Casey_Ryback 0 Posted January 24, 2004 Every day something new about the editor and the strange behaviour of OFP astounds me...... I have a BAS Blackhawk...doesnt matter if its a K or L model bird.....have 2 squads of 4 plus one prisoner getting on board so that's only 9 people...IF i wait until everyone is onboard...I CANT GET ON the damn chopper ie that action is completely unavailable to me!!! However if i be very untactical about it and get on at my leisure its all fine....what on earth is going wrong...anyone else experienced this one? and yees anyone got a script...that WORKS.....for a trigger to remain fixed on a unit regardless of where it may be moving or stationary? cheers big ears Share this post Link to post Share on other sites
doc_no1 0 Posted January 24, 2004 Try this casey, I want to put soldiers in the chopper when the mission starts. How do I do it? SOLUTION For a group in the leaders init box put Code Sample "_x moveinCargo chopper" forEach units this where "chopper" is the name of your helicopter. If you wish to do it for individual units, just put in their init box: Code Sample this moveinCargo chopper Share this post Link to post Share on other sites
Casey_Ryback 0 Posted January 24, 2004 thanks for the assist but i had already done that to begin with ...and im aware of all that guff anyway ...and it still was not working...for some reason as soon as the russian officer got onboard it wouldnt allow me on as well...all fine and dandy if i get on board BEFORE the captured russian officer does.......just a freak of nature type thing?? but i did what any frustrated editor would do...made it another squad's problem...and it worked so i'll leave it at that. i've spent 3 full days on this ONE mission trying to get it to work perfectly....and i am almost there.... ...hopefully Share this post Link to post Share on other sites
doc_no1 0 Posted January 24, 2004 I tried what you were doing and the russian captive officer boards the blackhawk and then i as squad leader gets in,i also went in before the cap officer and told them to board and it still worked,maybe its something to do with the chopper your using? ps my cap officer was east and in his init was this setCaptive true Share this post Link to post Share on other sites
Casey_Ryback 0 Posted January 25, 2004 Its one of the BAS addon blackhawks......but the same scenario worked on the alpha version of this mission when i utilised their chinook. same same yes had the setcaptive in the east officers init field, removed his weapons...hmnmn actually that just twigged an epiphanie....i did notice that my men were always "watching" him and had their weapons pointed at him but werent firing...ahh fget it i got it working so jimmy crack corn ...and I DONT CARE! Share this post Link to post Share on other sites