CrazedClown 0 Posted August 25, 2004 Ok heres the Deal, I am a gamer and thats about it, i Love OFP and Zombies. However I managed to figure out how to make this addon work, sort of. I do however have a few questions that have been asked before I am sure 1. When I kill zombies my own western allies kill me because i killed a zombie?? Not always but on occasion. 2. Where do I put the sounds to make them work, I give up 3. There is no 3 Share this post Link to post Share on other sites
gandalf the white 0 Posted August 25, 2004 When I kill zombies my own western allies kill me because i killed a zombie?? try this addrating -10000 in the init of the zombie Share this post Link to post Share on other sites
CrazedClown 0 Posted August 26, 2004 Ok I tried and nothing happens. I am sure I am doing it wrong and that I have no clue what you are acctually talking about. Share this post Link to post Share on other sites
Shalashaska 0 Posted August 26, 2004 gblAllUnits = [Player] In comparison to the Vampire/Hellhound Addons - GENB_hunters = thisList (used in an array to make Vampires hostile to any and all west units). When used in a trigger encompassing the entire area, with West being present to activate it. I have a very mundane knowledge of Init lines and coding, but couldnt the same be done, with say, gblallunits = thislist? Apparently not. Tried it but didnt work. Share this post Link to post Share on other sites
Zombie_Mod 0 Posted August 26, 2004 The array that specifies targets is gblAllTargets. Get a demo mission from: http://www.freewebs.com/tunstals/testresurrection.Intro.rar And as to why your WEST units are targetting you when you shoot the zombies, that can't be right - all zombies are EAST units. Share this post Link to post Share on other sites
Zombie_Mod 0 Posted August 26, 2004 Ok heres the Deal, I am a gamer and thats about it, i Love OFP and Zombies.  However I managed to figure out how to make this addon work, sort of.I do however have a few questions that have been asked before I am sure 1. When I kill zombies my own western allies kill me because i killed a zombie?? Not always but on occasion. 2. Where do I put the sounds to make them work, I give up 3. There is no 3 2. Extract the zombie mod sound pbo to your res/addons folder. 3. The readme.txt contained within the zombie sound pack explains everything, but again here's a step by step guide to using the sounds. a) Create a unit in the mission editor. Any unit at all. b) Make the unit PLAYER (so you can hear the words being said) c) In the unit's initialisation string, type <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> this say "DropOver" d) You will now hear your unit speak. Music? That's easy. Just create a trigger, and on activation get it to play some music.. You can also use triggers to make sounds etc. THE README <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> SOUND FX LIST FOR UNIFIED ZOMBIE MOD SOUND FX PACK 2 HUMAN SOUND FX: SAMPLE NAME      VOICE  DESCRIPTION ================================================================================================           "DropOver"      - RHODES: "I don't want them to do tricks, I want them to drop over! "SaluteMyAss"    - RHODES: "You want me to salute that pile of walking pus? Salute my ass!" "Walkaround"     - RHODES: "You think he wants to walk around after he's dead?" "PilesOfGarbage"   - RHODES: "Tomorrow we're going into that coral, and we ain't coming out                til all of those piles of garbage are wasted!" "FieldTrip"     - RHODES: "This isn't a field trip people, this is a FUCKING WAR!!" "DeepShit"      - RHODES: "I wanna know if you're doing something that will help us out                of that deep shit we're in"  "BlastHim"      - STEELE: "We gotta blast him captain, he's been bit!" "MoreAndMore"    - RADIOOP:"There's more and more of them every day" "Quarantine"     - STEELE: "Maybe we should put him in quarantine" "DivineIntervention"- PRIEST: Ha! This is a surprise. Are you braindead? You'll have to play it! To make a unit in flashpoint say one of these sentences, use <unit> say <speech> e.g. Player say "DropOver" Player say "Walkaround" ZOMBIE SOUND FX: SAMPLE NAME     DESCRIPTION ================================================================================================ "ZombieBreathing"  Creepy breathing noise "ZombieBreathing2"  Creepy breathing noise variant 2 "TeethSnapping"   Don't get too close to a zombie... it might bite you. "BubAttacking"    Zombie BUB from Day of the dead attacking. "Bub1"        Zombie Bub grunt 1. "Bub2"        Zombie Bub grunt 2. "Bub3"        Zombie Bub grunt 3. "Furcoatguy1"    Fur coat guy from Day of the dead "Furcoatguy2"    Fur coat guy from Day of the dead moan 2 "Furcoatguy3"    Fur coat guy from Day of the dead moan 3 "Furcoatguywalking1" That blonde bird from Abba singing. No actually its another zombie. "Woman1Moan1"    Zombie Woman from day of the dead "Woman2Moan1"    Made up zombie woman noise. (C) 2004 Scott Tunstall's girlfriend :) "ZombieCrowd"    A crowd of zombies from Day of the dead To make a unit in flashpoint say one of these sentences, use <unit> say <sfx> e.g. myzombie say "ZombieBreathing" myzombie say "Bub3" GENERAL SFX: SAMPLE NAME     DESCRIPTION ================================================================================================       "HitMetalLong"    Loads of battering of metal! Great for when zombies attack tanks, APCs etc. "HitMetal1"     Short flesh on metal noise. "HitMetal2"     Short flesh on metal noise. "GutChew"      Need I explain? Teeth chewing guts. Pain1        A man screaming in pain. Pain2        A man screaming in pain... ...         3-15 here! Pain16        Yes, there really are 16 variants of this pain noise! Death1        A man dieing. .. Death11       Yes, and there is 11 different death noises. MUSIC: 5 new tracks for you!!! Those of you familiar with zombie movies may recognise them... MUSIC TRACK     DESCRIPTION ================================================================================================ "MortiViventi"    Goblin - Morti Viventi (Dawn of the dead) "Flesheater"     Fabio Frizzi - Zombie Flesh Eaters "SurfinDead"     ROTLD soundtrack - Surfin Dead "Tonight"      ROTLD soundtrack - Tonight (We'll make love til we die) "Ace"        MotorHead - Ace of Spades Note that the above songs are the copyright of their respective owners. However, all tracks are freely available from web pages on the net, AND not from warez sites either. Google for 'em!!! I would have included some tracks from the Day of the Dead soundtrack (John Harrison), but I don't think Anchor Bay would have liked that! :-p Share this post Link to post Share on other sites
Zombie_Mod 0 Posted August 26, 2004 I made a hellhound for the undead mod. Hmm, maybe I'll include the remodelled hellhound in my zombie mod too.... could be a laugh ;) Pics? http://img.villagephotos.com/p/2003-11/510218/hellhound.jpg Share this post Link to post Share on other sites
NeMeSiS 11 Posted August 26, 2004 I made a hellhound for the undead mod.Hmm, maybe I'll include the remodelled hellhound in my zombie mod too.... could be a laugh ;) Pics? http://img.villagephotos.com/p/2003-11/510218/hellhound.jpg good, now some blood on it... Share this post Link to post Share on other sites
general 0 Posted August 26, 2004 yep and add some missing part of it. so you can maybe can see the ribs on the left side. and nearly no skin at all would be great. Share this post Link to post Share on other sites
gandalf the white 0 Posted August 26, 2004 yep and add some missing part of it. so you can maybe can see the ribs on the left side. and nearly no skin at all would be great. yeah, animated drool would also rule... say, you played Doom III ? nice game if you want some hints for mission athmospere... Share this post Link to post Share on other sites
Zombie_Mod 0 Posted August 26, 2004 Animated drool? Aw give's a break!!!! It was hard enough to add the fangs! Wouldn't mind adding some ribs - except I can't find a pic of a mutilated dog ANYWHERE. If you find one, let me know! Share this post Link to post Share on other sites
general 0 Posted August 26, 2004 I have 1 for you just wait a min edit* here it is zombie_mod don't tell me to find a real dead dog Share this post Link to post Share on other sites
WhiteCastle 0 Posted August 26, 2004 I wondered if anybody had thought about making that coffin addon we need for all these undead? Seems like it could boost the atmosphere. Share this post Link to post Share on other sites
Zombie_Mod 0 Posted August 26, 2004 Yes, me. I'm making one right now. Don't expect there to be seats in it! "ALL, GET IN Coffin 2' O CLOCK" Edit: PS, why does no-one make an addon that's happy? What about a big smiley face addon, or some rabbits, or a parrot? No, no, it's all bloody tanks and guts and gore Share this post Link to post Share on other sites
NeMeSiS 11 Posted August 26, 2004 Edit: PS, why does no-one make an addon that's happy? What about a big smiley face addon, or some rabbits, or a parrot?No, no, it's all bloody tanks and guts and gore  well, maybe we can let the gun shoot little pink hearts, and if they hit u, ull automaticly hug the enemy and say, i love u! Share this post Link to post Share on other sites
Zombie_Mod 0 Posted August 26, 2004 Thats a good idea - you might have hit on something good there! Share this post Link to post Share on other sites
Munk 0 Posted August 26, 2004 dit: PS, why does no-one make an addon that's happy? What about a big smiley face addon, or some rabbits, or a parrot? Stop leading me in dammit! Share this post Link to post Share on other sites
Zombie_Mod 0 Posted August 26, 2004 I wondered if anybody had thought about making that coffin addon we need for all these undead? Â Seems like it could boost the atmosphere. A coffin you ask? OH WHAT A COINCIDENCE!!!! http://img.villagephotos.com/p/2003-11/510218/coffin.jpg Share this post Link to post Share on other sites
Zombie_Mod 0 Posted August 26, 2004 dit: PS, why does no-one make an addon that's happy? What about a big smiley face addon, or some rabbits, or a parrot? Stop leading me in dammit! If I make a badger .p3d for you, will you put a large advert on your website for the Zombie Mod and the undead mod? And I mean, large!!! Quid pro quo... Share this post Link to post Share on other sites
Zombie_Mod 0 Posted August 26, 2004 Hallo zombie lovers! Download a closed COFFIN from www.freewebs.com/tunstals/coffin.rar Munk, host this if u like I had particular pleasure creating this addon for the horror community. Feel free to stack em, crack em, smack em, grenade em.... Share this post Link to post Share on other sites
MiG2003 0 Posted August 26, 2004 Hey Zombie_mod, i'm finnishing fml_horrorpack pack and it is dependent on your great ZombieScripts.pbo in order to work properly. Could you tell me if there is any chance of a little change in resurrection script for the other project you know so it affects only living units and not zombies. Humans don't have any chance if zombies can ressurrect all the time. resurrect script could affect only the victims of the zombies and turn them to zombies Share this post Link to post Share on other sites
Zombie_Mod 0 Posted August 26, 2004 Hi Mig, hows it going? Use the EASY game logic and the zombies won't resurrect. Otherwise put this in your own game logic: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> gblIndestructibleZombies = 0; gblHumanResProbability = 1 All the zombie mod game logics do is set global variables, such as the ones above, to presets. EDIT: Farmland horror pack?!!! YEEHA!!! Looks like the zombies are moving in, and the humans are moving out. Good! Share this post Link to post Share on other sites
desantnik 0 Posted August 27, 2004 fibn mod... god luck with making it mbetter... i had fin with it.. Share this post Link to post Share on other sites
Parker Hale 0 Posted August 27, 2004 Hi MiG, More horror!!....I don't fancy my chances against a zombie cow or vampire chicken LOL. Any info on what the pack will contain? Parker Hale Share this post Link to post Share on other sites
MiG2003 0 Posted August 27, 2004 Quote[/b] ]Hi Mig, hows it going? Use the EASY game logic and the zombies won't resurrect. Otherwise put this in your own game logic: Code Sample  gblIndestructibleZombies = 0; gblHumanResProbability = 1 All the zombie mod game logics do is set global variables, such as the ones above, to presets. I'll try the 2nd way cause i want that humans resurrect after being attacked  I'll let you know if it works the way i need  Quote[/b] ]More horror!!....I don't fancy my chances against a zombie cow or vampire chicken LOL.Any info on what the pack will contain? I've been quiet for a long time and that means i might have some surprises very soon  One of them is Fml_horrorpack. It contains, for now, some new zombie models, a priest, a scientist, horror objects and grave issues.  Share this post Link to post Share on other sites