OKO 0 Posted February 29, 2004 Instead to have the radar, a thermal sight like the one in steel beasts could be very nice for all MBT, IFV and APC that have one IRL. It should be easier to find targets, as with a real tank. Thermal shouldn't be so hard to implement ... ? I talk about thermal and not NVG Share this post Link to post Share on other sites
DPMS 0 Posted February 29, 2004 Also for aircraft. An AC-130 or an OH-58. I watched some FLIR videos of an AC-130 attacking in Afganistan and all I could think of was how much OFP needs that. Share this post Link to post Share on other sites
hellfish6 7 Posted March 1, 2004 I hope so as well. There are actually a lot of things that use thermals sights nowadays - man-portable AT missiles like the Javelin and Milan, some sniper scopes, and there are also portable thermal sights that don't come attached to any weapon (and are really, really bulky). Share this post Link to post Share on other sites
Acecombat 0 Posted March 2, 2004 This should be DEFINITELY in OFP2 its a must if OFP2 is made for modern wars. *dreams of clicking 'T' for thrmal vision* Where will those commies hide now Share this post Link to post Share on other sites
hellfish6 7 Posted March 2, 2004 Are there any real commies left in the world now? Well... maybe North Korea. Share this post Link to post Share on other sites
Gollum1 0 Posted March 2, 2004 If OFP2 is modern era, this would be a must-have. This would look great if pulled off right. Share this post Link to post Share on other sites
Acecombat 0 Posted March 2, 2004 Are there any real commies left in the world now? Â Well... maybe North Korea. Â Who cares about the real world inside OFP we can always spawn them and mow them But then commies are still in Russia just lying dormant Share this post Link to post Share on other sites
DPMS 0 Posted March 2, 2004 will the configs have variables for how hot a vehicle is or how long an item retains heat will modelers have to define temperature of parts of vehicles, like the engine heat=98.6 heat retention=3 <--speed at which object assumes ambient temperature when it ceases to produce heat ie dies I can't wait Share this post Link to post Share on other sites