you to have a setdammage countdown or take increments of health away from you. Â The gases's effects could be simulated by say the "coughing/blinking" script that BAS uses for their helo-dust without goggles effect. Â Of course you'd change the coughing sound to be something more sickly and desperate... 4. Â If a player continues to be subjected to the Gases' effects, they will eventually not be able to move and they will black out, perhaps using the "TACTheartbeat" script from the MARPAT and WGL player addons - to simulate the dying player and their last moments of life when ensnared in a deadly chemical attack. 5. Â They player can escape the gas's deadly effects by: a: Climing into a vehicle which has been script-defined via a customizable list to be NBC protected, say a BMP, APC or Tank. - this would turn off the damage effects to the player - Jeeps and open vehicles with no overpressure systems would still allow the player to take dammage. Â (need to get over the vehicles not being destroyed by the gas... probably have to define everybody who CAN be destroyed by a gas attack ie. humans players and human NPCS) b: Going into a house or safezone (activated by a area trigger) to turn off deadly gas effects - ie a bunker. Â Normal houses and buildings would not be protected, as they have numerous crevices that let gas in. c: Some wearable weapon, something like a LARS rebreather to counter the effects of NBC attack when the player selects or carries the weapon. Â -> Â alternatively a whole new soldier addon could be made to be equiped with a removable Gasmask ala "BKM Oxygen pilot", so when the player selects the mask to be on, the NBC script effects are again turned off. Why should we do this..? Hmm well.. just my opinion What would be great new experience for an OFP gaming is being trapped in a NBC attack and seeing other multiplayer characters or NPCs dying around you whilst you are looking for shelter as this green haze engulfs the defined attacked area. Â You finally stumble upon a APC and begged to be let in. Â Once you are inside you watch in horror as the rest of your plattoon stumble about and gasp because they not fast enough to find shelter from the chemical storm rained down upon you by some mad dictator. Sure it's not a pleasant experience in real life. Â But it would make an interesting scenario and give mission makers more scope to all those "Stop the Scud" missions etc. etc. I've been thinking about this alot because as I've pointed out above ALL the elements have pretty much been fleshed out. Â It's just waiting for some talented individual (not me, I'm a script editor/user not master creator) Â to bolt them together to create a pretty realistic script/addon for other OFP'ers to use. Anyway just an idea... let me know what you think. Â I may even try my hand at getting this script off the ground with my limited knowledge of all things OFP scripting. Kind Regards, Jeremy Share this post Link to post Share on other sites
toadeater 0 Posted March 10, 2004 2. Â If anyone has seen CAT_SHIT_ONE's sandstorm addon which has multiple clouds of desert sand flying around the player, (used for his Black Hawk Down addon). Â What if you could make this into some eery green/blood red colour (unrealistic sure, gas is usually unseen but just for gameplay effect) - to simulate the gas from the warhead. I made a sandstorm script based on the effect in Morrowind a while ago that you could do this with. As a matter of fact, that's one of the suggested uses for it, as well as a snowstorm. The readme explains the values you need to change, very easy to do. Look for "Toadeater's Sandstorm Script" on OFPEC: Sandstorm Script Share this post Link to post Share on other sites
JGreyNemo 0 Posted March 11, 2004 Thanks for the link, I've changed the values of the colour and am now looking for the cough/blink script that bas uses. I'm also tinkering on the health count-down and NBC vehicle triggers. Will let you know I I fair on this. Share this post Link to post Share on other sites