EricJ 724 Posted April 1, 2005 Well, thanks to NZXSHADOWS, the muzzle flash issue was fixed (least for this variant anywayss): And does anybody know a good setting for engine exhaust? as you can see it sorta "melts" it into the skin. Share this post Link to post Share on other sites
--=RAW=-- Schakal 0 Posted April 1, 2005 looks fine so far, still needs more detail on textures, wish i had the time to help Share this post Link to post Share on other sites
nephilim 0 Posted April 1, 2005 hey eric nice work on the textures note this though: again leave markings on the main fuselage textures the green ds is too dark its basic olive colour Share this post Link to post Share on other sites
EricJ 724 Posted April 1, 2005 Okay, I'll see what I can do. And you got Yahoo? MSN seems to be down. Share this post Link to post Share on other sites
EricJ 724 Posted April 1, 2005 Here's an update to the Gunship: Had an issue with the texture, so I had to readjust it slightly. And here's a few "action shots" showing what can be done. No set mission for this, but the "scenario" is a hot area, with the Gunship providing cover while the "standard" one does the insertion. The main thing however is the color neph wanted (actual color really) for the "Standard" one: It also shows off some of the added scripting as far as extraction and insertion as well. Share this post Link to post Share on other sites
EricJ 724 Posted April 2, 2005 Some more shots, added some highlighting among the areas: All that's needed is to remove the markings for neph, more dirt and exhaust and this one should be complete. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted April 2, 2005 It looks insane! It keeps getting better and better. @Jenn & EricJ; Why remove the markings? I hope this does not include the numbers? I love those numbers. It's perhaps a good idea tomake them less white and add a few scratches/weathering, but please keep them. They look very cool. Share this post Link to post Share on other sites
EricJ 724 Posted April 2, 2005 She means that she's going to apply the markings herself, rather than I do it, I'm just here to texture it (can't have no fun.....) but in a conversation with her I may apply it directly to the skin, rather than as another selection. Share this post Link to post Share on other sites
EricJ 724 Posted April 3, 2005 Note: the dust effects are from the "heli_dust.sqs" added to the initialization, it does not speak of a planned or incorporated feature, this is purely for this "mission" Mission Intel has reported heavy enemy presence in a small manufacturing site. Â Possible heavy resistance, two dropships plus a Marine section assigned: Moving to the objective: Reaching the target area, gunship covers while dropship circles for other targets (if present) Area clear (so far), moving into insert Marine section: "Down and Clear": Dropship clears the area and moves 400m NE to cover that sector while Marine Section moves to the complex, while gunship moves to cover the East (down the valley, primary threat direction): Share this post Link to post Share on other sites
EricJ 724 Posted April 3, 2005 (Continuation from previous post) "Area Secure" Â APC moves to dropship for pickup, then orders come down to move to Petrovice for area sweep, since no contact is made: Gunship covers, while dropship moves to unload APC (meant to show the Action Menu command "Fast Insert with APC", though any suggestions to rename this?): Area secure, however gunship is closer for extraction, so the dropship covers while the gunship picks Marine section up: Mission complete, RTB (meant show the "Land" command in Action Menu, when executes pilot lands and shuts down the engines): This is also meant to show the "darker" scheme (neph thought it was too light at the last minute. Â Threw me off, but I got it fixed after some creative thinking). Â I would have liked to have some dismounted stuff, but as such I don't have the units, but this should be okay. But thought I would have some fun and take a break from skinning this stuff (we're all in it for fun right?). Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted April 3, 2005 She means that she's going to apply the markings herself, rather than I do it, I'm just here to texture it (can't have no fun.....) but in a conversation with her I may apply it directly to the skin, Â rather than as another selection. That's actually a bad idea. Although I will make the numbers look better since they are part of the skin, it also means you can't have random numbers anymore. So every dropship will de '01'. It's better to have them as a seperate selection, so you can have random numbers. About the pictures in the above post; AWESOME! Share this post Link to post Share on other sites
mrgreaper 0 Posted April 3, 2005 i know i asked this before but after a couple of days and no reply i assume that it was not noticed in the tide of comments on this addon i have a lan party on friday for me and my m8s and was hoping to incorperate the drop ship into the map im making but i cant find the download can some one email me it or a link please, i mentioned about this to my m8s and they are salavating over the prospect of this but i can only find a starship troopers dropship Share this post Link to post Share on other sites
EricJ 724 Posted April 3, 2005 Actually I did reply, and that right now it is not available for download. Â All of these has been Work In Progress shots, to show that the mod isn't dead, and development is still going on. Â If nephilim reads your post and authorizes a limited (very) beta, then yeah, but for now there is not any plans to do so either. Â Trust me we would let you know. Also a good idea is to track this topic, so that you can catch updates to this topic as it gets posted. Share this post Link to post Share on other sites
BlackScorpion 0 Posted April 3, 2005 i know i asked this before but after a couple of days and no reply i assume that it was not noticed in the tide of comments on this addon Check the 2 first comments on page 33. Nice work on the ships. Waiting... Slightly off-topic... I heard that they used real ammunition while filming Alien 2. Anyone know if this is true? I mean, something like "standard issue" M16 ammo... Share this post Link to post Share on other sites
mrgreaper 0 Posted April 3, 2005 ok thank you for your replys ...... i`ll hide everything sharp before i tell my m8s it not relesed yet we were kindaplanning to adapt the map around the addon a bit .... they gonna kill me it looks really nice, i take it theres no eta? also thanks for replys page 33 cnt believe i missed them ... i do have it tracked but 26 emails to my gmail last i checked !!!! this one hot topic lol Share this post Link to post Share on other sites
nephilim 0 Posted April 3, 2005 they used real weapons during shots the m41a was made of a thompson gun the m56a2 out of a old spandau mg42 these weapons fired blanks so theyd only be a bright flash the only dangerous weapon on set was a flamer which was a custom created real flamethrower about betas thers a dropship aroudn but its and old wip addosn tahts been created by zippyo Share this post Link to post Share on other sites
EricJ 724 Posted April 3, 2005 More detail work: Worked on the numbers, and managed to get it as a transparent this time: Landing gear well texture. Used from another game, and right now looks pretty shatty, gonna work on that one... unless somebody can point me in that direction? Worked on the landing gear hydraulics. MUCH better looking than the flat black originally used: And in looking at the various reference shots, I had a bad ramp texture, wip texture: Share this post Link to post Share on other sites
Jaycop 0 Posted April 3, 2005 Excuse me for going all offtopic but I've gotta ask. EricJ: Whos M4's it it that you're using in the last picture and where can I find it? Anyways great work! Share this post Link to post Share on other sites
EricJ 724 Posted April 3, 2005 It's from Special Forces 1, which is an addon pack for VBS1. And no I cannot get it released as I don't have any pull. Share this post Link to post Share on other sites
ThePara 0 Posted April 3, 2005 You're modeling this in VBS then? Because it's Illegal to port original VBS pack material into OFP... Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted April 3, 2005 You're modeling this in VBS then? Because it's Illegal to port original VBS pack material into OFP... Don't worry. As long as you don't uese textures or anything like that from VBS, than your free to release it. Share this post Link to post Share on other sites
EricJ 724 Posted April 3, 2005 No no no, we'll not turn this into the debate I know that will ruin this topic. Â The fact of the matter is I do not own Flashpoint Resistance. Â VBS1 is of course after Flashpoint, so I can use the same configs and such (to an extent), or use 1.91 stuff. Â Nephilim does own VBS1 herself (or her brother) but is making this strictly for Operation Flashpoint post Resistance. Â So all the work is using a modified dropship for VBS1 so I can do the textures. Â What makes the difference is that when she encodes the PBO it will be for Flashpoint, not VBS1, and as far as I know not a version for VBS1 is being developed. And going along with Cpt. Frostbite, I am using textures not from VBS1, but homegrown or from other sources not connected with VBS1 (though I wouldn't mind of course...) Share this post Link to post Share on other sites
--=RAW=-- Schakal 0 Posted April 3, 2005 I don´t know, still looks "toyish" to me. It seems main hull texture is just one color without any detail. Also there seem to be some mapping issues on the textures. And you are sure lighting is correct on the dropship, seems to be quite shiny. Me want more details less beauty shots Share this post Link to post Share on other sites