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Pipski

Heli landing problems

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Hi. I'm going schiz trying to unf*** a helo's wp's. afaik they should be fine but the thing just won't land! Last wp but one is a `move' at which point a .sqs is exec'd (causing it to seek & destroy basically, until all enemies are dead). When the script ends the helo should move onto its last wp and land.

If I make the last wp `move' or `hold' (with helosname land "land" in the On Activation) or if I make it `unload' or `transport unload' (it needs to land to sling out a load of troops so their `get out' wp is obviously synched to the last wp anyway) then nothing happens. It just hovers there like a big dumbass.

If I make the last wp a `get out' wp then the .sqs at the previous wp is cut short, only being run for a few seconds, and then the pilot lands it perfectly and gets out - this would be ideal if it wasn't for the failure to run the script! If I use a trigger condition to make sure that the helo can't move onto it's last wp before all the enemies are dead, it also doesn't run the script, just hovers dead still until they have been killed by someone else.

I have tried everything I can think of with this sodding helo. As well as those detailed above I have tried adding extra `move' wp's before the `land' one, moving the invisible H in case it was partially obstructed etc. etc. Anyone with any ideas about what else to try, I'd love to hear them. Anyone with any guaranteed methods of getting a helo to land using a wp I'd love to hear it (anything that works better than helosname land "land"!).

Tx in advance! crazy_o.gifsmile_o.gif

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ok a possible solution....has worked for me in the past...dont hold me to that but

fget about the rest of what you want the chopper to do ill concentrate on getting the mother to land

if it works what will happen is it will land and shut down...crew will remain in side the vehicle...hope this is what you want

ok its almost so simple its scary........create an invisible pad at the location you want it to land....next create a trigger which covers the waypoint (just use MOVE) large enuff so the helo will activate itand GROUP the trigger to the helicopter and set it so only the helo it self will activate it and in the activation field put in the -: { heloname land "land" } command line

the helo will land....and i just tested it to make sure just then and it did it

hope that helps you...now i'm gonna get back to my own problems ... lol smile_o.gif

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That is actually a very clever suggestion. I'll give that a go at the earliest opportunity. Thanks dude!

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