Jump to content
Sign in to follow this  
metalslug

Aperture size bug, can it be squashed?

Recommended Posts

Hi, I recently finished a major PC upgrade, and the first game to get installed was Flashpoint/Resistance smile_o.gif  Well, turns out I've been bitten by the "no menu, empty island, green screen bug". After using search here I found the fix, decreasing aperture size. I was wondering, will this problem get fixed in a future patch? It's a pain ajusting my bios every time I want to play OFP, and then changing back for all my other games/apps.

My system:

Athlon 64 FX-51

ASUS SK8V

Prophet 9800XT

1 gig pc3200 REG/ECC

Also, sorry if this is in the wrong forum, it's kind of general discussion about troubleshooting wink_o.gif

Share this post


Link to post
Share on other sites

Why do you turn it back after ofp? Just leave aperture size at a small value or turn it off altogether. I don't think you need it at all with your graphics card.

Share this post


Link to post
Share on other sites
Why do you turn it back after ofp? Just leave aperture size at a small value or turn it off altogether. I don't think you need it at all with your graphics card.

Hmmm, I thought it would effect performance in other games. After a quick Aquamark benchmark I found:

[256mb] = 46,850

[64mb] = 46,850  wow_o.gif

Well, I'll be dipped. I guess I'll just keep it at a lower value.

Thanks

Share this post


Link to post
Share on other sites

I think its a D3d thing,that aperature thing has been around since UT days and MS hasn't fixed it yet.

Share this post


Link to post
Share on other sites
Athlon 64 FX-51

What CPU Benchmark do you get in ofp preferences with this cpu?

MfG Lee

6849 cpu bench, not ground-breaking. Honestly I was eager to fire up FRAPS to reveal my true performance increase.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×