MEDICUS 0 Posted March 18, 2004 We don't need kids. This is a war game. Go play with some other game if you want kids.A good idea may be an extensive airport, like a normal international airport. Yes, JoergF (addon-maker of the great baracken-addon) from german [Mapfat]-Team is working on a lovely looking Tower for airports right now. Should be released in the next few days/weeks. Mfg MEDICUS Share this post Link to post Share on other sites
MSpencer 0 Posted March 18, 2004 No skyscrapers on the main runway please... Share this post Link to post Share on other sites
MEDICUS 0 Posted March 18, 2004 No skyscrapers on the main runway please... LOL Share this post Link to post Share on other sites
MSpencer 0 Posted March 19, 2004 Heh I've seen it before. You gotta watch the airport's location. If not, your glidepath ends up on the 52nd floor of an office building inside an H&R Block office... and you think I'm kidding... PS If you can supply the facilities (Jetways, enterable terminals), BDM will supply the aircraft. We've already got plans for some civ aircraft such as the 757 and 737, because we planned for the US Government versions of such aircraft. Yeah, release is a loooonnnnggggggg time away, but it's good to prepare! Share this post Link to post Share on other sites
MEDICUS 0 Posted March 19, 2004 Heh I've seen it before. You gotta watch the airport's location. If not, your glidepath ends up on the 52nd floor of an office building inside an H&R Block office... and you think I'm kidding... No, i know it. It's nearly the same on the two FDF-Islands (East-Border and East-Border/Winter). There are very short runways, a hill on the one end and a forrest on the other. Really hard to take off with the Mig if you aren't used to it (and don't use a joystick). Quote[/b] ]PS If you can supply the facilities (Jetways, enterable terminals), BDM will supply the aircraft. We've already got plans for some civ aircraft such as the 757 and 737, because we planned for the US Government versions of such aircraft. Yeah, release is a loooonnnnggggggg time away, but it's good to prepare! Martin's DC-3 is a very nice Civil-Aircraft, too. Very deteild and with a lovley design. Mfg MEDICUS Share this post Link to post Share on other sites
MSpencer 0 Posted March 19, 2004 Yeah, and in this case, we're talking about a much lower, slower glideslope. They optimize most runways at international airports for big planes, and they have low n slow glide paths. Share this post Link to post Share on other sites
MEDICUS 0 Posted March 19, 2004 BTW: isn't there an enterable terminal included in the BAS_Tonal-Pack? Could be more detailed, but the building itself is very nice. Share this post Link to post Share on other sites
MSpencer 0 Posted March 19, 2004 Yeah, if he doesn't put something enterable in, first I'll lynch him, then I'll texture my own terminal and implement it. Share this post Link to post Share on other sites
MEDICUS 0 Posted March 19, 2004 Yeah, if he doesn't put something enterable in, first I'll lynch him, then I'll texture my own terminal and implement it.  Bad, bad Boy!  But i think Sniper will do it. Chinatown looks really great, so i think he'll do a great job  Share this post Link to post Share on other sites
MSpencer 0 Posted March 19, 2004 To quote Acecombat: That's Spencer. This was sorta attached to some not too nice remarks about me... I can skin a terminal! or at least the... artwork... or maybe a bathroom sign or two... Share this post Link to post Share on other sites
USMC Sniper 0 Posted March 19, 2004 Yeah, if he doesn't put something enterable in, first I'll lynch him, then I'll texture my own terminal and implement it. Don't worry, I already have an enterable restaurant, you'd think something like a terminal would at least be partly enterable. Btw I'll work on the airport after Chinatown, since all of you guys seem to really want a good one. To me Chinatown is 90% complete so I'll start on the airport ASAP. Share this post Link to post Share on other sites
MEDICUS 0 Posted March 19, 2004 Btw I'll work on the airport after Chinatown, since all of you guys seem to really want a good one. To me Chinatown is 90% complete so I'll start on the airport ASAP. If you are patience for about a week or so, i'm sure i could send you the tower made by JoergF. Just tested it and it'S awsome! Or I'll give you his eMail address. That should of course work, too! Mfg MEDICUS Share this post Link to post Share on other sites
USMC Sniper 0 Posted March 19, 2004 Btw I'll work on the airport after Chinatown, since all of you guys seem to really want a good one. To me Chinatown is 90% complete so I'll start on the airport ASAP. If you are patience for about a week or so, i'm sure i could send you the tower made by JoergF. Just tested it and it'S awsome! Or I'll give you his eMail address. That should of course work, too! Mfg MEDICUS Yeah sure I can wait, plus since March break is almost over (that explains my fast work ) I won't have as much time to work on it so it might be done in a week or two (the airport). Share this post Link to post Share on other sites
panzergrenadier3 39 Posted March 19, 2004 Very cool island! Keep up this wonderfull work. Is there a chance to get your buildings to use for own islands? Share this post Link to post Share on other sites
Colossus 2 Posted March 19, 2004 Can't wait for it. Good luck! Share this post Link to post Share on other sites
USMC Sniper 0 Posted March 19, 2004 Very cool island! Keep up this wonderfull work. Â Â Is there a chance to get your buildings to use for own islands? After I'm done the island the buildings can be used, since I'm constantly updating and redoing buildings, if I gave you them now at the release of this island yours would be outdated. Plus theres not that many right now, just china town, a bus depot, 2 warehouses, 2 apartments, etc, just not that much. Share this post Link to post Share on other sites
Ironsight 1 Posted March 19, 2004 Looks nice, too bad I (and some other people) can't see the pictures. Earlier (junkyard, McDonald's.....) they worked perfectly. Share this post Link to post Share on other sites
panzergrenadier3 39 Posted March 19, 2004 [...] just china town, a bus depot, 2 warehouses, 2 apartments, etc, just not that much. Â Thats very much. There's the rest of that, what I need for my island. But it's ok, I can wait. I better use the final buildings. Share this post Link to post Share on other sites
PBrechler 0 Posted March 19, 2004 Ohhh shit i didn't check the other pages. Anyway nice island and nice idea Share this post Link to post Share on other sites
somebloke 0 Posted March 19, 2004 I think what most islands are missing is that special place where you can look out across a vast distance and admire the beauty of the island. I really want to be able to look out across this city. Share this post Link to post Share on other sites
USMC Sniper 0 Posted March 19, 2004 I think what most islands are missing is that special place where you can look out across a vast distance and admire the beauty of the island. I really want to be able to look out across this city. All of the rooftops have defined "roadways" so you can walk on them, I'm sure there will be a really tall skyscraper maybe you can look can look down from. Share this post Link to post Share on other sites
MEDICUS 0 Posted March 20, 2004 @USMC_Sniper: Here are some screenshots of JoergFs Air Traffic Control Tower. It should be released next week. Mfg MEDICUS Share this post Link to post Share on other sites
USMC Sniper 0 Posted March 20, 2004 Looks really cool, hopefully it won't be too high poly or else I might not be able to use it. Anyways does anyone know how map sounds are done? Share this post Link to post Share on other sites
Sgt. Stryker 0 Posted March 20, 2004 I know how to make ambient sounds, but im not sure how to place them in a map, like assign certain sounds. Persoanlly I think you should make it up to the mission editor to place sounds. Make an addon that contains all your sounds so they can be placed in triggers and such. I.E. if you have a city sound with voices off in the distance and stuff or car sounds then if somebody wanted to make like a zombie mission your map would be not so great for them. Anyways the config for ambient sounds are pretty easy, you can even take a look at agent smiths pack to see how he included it in with his buildings and such in a pbo. Share this post Link to post Share on other sites
Ironsight 1 Posted March 20, 2004 You can't place them in the map you can only give an ambient sound to ground textures. Other ambient sounds do you have to place in the mission editor. Share this post Link to post Share on other sites